#pragma once
+#include "realm.h"
+#include "player-race.h"
+#include "player-class.h"
+
+#define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
+#define MAX_ARENA_MONS 41 /*<! 闘技場のイベント件数 -KMW- */
+
+#define BUILDING_NON_MEMBER 0 /*!< 不明(現在未使用) */
+#define BUILDING_MEMBER 1 /*!< 不明(現在未使用) */
+#define BUILDING_OWNER 2 /*!< 施設の種族/職業条件が一致している状態値 */
+
+/*
+ * Arena constants
+ */
+#define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) /*<! 旧バージョンの闘技場敗北定義 */
+
+/*
+ * A structure to describe a building.
+ * From Kamband
+ */
+typedef struct building_type building_type;
+
+struct building_type
+{
+ GAME_TEXT name[20]; /* proprietor name */
+ GAME_TEXT owner_name[20]; /* proprietor name */
+ GAME_TEXT owner_race[20]; /* proprietor race */
+
+ GAME_TEXT act_names[8][30]; /* action names */
+ PRICE member_costs[8]; /* Costs for class members of building */
+ PRICE other_costs[8]; /* Costs for nonguild members */
+ char letters[8]; /* action letters */
+ BACT_IDX actions[8]; /* action codes */
+ BACT_RESTRICT_IDX action_restr[8]; /* action restrictions */
+
+ CLASS_IDX member_class[MAX_CLASS]; /* which classes are part of guild */
+ RACE_IDX member_race[MAX_RACES]; /* which classes are part of guild */
+ REALM_IDX member_realm[MAX_MAGIC + 1]; /* which realms are part of guild */
+};
+
+extern building_type building[MAX_BLDG];
+extern bool reinit_wilderness;
+extern MONRACE_IDX today_mon;
+
/*
* Buildings actions
*/
#define BACT_BATTLE 36
#define BACT_TSUCHINOKO 37
#define BACT_TARGET 38
-#define BACT_KUBI 39
+#define BACT_BOUNTY 39
#define BACT_KANKIN 40
#define BACT_HEIKOUKA 41
#define BACT_TELE_TOWN 42
#define BACT_BROKEN_WEAPON 47
#define MAX_BACT 48
+extern MONRACE_IDX battle_mon[4];
+extern u32b mon_odds[4];
+extern int battle_odds;
+extern PRICE kakekin;
+extern int sel_monster;
+
+/*!
+ * @struct arena_type
+ * @brief 闘技場のモンスターエントリー構造体 / A structure type for arena entry
+ */
+typedef struct
+{
+ MONRACE_IDX r_idx; /*!< 闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing) */
+ OBJECT_TYPE_VALUE tval; /*!< モンスター打倒後に得られるアイテムの大カテゴリID / tval of prize (0 means no prize) */
+ OBJECT_SUBTYPE_VALUE sval; /*!< モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize */
+} arena_type;
+
+extern const arena_type arena_info[MAX_ARENA_MONS + 2];
+extern void update_gambling_monsters(player_type *player_ptr);
+extern void do_cmd_bldg(player_type *player_ptr);
+
+extern void clear_bldg(int min_row, int max_row);
+extern void determine_daily_bounty(player_type *player_ptr, bool conv_old);
+extern void determine_bounty_uniques(player_type *player_ptr);