#include "system/angband.h"
// Blue Magic Cast.
-typedef struct bmc_type {
+struct bmc_type {
DIRECTION dir;
PLAYER_LEVEL plev;
PLAYER_LEVEL summon_lev;
- HIT_POINT damage;
+ int damage;
bool pet;
bool no_trump;
BIT_FLAGS p_mode;
BIT_FLAGS u_mode;
BIT_FLAGS g_mode;
-} bmc_type;
+};
class PlayerType;
typedef PLAYER_LEVEL (*get_pseudo_monstetr_level_pf)(PlayerType *player_ptr);