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空腹充足の巻物の記述を削除.
[hengband/hengband.git] / src / cave.c
index f63e239..e163283 100644 (file)
@@ -626,41 +626,6 @@ bool cave_valid_bold(int y, int x)
 
 
 /*
- * Determine if a given location may be "destroyed"
- *
- * Used by destruction spells, and for placing stairs, etc.
- */
-bool cave_valid_grid(cave_type *c_ptr)
-{
-       s16b this_o_idx, next_o_idx = 0;
-
-
-       /* Forbid perma-grids */
-       if (cave_perma_grid(c_ptr)) return (FALSE);
-
-       /* Check objects */
-       for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
-       {
-               object_type *o_ptr;
-
-               /* Acquire object */
-               o_ptr = &o_list[this_o_idx];
-
-               /* Acquire next object */
-               next_o_idx = o_ptr->next_o_idx;
-
-               /* Forbid artifact grids */
-               if (object_is_artifact(o_ptr)) return (FALSE);
-       }
-
-       /* Accept */
-       return (TRUE);
-}
-
-
-
-
-/*
  * Hack -- Legal monster codes
  */
 static char image_monster_hack[] = \
@@ -1003,7 +968,7 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp)
                        else if (darkened_grid(c_ptr))
                        {
                                /* Unsafe cave grid -- idea borrowed from Unangband */
-                               feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? FEAT_UNDETECTED : FEAT_NONE;
+                               feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
 
                                /* Access darkness */
                                f_ptr = &f_info[feat];
@@ -1054,10 +1019,7 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp)
                else
                {
                        /* Unsafe cave grid -- idea borrowed from Unangband */
-                       if (view_unsafe_grids && (c_ptr->info & (CAVE_UNSAFE)))
-                               feat = FEAT_UNDETECTED;
-                       else
-                               feat = FEAT_NONE;
+                       feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
 
                        /* Access darkness */
                        f_ptr = &f_info[feat];
@@ -1096,7 +1058,7 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp)
                                if (have_flag(f_ptr->flags, FF_LOS) && have_flag(f_ptr->flags, FF_PROJECT))
                                {
                                        /* Unsafe cave grid -- idea borrowed from Unangband */
-                                       feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? FEAT_UNDETECTED : FEAT_NONE;
+                                       feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
 
                                        /* Access darkness */
                                        f_ptr = &f_info[feat];
@@ -1170,10 +1132,7 @@ void map_info(int y, int x, byte *ap, char *cp, byte *tap, char *tcp)
                else
                {
                        /* Unsafe cave grid -- idea borrowed from Unangband */
-                       if (view_unsafe_grids && (c_ptr->info & (CAVE_UNSAFE)))
-                               feat = FEAT_UNDETECTED;
-                       else
-                               feat = FEAT_NONE;
+                       feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
 
                        /* Access feature */
                        f_ptr = &f_info[feat];
@@ -1607,7 +1566,7 @@ void display_dungeon(void)
                                /* Clear out-of-bound tiles */
 
                                /* Access darkness */
-                               feature_type *f_ptr = &f_info[FEAT_NONE];
+                               feature_type *f_ptr = &f_info[feat_none];
 
                                /* Normal attr */
                                a = f_ptr->x_attr[F_LIT_STANDARD];
@@ -2779,7 +2738,7 @@ void update_lite(void)
                                if (d > p) continue;
 
                                /* Viewable, nearby, grids get "torch lit" */
-                               if (player_has_los_bold(y, x))
+                               if (cave[y][x].info & CAVE_VIEW)
                                {
                                        /* This grid is "torch lit" */
                                        cave_lite_hack(y, x);
@@ -4689,7 +4648,7 @@ int conv_dungeon_feat(int newfeat)
 
        if (have_flag(f_ptr->flags, FF_CONVERT))
        {
-               switch (f_ptr->power)
+               switch (f_ptr->subtype)
                {
                case CONVERT_TYPE_FLOOR:
                        return floor_type[randint0(100)];
@@ -4782,6 +4741,17 @@ void cave_alter_feat(int y, int x, int action)
 #endif
                }
        }
+
+       if (feature_action_flags[action] & FAF_CRASH_GLASS)
+       {
+               feature_type *old_f_ptr = &f_info[oldfeat];
+
+               if (have_flag(old_f_ptr->flags, FF_GLASS) && character_dungeon)
+               {
+                       project(PROJECT_WHO_GLASS_SHARDS, 1, y, x, MIN(dun_level, 100) / 4, GF_SHARDS,
+                               (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_HIDE | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
+               }
+       }
 }