/*
- * Determine if a given location may be "destroyed"
- *
- * Used by destruction spells, and for placing stairs, etc.
- */
-bool cave_valid_grid(cave_type *c_ptr)
-{
- s16b this_o_idx, next_o_idx = 0;
-
-
- /* Forbid perma-grids */
- if (cave_perma_grid(c_ptr)) return (FALSE);
-
- /* Check objects */
- for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- object_type *o_ptr;
-
- /* Acquire object */
- o_ptr = &o_list[this_o_idx];
-
- /* Acquire next object */
- next_o_idx = o_ptr->next_o_idx;
-
- /* Forbid artifact grids */
- if (object_is_artifact(o_ptr)) return (FALSE);
- }
-
- /* Accept */
- return (TRUE);
-}
-
-
-
-
-/*
* Hack -- Legal monster codes
*/
static char image_monster_hack[] = \
else if (darkened_grid(c_ptr))
{
/* Unsafe cave grid -- idea borrowed from Unangband */
- feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? FEAT_UNDETECTED : FEAT_NONE;
+ feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
/* Access darkness */
f_ptr = &f_info[feat];
else
{
/* Unsafe cave grid -- idea borrowed from Unangband */
- if (view_unsafe_grids && (c_ptr->info & (CAVE_UNSAFE)))
- feat = FEAT_UNDETECTED;
- else
- feat = FEAT_NONE;
+ feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
/* Access darkness */
f_ptr = &f_info[feat];
if (have_flag(f_ptr->flags, FF_LOS) && have_flag(f_ptr->flags, FF_PROJECT))
{
/* Unsafe cave grid -- idea borrowed from Unangband */
- feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? FEAT_UNDETECTED : FEAT_NONE;
+ feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
/* Access darkness */
f_ptr = &f_info[feat];
else
{
/* Unsafe cave grid -- idea borrowed from Unangband */
- if (view_unsafe_grids && (c_ptr->info & (CAVE_UNSAFE)))
- feat = FEAT_UNDETECTED;
- else
- feat = FEAT_NONE;
+ feat = (view_unsafe_grids && (c_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
/* Access feature */
f_ptr = &f_info[feat];
/* Clear out-of-bound tiles */
/* Access darkness */
- feature_type *f_ptr = &f_info[FEAT_NONE];
+ feature_type *f_ptr = &f_info[feat_none];
/* Normal attr */
a = f_ptr->x_attr[F_LIT_STANDARD];
if (d > p) continue;
/* Viewable, nearby, grids get "torch lit" */
- if (player_has_los_bold(y, x))
+ if (cave[y][x].info & CAVE_VIEW)
{
/* This grid is "torch lit" */
cave_lite_hack(y, x);
if (have_flag(f_ptr->flags, FF_CONVERT))
{
- switch (f_ptr->power)
+ switch (f_ptr->subtype)
{
case CONVERT_TYPE_FLOOR:
return floor_type[randint0(100)];
#endif
}
}
+
+ if (feature_action_flags[action] & FAF_CRASH_GLASS)
+ {
+ feature_type *old_f_ptr = &f_info[oldfeat];
+
+ if (have_flag(old_f_ptr->flags, FF_GLASS) && character_dungeon)
+ {
+ project(PROJECT_WHO_GLASS_SHARDS, 1, y, x, MIN(dun_level, 100) / 4, GF_SHARDS,
+ (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_HIDE | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
+ }
+ }
}