-
-#include "angband.h"
+#include "angband.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
-#include "spells.h"
+#include "spell/spells-type.h"
#include "spells-summon.h"
#include "floor.h"
#include "trap.h"
#include "player-class.h"
#include "player-effects.h"
#include "grid.h"
-#include "realm-song.h"
+#include "spell/spells2.h"
/*!
* @brief 箱からアイテムを引き出す /
x = randint0(MAX_WID);
/* Must be an empty floor. */
- if (!cave_empty_bold(floor_ptr, y, x)) continue;
+ if (!is_cave_empty_bold(owner_ptr, y, x)) continue;
/* Place the object there. */
(void)drop_near(owner_ptr, q_ptr, -1, y, x);