/*\r
* Sudokuki - essential sudoku game\r
- * Copyright (C) 2007-2013 Sylvain Vedrenne\r
+ * Copyright (C) 2007-2016 Sylvain Vedrenne\r
*\r
* This program is free software: you can redistribute it and/or modify\r
* it under the terms of the GNU General Public License as published by\r
*/\r
package net.jankenpoi.sudokuki.ui.swing;\r
\r
-import static net.jankenpoi.i18n.I18n._;\r
+import static net.jankenpoi.i18n.I18n.gtxt;\r
\r
import java.awt.event.ActionEvent;\r
import java.util.Locale;\r
private final LocaleListener localeListener;\r
\r
public LevelMenu() {\r
- actionLevel1 = new AbstractAction(_("Level 1"), null) {\r
+ actionLevel1 = new AbstractAction(gtxt("Level 1"), null) {\r
\r
@Override\r
public void actionPerformed(ActionEvent arg0) {\r
setLevelRatingBounds(0, 5700); \r
}\r
};\r
- actionLevel2 = new AbstractAction(_("Level 2"), null) {\r
+ actionLevel2 = new AbstractAction(gtxt("Level 2"), null) {\r
\r
@Override\r
public void actionPerformed(ActionEvent arg0) {\r
setLevelRatingBounds(5700, 6700);\r
}\r
};\r
- actionLevel3 = new AbstractAction(_("Level 3"), null) {\r
+ actionLevel3 = new AbstractAction(gtxt("Level 3"), null) {\r
\r
@Override\r
public void actionPerformed(ActionEvent arg0) {\r
setLevelRatingBounds(6700, 11000);\r
}\r
};\r
- actionLevel4 = new AbstractAction(_("Level 4"), null) {\r
+ actionLevel4 = new AbstractAction(gtxt("Level 4"), null) {\r
\r
@Override\r
public void actionPerformed(ActionEvent arg0) {\r
setLevelRatingBounds(11000, 15000);\r
}\r
};\r
- actionLevel5 = new AbstractAction(_("Level 5"), null) {\r
+ actionLevel5 = new AbstractAction(gtxt("Level 5"), null) {\r
\r
@Override\r
public void actionPerformed(ActionEvent arg0) {\r
addItems();\r
setIcon(StockIcons.ICON_PLUS);\r
\r
- setL10nMessages(null, _("DETECTED_LANGUAGE"));\r
+ setL10nMessages(null, gtxt("DETECTED_LANGUAGE"));\r
localeListener = new LocaleListenerImpl(this);\r
I18n.addLocaleListener(localeListener);\r
\r
\r
@Override\r
public void setL10nMessages(Locale locale, String languageCode) {\r
- setText(_("Level"));\r
- itemLevel1.setText(_("Level 1"));\r
- itemLevel2.setText(_("Level 2"));\r
- itemLevel3.setText(_("Level 3"));\r
- itemLevel4.setText(_("Level 4"));\r
- itemLevel5.setText(_("Level 5"));\r
+ setText(gtxt("Level"));\r
+ itemLevel1.setText(gtxt("Level 1"));\r
+ itemLevel2.setText(gtxt("Level 2"));\r
+ itemLevel3.setText(gtxt("Level 3"));\r
+ itemLevel4.setText(gtxt("Level 4"));\r
+ itemLevel5.setText(gtxt("Level 5"));\r
}\r
\r
private void addItems() {\r