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[Refactor] #38997 fire_beam() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git]
/
src
/
cmd
/
cmd-activate.c
diff --git
a/src/cmd/cmd-activate.c
b/src/cmd/cmd-activate.c
index
7b1fd9a
..
f367d37
100644
(file)
--- a/
src/cmd/cmd-activate.c
+++ b/
src/cmd/cmd-activate.c
@@
-1097,7
+1097,7
@@
bool activate_artifact(player_type *user_ptr, object_type *o_ptr)
case ACT_TELE_AWAY:
{
if (!get_aim_dir(&dir)) return FALSE;
- (void)fire_beam(GF_AWAY_ALL, dir, plev);
+ (void)fire_beam(
user_ptr,
GF_AWAY_ALL, dir, plev);
break;
}