* are included in all such copies. Other copyrights may also apply.
*/
-#include "angband.h"
-#include "core.h"
-#include "term.h"
-
+#include "system/angband.h"
+#include "main/music-definitions-table.h"
+#include "main/sound-definitions-table.h"
+#include "system/system-variables.h"
+#include "core/stuff-handler.h"
+#include "gameterm.h"
+
+#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-save.h"
-#include "chest.h"
-#include "trap.h"
-#include "dungeon.h"
+#include "object/chest.h"
+#include "grid/trap.h"
+#include "dungeon/dungeon.h"
#include "melee.h"
-#include "object-hook.h"
-#include "monster-status.h"
+#include "object/object-hook.h"
+#include "monster/monster-status.h"
#include "quest.h"
-#include "artifact.h"
-#include "avatar.h"
-#include "player-status.h"
-#include "realm-hex.h"
+#include "object/artifact.h"
+#include "player/avatar.h"
+#include "player/player-status.h"
+#include "realm/realm-hex.h"
#include "geometry.h"
#include "wild.h"
-#include "grid.h"
-#include "player-move.h"
-#include "player-effects.h"
-#include "player-personality.h"
-#include "player-inventory.h"
-#include "objectkind.h"
-#include "object-broken.h"
-#include "object-flavor.h"
+#include "grid/grid.h"
+#include "player/player-move.h"
+#include "player/player-effects.h"
+#include "player/player-personality.h"
+#include "inventory/player-inventory.h"
+#include "object/object-kind.h"
+#include "object/object-broken.h"
+#include "object/object-flavor.h"
#include "shoot.h"
#include "snipe.h"
#include "cmd-basic.h"
-#include "dungeon-file.h"
-#include "files.h"
+#include "dungeon/dungeon-file.h"
+#include "io/files.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "targeting.h"
-#include "world.h"
+#include "world/world.h"
+#include "effect/spells-effect-util.h"
+#include "spell/spells3.h"
+#include "core/output-updater.h"
/*!
* @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
/* Sniper actions after some shootings */
if (snipe_type == SP_AWAY)
{
- teleport_player(creature_ptr, 10 + (creature_ptr->concent * 2), 0L);
+ teleport_player(creature_ptr, 10 + (creature_ptr->concent * 2), TELEPORT_SPONTANEOUS);
}
if (snipe_type == SP_FINAL)
if (!current_world_ptr->total_winner)
{
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "give up all hope to commit suicide."));
+ exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "gave up all hope to commit suicide."));
exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
}