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[Refactor] #38862 Moved files.c/h to io/
[hengband/hengband.git] / src / cmd / cmd-basic.c
index 4dd1ec5..43ef719 100644 (file)
  * are included in all such copies.  Other copyrights may also apply.
  */
 
-#include "angband.h"
+#include "system/angband.h"
 #include "main/music-definitions-table.h"
 #include "main/sound-definitions-table.h"
-#include "core.h"
+#include "system/system-variables.h"
+#include "core/stuff-handler.h"
 #include "gameterm.h"
 
 #include "io/write-diary.h"
 #include "cmd/cmd-dump.h"
 #include "cmd/cmd-save.h"
-#include "chest.h"
-#include "trap.h"
-#include "dungeon.h"
+#include "object/chest.h"
+#include "grid/trap.h"
+#include "dungeon/dungeon.h"
 #include "melee.h"
-#include "object-hook.h"
-#include "monster-status.h"
+#include "object/object-hook.h"
+#include "monster/monster-status.h"
 #include "quest.h"
-#include "artifact.h"
-#include "avatar.h"
-#include "player-status.h"
-#include "realm-hex.h"
+#include "object/artifact.h"
+#include "player/avatar.h"
+#include "player/player-status.h"
+#include "realm/realm-hex.h"
 #include "geometry.h"
 #include "wild.h"
-#include "grid.h"
-#include "player-move.h"
-#include "player-effects.h"
-#include "player-personality.h"
-#include "player-inventory.h"
-#include "objectkind.h"
-#include "object-broken.h"
-#include "object-flavor.h"
+#include "grid/grid.h"
+#include "player/player-move.h"
+#include "player/player-effects.h"
+#include "player/player-personality.h"
+#include "inventory/player-inventory.h"
+#include "object/object-kind.h"
+#include "object/object-broken.h"
+#include "object/object-flavor.h"
 #include "shoot.h"
 #include "snipe.h"
 
 #include "cmd-basic.h"
-#include "dungeon-file.h"
-#include "files.h"
+#include "dungeon/dungeon-file.h"
+#include "io/files.h"
 
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
 #include "targeting.h"
-#include "world.h"
+#include "world/world.h"
+#include "effect/spells-effect-util.h"
+#include "spell/spells3.h"
+#include "core/output-updater.h"
 
 /*!
  * @brief フロア脱出時に出戻りが不可能だった場合に警告を加える処理
@@ -2266,7 +2270,7 @@ void do_cmd_fire(player_type *creature_ptr, SPELL_IDX snipe_type)
        /* Sniper actions after some shootings */
        if (snipe_type == SP_AWAY)
        {
-               teleport_player(creature_ptr, 10 + (creature_ptr->concent * 2), 0L);
+               teleport_player(creature_ptr, 10 + (creature_ptr->concent * 2), TELEPORT_SPONTANEOUS);
        }
 
        if (snipe_type == SP_FINAL)