* </pre>
*/
-#include "angband.h"
-#include "cmd/cmd-draw.h"
+#include "system/angband.h"
#include "cmd/cmd-dump.h"
-#include "cmd/cmd-inventory.h"
-#include "cmd/cmd-visuals.h"
#include "cmd/dump-util.h"
-#include "gameterm.h"
-#include "core.h" // 暫定。後で消す.
+#include "term/gameterm.h"
+#include "system/angband-version.h"
+#include "io/dump-remover.h"
#include "io/read-pref-file.h"
#include "io/interpret-pref-file.h"
-#include "knowledge/knowledge-autopick.h"
-#include "knowledge/knowledge-experiences.h"
-#include "knowledge/knowledge-features.h"
-#include "knowledge/knowledge-items.h"
-#include "knowledge/knowledge-monsters.h"
-#include "knowledge/knowledge-quests.h"
-#include "knowledge/knowledge-self.h"
-#include "knowledge/knowledge-uniques.h"
-
-#include "world.h"
+#include "world/world.h"
#include "view/display-player.h" // 暫定。後で消す.
-#include "player-personality.h"
-#include "mutation.h"
-#include "quest.h"
-#include "market/store.h"
-#include "artifact.h"
-#include "floor-town.h"
+#include "player/player-personality.h"
+#include "dungeon/quest.h"
+#include "object/artifact.h"
+#include "floor/floor-town.h"
#include "cmd/feeling-table.h"
-#include "market/store-util.h"
-#include "english.h"
-
-#include "chuukei.h"
-
-/*!
- * @brief prefファイルを選択して処理する /
- * Ask for a "user pref line" and process it
- * @brief prf出力内容を消去する /
- * Remove old lines automatically generated before.
- * @param orig_file 消去を行うファイル名
- */
-static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
-{
- char buf[1024];
- bool between_mark = FALSE;
- bool changed = FALSE;
- int line_num = 0;
- long header_location = 0;
- char header_mark_str[80];
- char footer_mark_str[80];
-
- sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
- sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
- size_t mark_len = strlen(footer_mark_str);
-
- FILE *orig_fff;
- orig_fff = my_fopen(orig_file, "r");
- if (!orig_fff) return;
-
- FILE *tmp_fff = NULL;
- char tmp_file[FILE_NAME_SIZE];
- if (!open_temporary_file(&tmp_fff, tmp_file)) return;
-
- while (TRUE)
- {
- if (my_fgets(orig_fff, buf, sizeof(buf)))
- {
- if (between_mark)
- {
- fseek(orig_fff, header_location, SEEK_SET);
- between_mark = FALSE;
- continue;
- }
- else
- {
- break;
- }
- }
+#include "locale/english.h"
- if (!between_mark)
- {
- if (!strcmp(buf, header_mark_str))
- {
- header_location = ftell(orig_fff);
- line_num = 0;
- between_mark = TRUE;
- changed = TRUE;
- }
- else
- {
- fprintf(tmp_fff, "%s\n", buf);
- }
-
- continue;
- }
-
- if (!strncmp(buf, footer_mark_str, mark_len))
- {
- int tmp;
- if (!sscanf(buf + mark_len, " (%d)", &tmp)
- || tmp != line_num)
- {
- fseek(orig_fff, header_location, SEEK_SET);
- }
-
- between_mark = FALSE;
- continue;
- }
-
- line_num++;
- }
-
- my_fclose(orig_fff);
- my_fclose(tmp_fff);
-
- if (changed)
- {
- tmp_fff = my_fopen(tmp_file, "r");
- orig_fff = my_fopen(orig_file, "w");
- while (!my_fgets(tmp_fff, buf, sizeof(buf)))
- fprintf(orig_fff, "%s\n", buf);
-
- my_fclose(orig_fff);
- my_fclose(tmp_fff);
- }
-
- fd_kill(tmp_file);
-}
-
-
-#ifdef JP
-#else
-/*!
- * @brief Return suffix of ordinal number
- * @param num number
- * @return pointer of suffix string.
- */
-concptr get_ordinal_number_suffix(int num)
-{
- num = ABS(num) % 100;
- switch (num % 10)
- {
- case 1:
- return (num == 11) ? "th" : "st";
- case 2:
- return (num == 12) ? "th" : "nd";
- case 3:
- return (num == 13) ? "th" : "rd";
- default:
- return "th";
- }
-}
-#endif
+#include "io/chuukei.h"
/*!
* @brief 画面を再描画するコマンドのメインルーチン
/*
* Interact with "colors"
*/
-void do_cmd_colors(player_type *creature_ptr)
+void do_cmd_colors(player_type *creature_ptr, void(*process_autopick_file_command)(char*))
{
int i;
char tmp[160];
sprintf(tmp, "%s.prf", creature_ptr->base_name);
if (!askfor(tmp, 70)) continue;
- (void)process_pref_file(creature_ptr, tmp);
+ (void)process_pref_file(creature_ptr, tmp, process_autopick_file_command);
Term_xtra(TERM_XTRA_REACT, 0);
Term_redraw();
}
/*
- * Interact with "knowledge"
- */
-void do_cmd_knowledge(player_type *creature_ptr)
-{
- int i, p = 0;
- bool need_redraw = FALSE;
- FILE_TYPE(FILE_TYPE_TEXT);
- screen_save();
- while (TRUE)
- {
- Term_clear();
- prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
- prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
- if (p == 0)
- {
- prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
- prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
- prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
- prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
- prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
- if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
- prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
- prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
- prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
- prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
- }
- else
- {
- prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
- prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
- prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
- prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
- prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
- prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
- prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
- prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
- prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
- }
-
- prt(_("-続く-", "-more-"), 17, 8);
- prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
- prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
- prt(_("コマンド:", "Command: "), 20, 0);
- i = inkey();
-
- if (i == ESCAPE) break;
- switch (i)
- {
- case ' ': /* Page change */
- case '-':
- p = 1 - p;
- break;
- case '1': /* Artifacts */
- do_cmd_knowledge_artifacts(creature_ptr);
- break;
- case '2': /* Objects */
- do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
- break;
- case '3': /* Uniques */
- do_cmd_knowledge_uniques(creature_ptr);
- break;
- case '4': /* Monsters */
- do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
- break;
- case '5': /* Kill count */
- do_cmd_knowledge_kill_count(creature_ptr);
- break;
- case '6': /* wanted */
- if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
- break;
- case '7': /* Pets */
- do_cmd_knowledge_pets(creature_ptr);
- break;
- case '8': /* Home */
- do_cmd_knowledge_home(creature_ptr);
- break;
- case '9': /* Resist list */
- do_cmd_knowledge_inventory(creature_ptr);
- break;
- case '0': /* Feature list */
- {
- IDX lighting_level = F_LIT_STANDARD;
- do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
- }
- break;
- /* Next page */
- case 'a': /* Max stat */
- do_cmd_knowledge_stat(creature_ptr);
- break;
- case 'b': /* Mutations */
- do_cmd_knowledge_mutations(creature_ptr);
- break;
- case 'c': /* weapon-exp */
- do_cmd_knowledge_weapon_exp(creature_ptr);
- break;
- case 'd': /* spell-exp */
- do_cmd_knowledge_spell_exp(creature_ptr);
- break;
- case 'e': /* skill-exp */
- do_cmd_knowledge_skill_exp(creature_ptr);
- break;
- case 'f': /* Virtues */
- do_cmd_knowledge_virtues(creature_ptr);
- break;
- case 'g': /* Dungeon */
- do_cmd_knowledge_dungeon(creature_ptr);
- break;
- case 'h': /* Quests */
- do_cmd_knowledge_quests(creature_ptr);
- break;
- case 'i': /* Autopick */
- do_cmd_knowledge_autopick(creature_ptr);
- break;
- default: /* Unknown option */
- bell();
- }
-
- msg_erase();
- }
-
- screen_load();
- if (need_redraw) do_cmd_redraw(creature_ptr);
-}
-
-
-/*
- * Check on the status of an active quest
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void do_cmd_checkquest(player_type *creature_ptr)
-{
- FILE_TYPE(FILE_TYPE_TEXT);
- screen_save();
- do_cmd_knowledge_quests(creature_ptr);
- screen_load();
-}
-
-
-/*
* Display the time and date
* @param creature_ptr プレーヤーへの参照ポインタ
* @return なし