* existing files; these files will become bigger and bigger unless
* an user deletes some or all of these files by hand at some
* point.
- * These three functions automatically delete old dumped lines
- * before adding new ones. Since there are various kinds of automatic
- * dumps in a single file, we add a header and a footer with a type
- * name for every automatic dump, and kill old lines only when the
+ * These three functions automatically delete old dumped lines
+ * before adding new ones. Since there are various kinds of automatic
+ * dumps in a single file, we add a header and a footer with a type
+ * name for every automatic dump, and kill old lines only when the
* lines have the correct type of header and footer.
- * We need to be quite paranoid about correctness; the user might
+ * We need to be quite paranoid about correctness; the user might
* (mistakenly) edit the file by hand, and see all their work come
- * to nothing on the next auto dump otherwise. The current code only
- * detects changes by noting inconsistencies between the actual number
- * of lines and the number written in the footer. Note that this will
+ * to nothing on the next auto dump otherwise. The current code only
+ * detects changes by noting inconsistencies between the actual number
+ * of lines and the number written in the footer. Note that this will
* not catch single-line edits.
* </pre>
*/
#include "angband.h"
-#include "util.h"
#include "cmd-dump.h"
#include "term.h"
-#include "inet.h"
#include "core.h"
+#include "core/show-file.h"
+#include "io/read-pref-file.h"
+#include "io/write-diary.h"
+#include "chuukei.h"
#include "autopick.h"
-#include "bldg.h"
+#include "inet.h"
#include "birth.h"
-#include "cmd-pet.h"
-#include "cmd-spell.h"
#include "dungeon.h"
-#include "feature.h"
#include "world.h"
+#include "view/display-player.h"
+#include "player/process-name.h"
#include "player-effects.h"
#include "player-status.h"
#include "player-skill.h"
#include "object-hook.h"
#include "monster.h"
#include "monster-status.h"
-#include "floor.h"
#include "view-mainwindow.h"
#include "dungeon-file.h"
+#include "io/interpret-pref-file.h"
#include "files.h"
-#include "player-class.h"
-#include "player-move.h"
#include "spells.h"
#include "objectkind.h"
#include "floor-town.h"
-#include "realm.h"
-#include "view-mainwindow.h"
+#include "cmd/feeling-table.h"
+#include "cmd/monster-group-table.h"
+#include "cmd/diary-subtitle-table.h"
+#include "cmd/object-group-table.h"
+#include "view-mainwindow.h" // 暫定。後で消す
#include "english.h"
-/*
- * Mark strings for auto dump
- */
+// Mark strings for auto dump
static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
-/*
- * Variables for auto dump
- */
+// Variables for auto dump
static FILE *auto_dump_stream;
static concptr auto_dump_mark;
static int auto_dump_line_num;
static void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
-static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx);
+static void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx);
static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level);
-// todo *抹殺* したい…
-bool write_level;
+// Clipboard variables for copy&paste in visual mode
+static TERM_COLOR attr_idx = 0;
+static SYMBOL_CODE char_idx = 0;
+
+static TERM_COLOR attr_idx_feat[F_LIT_MAX];
+static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
+
+// Encode the screen colors
+static char hack[17] = "dwsorgbuDWvyRGBU";
/*!
* @brief prf出力内容を消去する /
static void remove_auto_dump(concptr orig_file)
{
FILE *tmp_fff, *orig_fff;
-
char tmp_file[1024];
char buf[1024];
bool between_mark = FALSE;
long header_location = 0;
char header_mark_str[80];
char footer_mark_str[80];
- size_t mark_len;
- /* Prepare a header/footer mark string */
sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
-
- mark_len = strlen(footer_mark_str);
-
- /* Open an old dump file in read-only mode */
+ size_t mark_len = strlen(footer_mark_str);
orig_fff = my_fopen(orig_file, "r");
-
- /* If original file does not exist, nothing to do */
if (!orig_fff) return;
- /* Open a new (temporary) file */
tmp_fff = my_fopen_temp(tmp_file, 1024);
-
if (!tmp_fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
+ msg_print(NULL);
+ return;
}
- /* Loop for every line */
while (TRUE)
{
- /* Read a line */
if (my_fgets(orig_fff, buf, sizeof(buf)))
{
- /* Read error: Assume End of File */
-
- /*
- * Was looking for the footer, but not found.
- *
- * Since automatic dump might be edited by hand,
- * it's dangerous to kill these lines.
- * Seek back to the next line of the (pseudo) header,
- * and read again.
- */
if (between_mark)
{
fseek(orig_fff, header_location, SEEK_SET);
between_mark = FALSE;
continue;
}
-
- /* Success -- End the loop */
else
{
break;
}
}
- /* We are looking for the header mark of automatic dump */
if (!between_mark)
{
- /* Is this line a header? */
if (!strcmp(buf, header_mark_str))
{
- /* Memorise seek point of this line */
header_location = ftell(orig_fff);
-
- /* Initialize counter for number of lines */
line_num = 0;
-
- /* Look for the footer from now */
between_mark = TRUE;
-
- /* There are some changes */
changed = TRUE;
}
-
- /* Not a header */
else
{
- /* Copy orginally lines */
fprintf(tmp_fff, "%s\n", buf);
}
continue;
}
- /* todo 処理よりもコメントが邪魔でif文を反転できない*/
- /* We are looking for the footer mark of automatic dump */
- /* Is this line a footer? */
if (!strncmp(buf, footer_mark_str, mark_len))
{
int tmp;
-
- /*
- * Compare the number of lines
- *
- * If there is an inconsistency between
- * actual number of lines and the
- * number here, the automatic dump
- * might be edited by hand. So it's
- * dangerous to kill these lines.
- * Seek back to the next line of the
- * (pseudo) header, and read again.
- */
if (!sscanf(buf + mark_len, " (%d)", &tmp)
|| tmp != line_num)
{
fseek(orig_fff, header_location, SEEK_SET);
}
- /* Look for another header */
between_mark = FALSE;
continue;
}
- /* Not a footer */
- /* Ignore old line, and count number of lines */
line_num++;
}
- /* Close files */
my_fclose(orig_fff);
my_fclose(tmp_fff);
- /* If there are some changes, overwrite the original file with new one */
if (changed)
{
- /* Copy contents of temporary file */
-
tmp_fff = my_fopen(tmp_file, "r");
orig_fff = my_fopen(orig_file, "w");
-
while (!my_fgets(tmp_fff, buf, sizeof(buf)))
fprintf(orig_fff, "%s\n", buf);
my_fclose(tmp_fff);
}
- /* Kill the temporary file */
fd_kill(tmp_file);
}
*/
static void auto_dump_printf(concptr fmt, ...)
{
- concptr p;
va_list vp;
-
char buf[1024];
-
- /* Begin the Varargs Stuff */
va_start(vp, fmt);
-
- /* Format the args, save the length */
(void)vstrnfmt(buf, sizeof(buf), fmt, vp);
-
- /* End the Varargs Stuff */
va_end(vp);
-
- /* Count number of lines */
- for (p = buf; *p; p++)
+ for (concptr p = buf; *p; p++)
{
if (*p == '\n') auto_dump_line_num++;
}
- /* Dump it */
fprintf(auto_dump_stream, "%s", buf);
}
static bool open_auto_dump(concptr buf, concptr mark)
{
char header_mark_str[80];
-
- /* Save the mark string */
auto_dump_mark = mark;
-
- /* Prepare a header mark string */
sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
-
- /* Remove old macro dumps */
remove_auto_dump(buf);
-
- /* Append to the file */
auto_dump_stream = my_fopen(buf, "a");
-
- /* Failure */
if (!auto_dump_stream)
{
msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
msg_print(NULL);
-
- /* Failed */
return FALSE;
}
- /* Start dumping */
fprintf(auto_dump_stream, "%s\n", header_mark_str);
-
- /* Initialize counter */
auto_dump_line_num = 0;
-
auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
- "# *Warning!* The lines below are an automatic dump.\n"));
- auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
- "# Don't edit them; changes will be deleted and replaced automatically.\n"));
+ "# *Warning!* The lines below are an automatic dump.\n"));
+ auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
+ "# Don't edit them; changes will be deleted and replaced automatically.\n"));
return TRUE;
}
static void close_auto_dump(void)
{
char footer_mark_str[80];
-
- /* Prepare a footer mark string */
sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
-
auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
- "# *Warning!* The lines below are an automatic dump.\n"));
- auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
- "# Don't edit them; changes will be deleted and replaced automatically.\n"));
- /* End of dump */
+ "# *Warning!* The lines below are an automatic dump.\n"));
+ auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
+ "# Don't edit them; changes will be deleted and replaced automatically.\n"));
fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
-
- /* Close */
my_fclose(auto_dump_stream);
-
- return;
}
-#ifndef JP
-
+#ifdef JP
+#else
/*!
* @brief Return suffix of ordinal number
* @param num number
/*!
- * @brief 日記にメッセージを追加する /
- * Take note to the diary.
- * @param type 日記内容のID
- * @param num 日記内容のIDに応じた数値
- * @param note 日記内容のIDに応じた文字列参照ポインタ
- * @return エラーID
- */
-errr exe_write_diary(player_type *creature_ptr, int type, int num, concptr note)
-{
- int day, hour, min;
- FILE *fff = NULL;
- GAME_TEXT file_name[MAX_NLEN];
- char buf[1024];
- concptr note_level = "";
- bool do_level = TRUE;
- char note_level_buf[40];
- QUEST_IDX q_idx;
-
- static bool disable_nikki = FALSE;
-
- extract_day_hour_min(&day, &hour, &min);
-
- if (disable_nikki) return(-1);
-
- if (type == NIKKI_FIX_QUEST_C ||
- type == NIKKI_FIX_QUEST_F ||
- type == NIKKI_RAND_QUEST_C ||
- type == NIKKI_RAND_QUEST_F ||
- type == NIKKI_TO_QUEST)
- {
- QUEST_IDX old_quest;
-
- old_quest = creature_ptr->current_floor_ptr->inside_quest;
- creature_ptr->current_floor_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
-
- /* Get the quest text */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-
- /* Reset the old quest number */
- creature_ptr->current_floor_ptr->inside_quest = old_quest;
- }
-
- /* different filne name to avoid mixing */
- sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
-
- /* File type is "TEXT" */
- FILE_TYPE(FILE_TYPE_TEXT);
-
- fff = my_fopen(buf, "a");
-
- /* Failure */
- if (!fff)
- {
- msg_format(_("%s を開くことができませんでした。プレイ記録を一時停止します。", "Failed to open %s. Play-Record is disabled temporally."), buf);
- msg_format(NULL);
- disable_nikki=TRUE;
- return (-1);
- }
-
- q_idx = quest_number(creature_ptr->current_floor_ptr->dun_level);
-
- if (write_level)
- {
- if (creature_ptr->current_floor_ptr->inside_arena)
- note_level = _("アリーナ:", "Arane:");
- else if (!creature_ptr->current_floor_ptr->dun_level)
- note_level = _("地上:", "Surface:");
- else if (q_idx && (is_fixed_quest_idx(q_idx)
- && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
- note_level = _("クエスト:", "Quest:");
- else
- {
-#ifdef JP
- sprintf(note_level_buf, "%d階(%s):", (int)creature_ptr->current_floor_ptr->dun_level, d_name+d_info[creature_ptr->dungeon_idx].name);
-#else
- sprintf(note_level_buf, "%s L%d:", d_name+d_info[creature_ptr->dungeon_idx].name, (int)creature_ptr->current_floor_ptr->dun_level);
-#endif
- note_level = note_level_buf;
- }
- }
-
- switch(type)
- {
- case NIKKI_HIGAWARI:
- {
- if (day < MAX_DAYS) fprintf(fff, _("%d日目\n", "Day %d\n"), day);
- else fputs(_("*****日目\n", "Day *****\n"), fff);
- do_level = FALSE;
- break;
- }
- case NIKKI_BUNSHOU:
- {
- if (num)
- {
- fprintf(fff, "%s\n",note);
- do_level = FALSE;
- }
- else
- fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
- break;
- }
- case NIKKI_ART:
- {
- fprintf(fff, _(" %2d:%02d %20s %sを発見した。\n", " %2d:%02d %20s discovered %s.\n"), hour, min, note_level, note);
- break;
- }
- case NIKKI_ART_SCROLL:
- {
- fprintf(fff, _(" %2d:%02d %20s 巻物によって%sを生成した。\n", " %2d:%02d %20s created %s by scroll.\n"), hour, min, note_level, note);
- break;
- }
- case NIKKI_UNIQUE:
- {
- fprintf(fff, _(" %2d:%02d %20s %sを倒した。\n", " %2d:%02d %20s defeated %s.\n"), hour, min, note_level, note);
- break;
- }
- case NIKKI_FIX_QUEST_C:
- {
- if (quest[num].flags & QUEST_FLAG_SILENT) break;
- fprintf(fff, _(" %2d:%02d %20s クエスト「%s」を達成した。\n",
- " %2d:%02d %20s completed quest '%s'.\n"), hour, min, note_level, quest[num].name);
- break;
- }
- case NIKKI_FIX_QUEST_F:
- {
- if (quest[num].flags & QUEST_FLAG_SILENT) break;
- fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n",
- " %2d:%02d %20s run away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
- break;
- }
- case NIKKI_RAND_QUEST_C:
- {
- GAME_TEXT name[MAX_NLEN];
- strcpy(name, r_name+r_info[quest[num].r_idx].name);
- fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
- " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
- break;
- }
- case NIKKI_RAND_QUEST_F:
- {
- GAME_TEXT name[MAX_NLEN];
- strcpy(name, r_name+r_info[quest[num].r_idx].name);
- fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
- " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
- break;
- }
- case NIKKI_MAXDEAPTH:
- {
- fprintf(fff, _(" %2d:%02d %20s %sの最深階%d階に到達した。\n",
- " %2d:%02d %20s reached level %d of %s for the first time.\n"), hour, min, note_level,
- _(d_name+d_info[creature_ptr->dungeon_idx].name, num),
- _(num, d_name+d_info[creature_ptr->dungeon_idx].name));
- break;
- }
- case NIKKI_TRUMP:
- {
- fprintf(fff, _(" %2d:%02d %20s %s%sの最深階を%d階にセットした。\n",
- " %2d:%02d %20s reset recall level of %s to %d %s.\n"), hour, min, note_level, note,
- _(d_name + d_info[num].name, (int)max_dlv[num]),
- _((int)max_dlv[num], d_name + d_info[num].name));
- break;
- }
- case NIKKI_STAIR:
- {
- concptr to;
- if (q_idx && (is_fixed_quest_idx(q_idx)
- && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
- {
- to = _("地上", "the surface");
- }
- else
- {
- if (!(creature_ptr->current_floor_ptr->dun_level+num)) to = _("地上", "the surface");
- else to = format(_("%d階", "level %d"), creature_ptr->current_floor_ptr->dun_level+num);
- }
- fprintf(fff, _(" %2d:%02d %20s %sへ%s。\n", " %2d:%02d %20s %s %s.\n"), hour, min, note_level, _(to, note), _(note, to));
- break;
- }
- case NIKKI_RECALL:
- {
- if (!num)
- fprintf(fff, _(" %2d:%02d %20s 帰還を使って%sの%d階へ下りた。\n", " %2d:%02d %20s recalled to dungeon level %d of %s.\n"),
- hour, min, note_level, _(d_name+d_info[creature_ptr->dungeon_idx].name, (int)max_dlv[creature_ptr->dungeon_idx]),
- _((int)max_dlv[creature_ptr->dungeon_idx], d_name+d_info[creature_ptr->dungeon_idx].name));
- else
- fprintf(fff, _(" %2d:%02d %20s 帰還を使って地上へと戻った。\n", " %2d:%02d %20s recalled from dungeon to surface.\n"), hour, min, note_level);
- break;
- }
- case NIKKI_TO_QUEST:
- {
- if (quest[num].flags & QUEST_FLAG_SILENT) break;
- fprintf(fff, _(" %2d:%02d %20s クエスト「%s」へと突入した。\n", " %2d:%02d %20s entered the quest '%s'.\n"),
- hour, min, note_level, quest[num].name);
- break;
- }
- case NIKKI_TELE_LEV:
- {
- fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s Got out using teleport level.\n"),
- hour, min, note_level);
- break;
- }
- case NIKKI_BUY:
- {
- fprintf(fff, _(" %2d:%02d %20s %sを購入した。\n", " %2d:%02d %20s bought %s.\n"), hour, min, note_level, note);
- break;
- }
- case NIKKI_SELL:
- {
- fprintf(fff, _(" %2d:%02d %20s %sを売却した。\n", " %2d:%02d %20s sold %s.\n"), hour, min, note_level, note);
- break;
- }
- case NIKKI_ARENA:
- {
- if (num < 0)
- {
- int n = -num;
- fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦で、%sの前に敗れ去った。\n", " %2d:%02d %20s beaten by %s in the %d%s fight.\n"),
- hour, min, note_level, _(n, note), _("", n), _(note, get_ordinal_number_suffix(n)));
- break;
- }
- fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦(%s)に勝利した。\n", " %2d:%02d %20s won the %d%s fight (%s).\n"),
- hour, min, note_level, num, _("", get_ordinal_number_suffix(num)), note);
-
- if (num == MAX_ARENA_MONS)
- {
- fprintf(fff, _(" 闘技場のすべての敵に勝利し、チャンピオンとなった。\n",
- " won all fight to become a Chanpion.\n"));
- do_level = FALSE;
- }
- break;
- }
- case NIKKI_HANMEI:
- {
- fprintf(fff, _(" %2d:%02d %20s %sを識別した。\n", " %2d:%02d %20s identified %s.\n"), hour, min, note_level, note);
- break;
- }
- case NIKKI_WIZ_TELE:
- {
- concptr to;
- if (!creature_ptr->current_floor_ptr->dun_level)
- to = _("地上", "the surface");
- else
- to = format(_("%d階(%s)", "level %d of %s"), creature_ptr->current_floor_ptr->dun_level, d_name+d_info[creature_ptr->dungeon_idx].name);
-
- fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n",
- " %2d:%02d %20s wizard-teleport to %s.\n"), hour, min, note_level, to);
- break;
- }
- case NIKKI_PAT_TELE:
- {
- concptr to;
- if (!creature_ptr->current_floor_ptr->dun_level)
- to = _("地上", "the surface");
- else
- to = format(_("%d階(%s)", "level %d of %s"), creature_ptr->current_floor_ptr->dun_level, d_name+d_info[creature_ptr->dungeon_idx].name);
-
- fprintf(fff, _(" %2d:%02d %20s %sへとパターンの力で移動した。\n",
- " %2d:%02d %20s used Pattern to teleport to %s.\n"), hour, min, note_level, to);
- break;
- }
- case NIKKI_LEVELUP:
- {
- fprintf(fff, _(" %2d:%02d %20s レベルが%dに上がった。\n", " %2d:%02d %20s reached player level %d.\n"), hour, min, note_level, num);
- break;
- }
- case NIKKI_GAMESTART:
- {
- time_t ct = time((time_t*)0);
- do_level = FALSE;
- if (num)
- {
- fprintf(fff, "%s %s",note, ctime(&ct));
- }
- else
- fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
- break;
- }
- case NIKKI_NAMED_PET:
- {
- fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
- switch (num)
- {
- case RECORD_NAMED_PET_NAME:
- fprintf(fff, _("%sを旅の友にすることに決めた。\n", "decided to travel together with %s.\n"), note);
- break;
- case RECORD_NAMED_PET_UNNAME:
- fprintf(fff, _("%sの名前を消した。\n", "unnamed %s.\n"), note);
- break;
- case RECORD_NAMED_PET_DISMISS:
- fprintf(fff, _("%sを解放した。\n", "dismissed %s.\n"), note);
- break;
- case RECORD_NAMED_PET_DEATH:
- fprintf(fff, _("%sが死んでしまった。\n", "%s died.\n"), note);
- break;
- case RECORD_NAMED_PET_MOVED:
- fprintf(fff, _("%sをおいて別のマップへ移動した。\n", "moved to another map leaving %s behind.\n"), note);
- break;
- case RECORD_NAMED_PET_LOST_SIGHT:
- fprintf(fff, _("%sとはぐれてしまった。\n", "lost sight of %s.\n"), note);
- break;
- case RECORD_NAMED_PET_DESTROY:
- fprintf(fff, _("%sが*破壊*によって消え去った。\n", "%s was made disappeared by *destruction*.\n"), note);
- break;
- case RECORD_NAMED_PET_EARTHQUAKE:
- fprintf(fff, _("%sが岩石に押し潰された。\n", "%s was crushed by falling rocks.\n"), note);
- break;
- case RECORD_NAMED_PET_GENOCIDE:
- fprintf(fff, _("%sが抹殺によって消え去った。\n", "%s was made disappeared by genocide.\n"), note);
- break;
- case RECORD_NAMED_PET_WIZ_ZAP:
- fprintf(fff, _("%sがデバッグコマンドによって消え去った。\n", "%s was removed by debug command.\n"), note);
- break;
- case RECORD_NAMED_PET_TELE_LEVEL:
- fprintf(fff, _("%sがテレポート・レベルによって消え去った。\n", "%s was made disappeared by teleport level.\n"), note);
- break;
- case RECORD_NAMED_PET_BLAST:
- fprintf(fff, _("%sを爆破した。\n", "blasted %s.\n"), note);
- break;
- case RECORD_NAMED_PET_HEAL_LEPER:
- fprintf(fff, _("%sの病気が治り旅から外れた。\n", "%s was healed and left.\n"), note);
- break;
- case RECORD_NAMED_PET_COMPACT:
- fprintf(fff, _("%sがモンスター情報圧縮によって消え去った。\n", "%s was made disappeared by compacting monsters.\n"), note);
- break;
- case RECORD_NAMED_PET_LOSE_PARENT:
- fprintf(fff, _("%sの召喚者が既にいないため消え去った。\n", "%s disappeared because there does not exist summoner.\n"), note);
- break;
-
-
- default:
- fprintf(fff, "\n");
- break;
- }
- break;
- }
-
- case NIKKI_WIZARD_LOG:
- fprintf(fff, "%s\n", note);
- break;
-
- default:
- break;
- }
-
- my_fclose(fff);
-
- if (do_level) write_level = FALSE;
-
- return (0);
-}
-
-
-#define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
-
-/*!
- * @brief 日記のタイトル表記と内容出力 /
+ * @brief 日記のタイトル表記と内容出力
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
- * @details
- * 日記のタイトルは本関数の subtitle ローカル変数で定義されている。
*/
static void display_diary(player_type *creature_ptr)
{
- char nikki_title[256];
+ char diary_title[256];
GAME_TEXT file_name[MAX_NLEN];
char buf[1024];
char tmp[80];
-#ifdef JP
- /*! */
- static const char subtitle[][30] = {"最強の肉体を求めて",
- "人生それははかない",
- "明日に向かって",
- "棚からぼたもち",
- "あとの祭り",
- "それはいい考えだ",
- "何とでも言え",
- "兎にも角にも",
- "ウソだけど",
- "もはやこれまで",
- "なんでこうなるの",
- "それは無理だ",
- "倒すべき敵はゲ○ツ",
- "ん~?聞こえんなぁ",
- "オレの名を言ってみろ",
- "頭が変になっちゃった",
- "互換しません",
- "せっかくだから",
- "まだまだ甘いね",
- "むごいむごすぎる",
- "こんなもんじゃない",
- "だめだこりゃ",
- "次いってみよう",
- "ちょっとだけよ",
- "哀しき冒険者",
- "野望の果て",
- "無限地獄",
- "神に喧嘩を売る者",
- "未知の世界へ",
- "最高の頭脳を求めて"};
-#else
- static const char subtitle[][51] ={"Quest of The World's Toughest Body",
- "Attack is the best form of defence.",
- "Might is right.",
- "An unexpected windfall",
- "A drowning man will catch at a straw",
- "Don't count your chickens before they are hatched.",
- "It is no use crying over spilt milk.",
- "Seeing is believing.",
- "Strike the iron while it is hot.",
- "I don't care what follows.",
- "To dig a well to put out a house on fire.",
- "Tomorrow is another day.",
- "Easy come, easy go.",
- "The more haste, the less speed.",
- "Where there is life, there is hope.",
- "There is no royal road to *WINNER*.",
- "Danger past, God forgotten.",
- "The best thing to do now is to run away.",
- "Life is but an empty dream.",
- "Dead men tell no tales.",
- "A book that remains shut is but a block.",
- "Misfortunes never come singly.",
- "A little knowledge is a dangerous thing.",
- "History repeats itself.",
- "*WINNER* was not built in a day.",
- "Ignorance is bliss.",
- "To lose is to win?",
- "No medicine can cure folly.",
- "All good things come to an end.",
- "M$ Empire strikes back.",
- "To see is to believe",
- "Time is money.",
- "Quest of The World's Greatest Brain"};
-#endif
- sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
+ sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_SAMURAI || creature_ptr->pclass == CLASS_BERSERKER)
- strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
+ strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 1)]);
else if (IS_WIZARD_CLASS(creature_ptr))
- strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
- else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
+ strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 1) + 1]);
+ else strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 2) + 1]);
#ifdef JP
- sprintf(nikki_title, "「%s%s%sの伝説 -%s-」", ap_ptr->title, ap_ptr->no ? "の" : "", creature_ptr->name, tmp);
+ sprintf(diary_title, "「%s%s%sの伝説 -%s-」", ap_ptr->title, ap_ptr->no ? "の" : "", creature_ptr->name, tmp);
#else
- sprintf(nikki_title, "Legend of %s %s '%s'", ap_ptr->title, creature_ptr->name, tmp);
+ sprintf(diary_title, "Legend of %s %s '%s'", ap_ptr->title, creature_ptr->name, tmp);
#endif
- /* Display the file contents */
- show_file(FALSE, buf, nikki_title, -1, 0);
+ (void)show_file(creature_ptr, FALSE, buf, diary_title, -1, 0);
}
+
/*!
* @brief 日記に任意の内容を表記するコマンドのメインルーチン /
* @return なし
{
char tmp[80] = "\0";
char bunshou[80] = "\0";
-
if (get_string(_("内容: ", "diary note: "), tmp, 79))
{
strcpy(bunshou, tmp);
- exe_write_diary(creature_ptr, NIKKI_BUNSHOU, 0, bunshou);
+ exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, bunshou);
}
}
*/
static void do_cmd_last_get(player_type *creaute_ptr)
{
- char buf[256];
- GAME_TURN turn_tmp;
-
if (record_o_name[0] == '\0') return;
- sprintf(buf,_("%sの入手を記録します。", "Do you really want to record getting %s? "),record_o_name);
+ char buf[256];
+ sprintf(buf, _("%sの入手を記録します。", "Do you really want to record getting %s? "), record_o_name);
if (!get_check(buf)) return;
- turn_tmp = current_world_ptr->game_turn;
+ GAME_TURN turn_tmp = current_world_ptr->game_turn;
current_world_ptr->game_turn = record_turn;
- sprintf(buf,_("%sを手に入れた。", "descover %s."), record_o_name);
- exe_write_diary(creaute_ptr, NIKKI_BUNSHOU, 0, buf);
+ sprintf(buf, _("%sを手に入れた。", "discovered %s."), record_o_name);
+ exe_write_diary(creaute_ptr, DIARY_DESCRIPTION, 0, buf);
current_world_ptr->game_turn = turn_tmp;
}
+
/*!
* @brief ファイル中の全日記記録を消去する /
* @return なし
*/
-static void do_cmd_erase_nikki(void)
+static void do_cmd_erase_diary(void)
{
GAME_TEXT file_name[MAX_NLEN];
char buf[256];
FILE *fff = NULL;
if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
- sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
+ sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
fd_kill(buf);
fff = my_fopen(buf, "w");
- if(fff)
+ if (fff)
{
my_fclose(fff);
msg_format(_("記録を消去しました。", "deleted record."));
- }else
+ }
+ else
{
msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
}
msg_print(NULL);
}
+
/*!
* @brief 日記コマンド
+ * @param crerature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-void do_cmd_nikki(player_type *creature_ptr)
+void do_cmd_diary(player_type *creature_ptr)
{
- int i;
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
screen_save();
-
- /* Interact until done */
+ int i;
while (TRUE)
{
Term_clear();
-
- /* Ask for a choice */
prt(_("[ 記録の設定 ]", "[ Play Record ]"), 2, 0);
-
- /* Give some choices */
prt(_("(1) 記録を見る", "(1) Display your record"), 4, 5);
prt(_("(2) 文章を記録する", "(2) Add record"), 5, 5);
- prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record item you last get/identify"), 6, 5);
+ prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record the last item you got or identified"), 6, 5);
prt(_("(4) 記録を消去する", "(4) Delete your record"), 7, 5);
-
prt(_("(R) プレイ動画を記録する/中止する", "(R) Record playing movie / or stop it"), 9, 5);
-
- /* Prompt */
prt(_("コマンド:", "Command: "), 18, 0);
-
- /* Prompt */
i = inkey();
-
if (i == ESCAPE) break;
switch (i)
do_cmd_last_get(creature_ptr);
break;
case '4':
- do_cmd_erase_nikki();
+ do_cmd_erase_diary();
break;
case 'r': case 'R':
screen_load();
prepare_movie_hooks();
return;
- default: /* Unknown option */
+ default:
bell();
}
/*!
* @brief 画面を再描画するコマンドのメインルーチン
* Hack -- redraw the screen
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* <pre>
*/
void do_cmd_redraw(player_type *creature_ptr)
{
- term *old = Term;
-
- /* Hack -- react to changes */
Term_xtra(TERM_XTRA_REACT, 0);
- /* Combine and Reorder the pack (later) */
creature_ptr->update |= (PU_COMBINE | PU_REORDER);
creature_ptr->update |= (PU_TORCH);
creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
creature_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
update_playtime();
-
- handle_stuff();
-
+ handle_stuff(creature_ptr);
if (creature_ptr->prace == RACE_ANDROID) calc_android_exp(creature_ptr);
- /* Redraw every window */
+ term *old = Term;
for (int j = 0; j < 8; j++)
{
- /* Dead window */
if (!angband_term[j]) continue;
- /* Activate */
Term_activate(angband_term[j]);
Term_redraw();
Term_fresh();
*/
void do_cmd_player_status(player_type *creature_ptr)
{
- char c;
int mode = 0;
char tmp[160];
screen_save();
-
- /* Forever */
while (TRUE)
{
update_playtime();
- display_player(creature_ptr, mode);
+ display_player(creature_ptr, mode, map_name);
if (mode == 4)
{
mode = 0;
- display_player(creature_ptr, mode);
+ display_player(creature_ptr, mode, map_name);
}
- /* Prompt */
Term_putstr(2, 23, -1, TERM_WHITE,
- _("['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]", "['c' to change name, 'f' to file, 'h' to change mode, or ESC]"));
-
- /* Query */
- c = inkey();
+ _("['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]", "['c' to change name, 'f' to file, 'h' to change mode, or ESC]"));
+ char c = inkey();
if (c == ESCAPE) break;
- /* Change name */
if (c == 'c')
{
get_name(creature_ptr);
-
- /* Process the player name */
- process_player_name(FALSE);
+ process_player_name(creature_ptr, FALSE);
}
-
- /* File dump */
else if (c == 'f')
{
sprintf(tmp, "%s.txt", creature_ptr->base_name);
{
if (tmp[0] && (tmp[0] != ' '))
{
- file_character(creature_ptr, tmp);
+ file_character(creature_ptr, tmp, update_playtime, display_player, map_name);
}
}
}
-
else if (c == 'h')
{
mode++;
screen_load();
creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
-
- handle_stuff();
+ handle_stuff(creature_ptr);
}
*/
void do_cmd_message_one(void)
{
- /* Recall one message */
prt(format("> %s", message_str(0)), 0, 0);
}
char back_str[81];
concptr shower = NULL;
int wid, hgt;
- int num_lines;
-
Term_get_size(&wid, &hgt);
-
- /* Number of message lines in a screen */
- num_lines = hgt - 4;
-
- /* Wipe finder */
+ int num_lines = hgt - 4;
strcpy(finder_str, "");
-
- /* Wipe shower */
strcpy(shower_str, "");
-
- /* Total messages */
int n = message_num();
-
- /* Start on first message */
int i = 0;
screen_save();
Term_clear();
-
- /* Process requests until done */
while (TRUE)
{
int j;
int skey;
-
- /* Dump up to 20 lines of messages */
for (j = 0; (j < num_lines) && (i + j < n); j++)
{
- concptr msg = message_str(i+j);
-
- /* Dump the messages, bottom to top */
+ concptr msg = message_str(i + j);
c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
-
if (!shower || !shower[0]) continue;
- /* Hilite "shower" */
concptr str = msg;
-
- /* Display matches */
while ((str = my_strstr(str, shower)) != NULL)
{
int len = strlen(shower);
-
- /* Display the match */
Term_putstr(str - msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
-
- /* Advance */
str += len;
}
}
- /* Erase remaining lines */
- for (; j < num_lines; j++) Term_erase(0, num_lines + 1 - j, 255);
+ for (; j < num_lines; j++)
+ Term_erase(0, num_lines + 1 - j, 255);
- /* Display header */
- /* translation */
prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
- i, i + j - 1, n), 0, 0);
-
- /* Display prompt (not very informative) */
+ i, i + j - 1, n), 0, 0);
prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
- "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
-
+ "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
skey = inkey_special(TRUE);
-
- /* Exit on Escape */
if (skey == ESCAPE) break;
- /* Hack -- Save the old index */
j = i;
-
switch (skey)
{
- /* Hack -- handle show */
case '=':
- /* Prompt */
prt(_("強調: ", "Show: "), hgt - 1, 0);
-
- /* Get a "shower" string, or continue */
strcpy(back_str, shower_str);
if (askfor(shower_str, 80))
- {
- /* Show it */
shower = shower_str[0] ? shower_str : NULL;
- }
- else strcpy(shower_str, back_str);
+ else
+ strcpy(shower_str, back_str);
continue;
-
- /* Hack -- handle find */
case '/':
case KTRL('s'):
+ {
+ prt(_("検索: ", "Find: "), hgt - 1, 0);
+ strcpy(back_str, finder_str);
+ if (!askfor(finder_str, 80))
{
- int z;
-
- /* Prompt */
- prt(_("検索: ", "Find: "), hgt - 1, 0);
-
- /* Get a "finder" string, or continue */
- strcpy(back_str, finder_str);
- if (!askfor(finder_str, 80))
- {
- strcpy(finder_str, back_str);
- continue;
- }
- else if (!finder_str[0])
- {
- shower = NULL; /* Stop showing */
- continue;
- }
-
- /* Show it */
- shower = finder_str;
+ strcpy(finder_str, back_str);
+ continue;
+ }
+ else if (!finder_str[0])
+ {
+ shower = NULL;
+ continue;
+ }
- /* Scan messages */
- for (z = i + 1; z < n; z++)
+ shower = finder_str;
+ for (int z = i + 1; z < n; z++)
+ {
+ concptr msg = message_str(z);
+ if (my_strstr(msg, finder_str))
{
- concptr msg = message_str(z);
-
- /* Search for it */
- if (my_strstr(msg, finder_str))
- {
- /* New location */
- i = z;
-
- break;
- }
+ i = z;
+ break;
}
}
- break;
+ }
+
+ break;
- /* Recall 1 older message */
case SKEY_TOP:
- /* Go to the oldest line */
i = n - num_lines;
break;
-
- /* Recall 1 newer message */
case SKEY_BOTTOM:
- /* Go to the newest line */
i = 0;
break;
-
- /* Recall 1 older message */
case '8':
case SKEY_UP:
case '\n':
case '\r':
- /* Go older if legal */
i = MIN(i + 1, n - num_lines);
break;
-
- /* Recall 10 older messages */
case '+':
- /* Go older if legal */
i = MIN(i + 10, n - num_lines);
break;
-
- /* Recall 20 older messages */
case 'p':
case KTRL('P'):
case ' ':
case SKEY_PGUP:
- /* Go older if legal */
i = MIN(i + num_lines, n - num_lines);
break;
-
- /* Recall 20 newer messages */
case 'n':
case KTRL('N'):
case SKEY_PGDOWN:
- /* Go newer (if able) */
i = MAX(0, i - num_lines);
break;
-
- /* Recall 10 newer messages */
case '-':
- /* Go newer (if able) */
i = MAX(0, i - 10);
break;
-
- /* Recall 1 newer messages */
case '2':
case SKEY_DOWN:
- /* Go newer (if able) */
i = MAX(0, i - 1);
break;
}
- /* Hack -- Error of some kind */
if (i == j) bell();
}
/*!
* @brief prefファイルを選択して処理する /
* Ask for a "user pref line" and process it
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* Allow absolute file names?
*/
-void do_cmd_pref(void)
+void do_cmd_pref(player_type *creature_ptr)
{
char buf[80];
-
- /* Default */
strcpy(buf, "");
-
- /* Ask for a "user pref command" */
if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
- /* Process that pref command */
- (void)process_pref_file_command(buf);
+ (void)interpret_pref_file(creature_ptr, buf);
}
+
/*!
* @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-void do_cmd_reload_autopick(void)
+void do_cmd_reload_autopick(player_type *creature_ptr)
{
- if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? "))) return;
- /* Load the file with messages */
- autopick_load_pref(TRUE);
+ if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
+ return;
+
+ autopick_load_pref(creature_ptr, TRUE);
}
-#ifdef ALLOW_MACROS
/*!
* @brief マクロ情報をprefファイルに保存する /
static concptr mark = "Macro Dump";
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
+ if (!open_auto_dump(buf, mark)) return -1;
- /* Append to the file */
- if (!open_auto_dump(buf, mark)) return (-1);
-
- /* Start dumping */
auto_dump_printf(_("\n# 自動マクロセーブ\n\n", "\n# Automatic macro dump\n\n"));
-
- /* Dump them */
for (int i = 0; i < macro__num; i++)
{
- /* Extract the action */
ascii_to_text(buf, macro__act[i]);
-
- /* Dump the macro */
auto_dump_printf("A:%s\n", buf);
-
- /* Extract the action */
ascii_to_text(buf, macro__pat[i]);
-
- /* Dump normal macros */
auto_dump_printf("P:%s\n", buf);
-
- /* End the macro */
auto_dump_printf("\n");
}
close_auto_dump();
- return (0);
+ return 0;
}
*/
static void do_cmd_macro_aux(char *buf)
{
- char i;
- int n = 0;
- char tmp[1024];
-
flush();
-
- /* Do not process macros */
inkey_base = TRUE;
-
- /* First key */
- i = inkey();
-
- /* Read the pattern */
+ char i = inkey();
+ int n = 0;
while (i)
{
- /* Save the key */
buf[n++] = i;
-
- /* Do not process macros */
inkey_base = TRUE;
-
- /* Do not wait for keys */
inkey_scan = TRUE;
-
- /* Attempt to read a key */
i = inkey();
}
- /* Terminate */
buf[n] = '\0';
-
flush();
-
- /* Convert the trigger */
+ char tmp[1024];
ascii_to_text(tmp, buf);
-
- /* Hack -- display the trigger */
Term_addstr(-1, TERM_WHITE, tmp);
}
-#endif
/*!
* @brief マクロのキー表記からアスキーコードを得てターミナルに表示する /
* @details
* <pre>
* Note that both "flush()" calls are extremely important. This may
- * no longer be true, since "util.c" is much simpler now.
+ * no longer be true, since "util.c" is much simpler now.
* </pre>
*/
static void do_cmd_macro_aux_keymap(char *buf)
{
char tmp[1024];
-
flush();
-
- /* Get a key */
buf[0] = inkey();
buf[1] = '\0';
-
- /* Convert to ascii */
ascii_to_text(tmp, buf);
-
- /* Hack -- display the trigger */
Term_addstr(-1, TERM_WHITE, tmp);
-
flush();
}
static concptr mark = "Keymap Dump";
char key[1024];
char buf[1024];
-
BIT_FLAGS mode;
-
- /* Roguelike */
if (rogue_like_commands)
{
mode = KEYMAP_MODE_ROGUE;
}
-
- /* Original */
else
{
mode = KEYMAP_MODE_ORIG;
}
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Append to the file */
if (!open_auto_dump(buf, mark)) return -1;
- /* Start dumping */
auto_dump_printf(_("\n# 自動キー配置セーブ\n\n", "\n# Automatic keymap dump\n\n"));
-
- /* Dump them */
for (int i = 0; i < 256; i++)
{
concptr act;
-
- /* Loop up the keymap */
act = keymap_act[mode][i];
-
- /* Skip empty keymaps */
if (!act) continue;
- /* Encode the key */
buf[0] = (char)i;
buf[1] = '\0';
ascii_to_text(key, buf);
-
- /* Encode the action */
ascii_to_text(buf, act);
-
- /* Dump the macro */
auto_dump_printf("A:%s\n", buf);
auto_dump_printf("C:%d:%s\n", mode, key);
}
close_auto_dump();
- return (0);
+ return 0;
}
* <pre>
* Note that the macro "action" must be defined before the trigger.
*
- * Could use some helpful instructions on this page.
+ * Could use some helpful instructions on this page.
* </pre>
*/
void do_cmd_macros(player_type *creature_ptr)
{
- int i;
char tmp[1024];
char buf[1024];
BIT_FLAGS mode;
-
- /* Roguelike */
if (rogue_like_commands)
{
mode = KEYMAP_MODE_ROGUE;
}
-
- /* Original */
else
{
mode = KEYMAP_MODE_ORIG;
}
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
screen_save();
-
- /* Process requests until done */
while (TRUE)
{
Term_clear();
prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
-
- /* Describe that action */
prt(_("マクロ行動が(もしあれば)下に表示されます:", "Current action (if any) shown below:"), 20, 0);
-
- /* Analyze the current action */
ascii_to_text(buf, macro__buf);
-
- /* Display the current action */
prt(buf, 22, 0);
-
- /* Selections */
prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
-#ifdef ALLOW_MACROS
prt(_("(2) ファイルにマクロを追加", "(2) Append macros to a file"), 5, 5);
prt(_("(3) マクロの確認", "(3) Query a macro"), 6, 5);
prt(_("(4) マクロの作成", "(4) Create a macro"), 7, 5);
prt(_("(8) キー配置の作成", "(8) Create a keymap"), 11, 5);
prt(_("(9) キー配置の削除", "(9) Remove a keymap"), 12, 5);
prt(_("(0) マクロ行動の入力", "(0) Enter a new action"), 13, 5);
-#endif /* ALLOW_MACROS */
- /* Prompt */
prt(_("コマンド: ", "Command: "), 16, 0);
-
- i = inkey();
-
- /* Leave */
+ int i = inkey();
if (i == ESCAPE) break;
- /* Load a 'macro' file */
else if (i == '1')
{
- errr err;
-
- /* Prompt */
prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 16, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 18, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Ask for a file */
if (!askfor(tmp, 80)) continue;
- /* Process the given filename */
- err = process_pref_file(tmp);
+ errr err = process_pref_file(creature_ptr, tmp);
if (-2 == err)
- {
msg_format(_("標準の設定ファイル'%s'を読み込みました。", "Loaded default '%s'."), tmp);
- }
else if (err)
- {
- /* Prompt */
msg_format(_("'%s'の読み込みに失敗しました!", "Failed to load '%s'!"), tmp);
- }
else
- {
msg_format(_("'%s'を読み込みました。", "Loaded '%s'."), tmp);
- }
}
-
-#ifdef ALLOW_MACROS
- /* Save macros */
else if (i == '2')
{
- /* Prompt */
prt(_("コマンド: マクロをファイルに追加する", "Command: Append macros to a file"), 16, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 18, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Ask for a file */
if (!askfor(tmp, 80)) continue;
- /* Dump the macros */
(void)macro_dump(tmp);
-
- /* Prompt */
msg_print(_("マクロを追加しました。", "Appended macros."));
}
-
- /* Query a macro */
else if (i == '3')
{
- int k;
-
- /* Prompt */
prt(_("コマンド: マクロの確認", "Command: Query a macro"), 16, 0);
-
-
- /* Prompt */
prt(_("トリガーキー: ", "Trigger: "), 18, 0);
-
- /* Get a macro trigger */
do_cmd_macro_aux(buf);
-
- /* Acquire action */
- k = macro_find_exact(buf);
-
- /* Nothing found */
+ int k = macro_find_exact(buf);
if (k < 0)
{
- /* Prompt */
msg_print(_("そのキーにはマクロは定義されていません。", "Found no macro."));
}
-
- /* Found one */
else
{
- /* Obtain the action */
strcpy(macro__buf, macro__act[k]);
-
- /* Analyze the current action */
ascii_to_text(buf, macro__buf);
-
- /* Display the current action */
prt(buf, 22, 0);
-
- /* Prompt */
msg_print(_("マクロを確認しました。", "Found a macro."));
}
}
-
- /* Create a macro */
else if (i == '4')
{
- /* Prompt */
prt(_("コマンド: マクロの作成", "Command: Create a macro"), 16, 0);
-
- /* Prompt */
prt(_("トリガーキー: ", "Trigger: "), 18, 0);
-
- /* Get a macro trigger */
do_cmd_macro_aux(buf);
clear_from(20);
-
- /* Help message */
c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
- "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
-
- /* Prompt */
+ "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
prt(_("マクロ行動: ", "Action: "), 20, 0);
-
- /* Convert to text */
ascii_to_text(tmp, macro__buf);
-
- /* Get an encoded action */
if (askfor(tmp, 80))
{
- /* Convert to ascii */
text_to_ascii(macro__buf, tmp);
-
- /* Link the macro */
macro_add(buf, macro__buf);
-
- /* Prompt */
msg_print(_("マクロを追加しました。", "Added a macro."));
}
}
-
- /* Remove a macro */
else if (i == '5')
{
- /* Prompt */
prt(_("コマンド: マクロの削除", "Command: Remove a macro"), 16, 0);
-
- /* Prompt */
prt(_("トリガーキー: ", "Trigger: "), 18, 0);
-
- /* Get a macro trigger */
do_cmd_macro_aux(buf);
-
- /* Link the macro */
macro_add(buf, buf);
-
- /* Prompt */
msg_print(_("マクロを削除しました。", "Removed a macro."));
}
-
- /* Save keymaps */
else if (i == '6')
{
- /* Prompt */
prt(_("コマンド: キー配置をファイルに追加する", "Command: Append keymaps to a file"), 16, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 18, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Ask for a file */
if (!askfor(tmp, 80)) continue;
- /* Dump the macros */
(void)keymap_dump(tmp);
-
- /* Prompt */
msg_print(_("キー配置を追加しました。", "Appended keymaps."));
}
-
- /* Query a keymap */
else if (i == '7')
{
- concptr act;
-
- /* Prompt */
prt(_("コマンド: キー配置の確認", "Command: Query a keymap"), 16, 0);
-
- /* Prompt */
prt(_("押すキー: ", "Keypress: "), 18, 0);
-
- /* Get a keymap trigger */
do_cmd_macro_aux_keymap(buf);
-
- /* Look up the keymap */
- act = keymap_act[mode][(byte)(buf[0])];
-
- /* Nothing found */
+ concptr act = keymap_act[mode][(byte)(buf[0])];
if (!act)
{
- /* Prompt */
msg_print(_("キー配置は定義されていません。", "Found no keymap."));
}
-
- /* Found one */
else
{
- /* Obtain the action */
strcpy(macro__buf, act);
-
- /* Analyze the current action */
ascii_to_text(buf, macro__buf);
-
- /* Display the current action */
prt(buf, 22, 0);
-
- /* Prompt */
msg_print(_("キー配置を確認しました。", "Found a keymap."));
}
}
-
- /* Create a keymap */
else if (i == '8')
{
- /* Prompt */
prt(_("コマンド: キー配置の作成", "Command: Create a keymap"), 16, 0);
-
- /* Prompt */
prt(_("押すキー: ", "Keypress: "), 18, 0);
-
- /* Get a keymap trigger */
do_cmd_macro_aux_keymap(buf);
clear_from(20);
-
- /* Help message */
c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
- "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
-
- /* Prompt */
+ "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
prt(_("行動: ", "Action: "), 20, 0);
-
- /* Convert to text */
ascii_to_text(tmp, macro__buf);
-
- /* Get an encoded action */
if (askfor(tmp, 80))
{
- /* Convert to ascii */
text_to_ascii(macro__buf, tmp);
-
- /* Free old keymap */
string_free(keymap_act[mode][(byte)(buf[0])]);
-
- /* Make new keymap */
keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
-
- /* Prompt */
msg_print(_("キー配置を追加しました。", "Added a keymap."));
}
}
-
- /* Remove a keymap */
else if (i == '9')
{
- /* Prompt */
prt(_("コマンド: キー配置の削除", "Command: Remove a keymap"), 16, 0);
-
- /* Prompt */
prt(_("押すキー: ", "Keypress: "), 18, 0);
-
- /* Get a keymap trigger */
do_cmd_macro_aux_keymap(buf);
-
- /* Free old keymap */
string_free(keymap_act[mode][(byte)(buf[0])]);
-
- /* Make new keymap */
keymap_act[mode][(byte)(buf[0])] = NULL;
-
- /* Prompt */
msg_print(_("キー配置を削除しました。", "Removed a keymap."));
}
-
- /* Enter a new action */
else if (i == '0')
{
- /* Prompt */
prt(_("コマンド: マクロ行動の入力", "Command: Enter a new action"), 16, 0);
clear_from(20);
-
- /* Help message */
c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
- "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
-
- /* Prompt */
+ "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
prt(_("マクロ行動: ", "Action: "), 20, 0);
-
- /* Hack -- limit the value */
tmp[80] = '\0';
-
- /* Get an encoded action */
if (!askfor(buf, 80)) continue;
- /* Extract an action */
text_to_ascii(macro__buf, buf);
}
-#endif /* ALLOW_MACROS */
-
else
{
bell();
*/
static concptr lighting_level_str[F_LIT_MAX] =
{
-#ifdef JP
- "標準色",
- "明色",
- "暗色",
-#else
- "standard",
- "brightly lit",
- "darkened",
-#endif
+ _("標準色", "standard"),
+ _("明色", "brightly lit"),
+ _("暗色", "darkened"),
};
if (iscntrl(i))
{
char str[10] = "";
- IDX tmp;
-
sprintf(str, "%d", *num);
-
- if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
+ if (!get_string(format("Input new number(0-%d): ", max - 1), str, 4))
return FALSE;
- tmp = (IDX)strtol(str, NULL, 0);
+ IDX tmp = (IDX)strtol(str, NULL, 0);
if (tmp >= 0 && tmp < max)
*num = tmp;
}
static void print_visuals_menu(concptr choice_msg)
{
prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
-
- /* Give some choices */
prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
-
-#ifdef ALLOW_VISUALS
prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
-#endif /* ALLOW_VISUALS */
-
prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
-
- /* Prompt */
prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
}
*/
void do_cmd_visuals(player_type *creature_ptr)
{
- int i;
char tmp[160];
char buf[1024];
bool need_redraw = FALSE;
concptr empty_symbol = "<< ? >>";
-
if (use_bigtile) empty_symbol = "<< ?? >>";
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
screen_save();
-
- /* Interact until done */
while (TRUE)
{
Term_clear();
-
- /* Ask for a choice */
print_visuals_menu(NULL);
-
- /* Prompt */
- i = inkey();
-
+ int i = inkey();
if (i == ESCAPE) break;
switch (i)
{
- /* Load a 'pref' file */
case '0':
- /* Prompt */
+ {
prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 17, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Query */
if (!askfor(tmp, 70)) continue;
- /* Process the given filename */
- (void)process_pref_file(tmp);
-
+ (void)process_pref_file(creature_ptr, tmp);
need_redraw = TRUE;
break;
-
-#ifdef ALLOW_VISUALS
-
- /* Dump monster attr/chars */
+ }
case '1':
{
static concptr mark = "Monster attr/chars";
-
- /* Prompt */
prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 17, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Get a filename */
if (!askfor(tmp, 70)) continue;
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
- /* Append to the file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
if (!open_auto_dump(buf, mark)) continue;
- /* Start dumping */
auto_dump_printf(_("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
-
- /* Dump monsters */
for (i = 0; i < max_r_idx; i++)
{
monster_race *r_ptr = &r_info[i];
-
- /* Skip non-entries */
if (!r_ptr->name) continue;
- /* Dump a comment */
auto_dump_printf("# %s\n", (r_name + r_ptr->name));
-
- /* Dump the monster attr/char info */
auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
(byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
}
- /* Close */
close_auto_dump();
-
msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
-
break;
}
-
- /* Dump object attr/chars */
case '2':
{
static concptr mark = "Object attr/chars";
- KIND_OBJECT_IDX k_idx;
-
- /* Prompt */
prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 17, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Get a filename */
if (!askfor(tmp, 70)) continue;
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
- /* Append to the file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
if (!open_auto_dump(buf, mark)) continue;
- /* Start dumping */
auto_dump_printf(_("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
-
- /* Dump objects */
- for (k_idx = 0; k_idx < max_k_idx; k_idx++)
+ for (KIND_OBJECT_IDX k_idx = 0; k_idx < max_k_idx; k_idx++)
{
GAME_TEXT o_name[MAX_NLEN];
object_kind *k_ptr = &k_info[k_idx];
-
- /* Skip non-entries */
if (!k_ptr->name) continue;
if (!k_ptr->flavor)
{
- /* Tidy name */
strip_name(o_name, k_idx);
}
else
{
object_type forge;
-
- /* Prepare dummy object */
object_prep(&forge, k_idx);
-
- /* Get un-shuffled flavor name */
- object_desc(o_name, &forge, OD_FORCE_FLAVOR);
+ object_desc(creature_ptr, o_name, &forge, OD_FORCE_FLAVOR);
}
- /* Dump a comment */
auto_dump_printf("# %s\n", o_name);
-
- /* Dump the object attr/char info */
auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", (int)k_idx,
(byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
}
- /* Close */
close_auto_dump();
-
msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
-
break;
}
-
- /* Dump feature attr/chars */
case '3':
{
static concptr mark = "Feature attr/chars";
-
- /* Prompt */
prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 17, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Get a filename */
if (!askfor(tmp, 70)) continue;
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
- /* Append to the file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
if (!open_auto_dump(buf, mark)) continue;
- /* Start dumping */
auto_dump_printf(_("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
-
- /* Dump features */
for (i = 0; i < max_f_idx; i++)
{
feature_type *f_ptr = &f_info[i];
-
- /* Skip non-entries */
if (!f_ptr->name) continue;
-
- /* Skip mimiccing features */
if (f_ptr->mimic != i) continue;
- /* Dump a comment */
auto_dump_printf("# %s\n", (f_name + f_ptr->name));
-
- /* Dump the feature attr/char info */
auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
(byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
(byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
(byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
}
- /* Close */
close_auto_dump();
-
msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
-
break;
}
-
- /* Modify monster attr/chars (numeric operation) */
case '4':
{
static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
static MONRACE_IDX r = 0;
-
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
-
- /* Hack -- query until done */
- while (1)
+ while (TRUE)
{
monster_race *r_ptr = &r_info[r];
int c;
TERM_COLOR ca = r_ptr->x_attr;
byte cc = r_ptr->x_char;
- /* Label the object */
Term_putstr(5, 17, -1, TERM_WHITE,
- format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
-
- /* Label the Default values */
+ format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
Term_putstr(10, 19, -1, TERM_WHITE,
format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
-
Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
Term_queue_bigchar(43, 19, da, dc, 0, 0);
-
- /* Label the Current values */
Term_putstr(10, 20, -1, TERM_WHITE,
format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
-
Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
Term_queue_bigchar(43, 20, ca, cc, 0, 0);
-
- /* Prompt */
- Term_putstr(0, 22, -1, TERM_WHITE,
+ Term_putstr(0, 22, -1, TERM_WHITE,
_("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
-
i = inkey();
-
- /* All done */
if (i == ESCAPE) break;
if (iscntrl(i)) c = 'a' + i - KTRL('A');
switch (c)
{
case 'n':
+ {
+ IDX prev_r = r;
+ do
{
- IDX prev_r = r;
- do
+ if (!cmd_visuals_aux(i, &r, max_r_idx))
{
- if (!cmd_visuals_aux(i, &r, max_r_idx))
- {
- r = prev_r;
- break;
- }
+ r = prev_r;
+ break;
}
- while (!r_info[r].name);
- }
- break;
+ } while (!r_info[r].name);
+ }
+
+ break;
case 'a':
t = (int)r_ptr->x_attr;
(void)cmd_visuals_aux(i, &t, 256);
break;
}
-
- /* Modify object attr/chars (numeric operation) */
case '5':
{
static concptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
static IDX k = 0;
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
-
- /* Hack -- query until done */
- while (1)
+ while (TRUE)
{
object_kind *k_ptr = &k_info[k];
int c;
TERM_COLOR ca = k_ptr->x_attr;
SYMBOL_CODE cc = k_ptr->x_char;
- /* Label the object */
Term_putstr(5, 17, -1, TERM_WHITE,
- format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
- k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
-
- /* Label the Default values */
+ format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
+ k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
Term_putstr(10, 19, -1, TERM_WHITE,
- format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
-
+ format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
Term_queue_bigchar(43, 19, da, dc, 0, 0);
-
- /* Label the Current values */
Term_putstr(10, 20, -1, TERM_WHITE,
- format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
-
+ format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
Term_queue_bigchar(43, 20, ca, cc, 0, 0);
-
- /* Prompt */
Term_putstr(0, 22, -1, TERM_WHITE,
- _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
+ _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
i = inkey();
-
- /* All done */
if (i == ESCAPE) break;
if (iscntrl(i)) c = 'a' + i - KTRL('A');
switch (c)
{
case 'n':
+ {
+ IDX prev_k = k;
+ do
{
- IDX prev_k = k;
- do
+ if (!cmd_visuals_aux(i, &k, max_k_idx))
{
- if (!cmd_visuals_aux(i, &k, max_k_idx))
- {
- k = prev_k;
- break;
- }
+ k = prev_k;
+ break;
}
- while (!k_info[k].name);
- }
- break;
+ } while (!k_info[k].name);
+ }
+
+ break;
case 'a':
t = (int)k_ptr->x_attr;
(void)cmd_visuals_aux(i, &t, 256);
need_redraw = TRUE;
break;
case 'v':
- do_cmd_knowledge_objects(&need_redraw, TRUE, k);
+ do_cmd_knowledge_objects(creature_ptr, &need_redraw, TRUE, k);
Term_clear();
print_visuals_menu(choice_msg);
break;
break;
}
-
- /* Modify feature attr/chars (numeric operation) */
case '6':
{
static concptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
static IDX f = 0;
static IDX lighting_level = F_LIT_STANDARD;
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
-
- /* Hack -- query until done */
- while (1)
+ while (TRUE)
{
feature_type *f_ptr = &f_info[f];
int c;
TERM_COLOR ca = f_ptr->x_attr[lighting_level];
byte cc = f_ptr->x_char[lighting_level];
- /* Label the object */
prt("", 17, 5);
Term_putstr(5, 17, -1, TERM_WHITE,
- format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
- f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
-
- /* Label the Default values */
+ format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
+ f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
Term_putstr(10, 19, -1, TERM_WHITE,
- format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
-
+ format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
Term_queue_bigchar(43, 19, da, dc, 0, 0);
-
- /* Label the Current values */
-#ifdef JP
- Term_putstr(10, 20, -1, TERM_WHITE,
- format("現在値 色 / 文字 = %3d / %3d", ca, cc));
-#else
Term_putstr(10, 20, -1, TERM_WHITE,
- format("Current attr/char = %3d / %3d", ca, cc));
-#endif
-
+ format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
Term_queue_bigchar(43, 20, ca, cc, 0, 0);
-
- /* Prompt */
-#ifdef JP
- Term_putstr(0, 22, -1, TERM_WHITE,
- "コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
-#else
Term_putstr(0, 22, -1, TERM_WHITE,
- "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
-#endif
+ _("コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): "));
i = inkey();
-
- /* All done */
if (i == ESCAPE) break;
if (iscntrl(i)) c = 'a' + i - KTRL('A');
switch (c)
{
case 'n':
+ {
+ IDX prev_f = f;
+ do
{
- IDX prev_f = f;
- do
+ if (!cmd_visuals_aux(i, &f, max_f_idx))
{
- if (!cmd_visuals_aux(i, &f, max_f_idx))
- {
- f = prev_f;
- break;
- }
+ f = prev_f;
+ break;
}
- while (!f_info[f].name || (f_info[f].mimic != f));
- }
- break;
+ } while (!f_info[f].name || (f_info[f].mimic != f));
+ }
+
+ break;
case 'a':
t = (int)f_ptr->x_attr[lighting_level];
(void)cmd_visuals_aux(i, &t, 256);
break;
}
-
- /* Modify monster attr/chars (visual mode) */
case '7':
do_cmd_knowledge_monsters(creature_ptr, &need_redraw, TRUE, -1);
break;
-
- /* Modify object attr/chars (visual mode) */
case '8':
- do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
+ do_cmd_knowledge_objects(creature_ptr, &need_redraw, TRUE, -1);
break;
-
- /* Modify feature attr/chars (visual mode) */
case '9':
{
IDX lighting_level = F_LIT_STANDARD;
do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
break;
}
-
-#endif /* ALLOW_VISUALS */
-
- /* Reset visuals */
case 'R':
case 'r':
- /* Reset */
- reset_visuals();
-
+ reset_visuals(creature_ptr);
msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
need_redraw = TRUE;
break;
-
- /* Unknown option */
default:
bell();
break;
}
screen_load();
-
if (need_redraw) do_cmd_redraw(creature_ptr);
}
int i;
char tmp[160];
char buf[1024];
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
screen_save();
-
- /* Interact until done */
while (TRUE)
{
Term_clear();
-
- /* Ask for a choice */
prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
-
- /* Give some choices */
prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
-
-#ifdef ALLOW_COLORS
prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
-#endif
-
- /* Prompt */
prt(_("コマンド: ", "Command: "), 8, 0);
- /* Prompt */
i = inkey();
-
if (i == ESCAPE) break;
- /* Load a 'pref' file */
if (i == '1')
{
- /* Prompt */
prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 10, 0);
-
- /* Default file */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Query */
if (!askfor(tmp, 70)) continue;
- /* Process the given filename */
- (void)process_pref_file(tmp);
-
- /* Mega-Hack -- react to changes */
+ (void)process_pref_file(creature_ptr, tmp);
Term_xtra(TERM_XTRA_REACT, 0);
-
- /* Mega-Hack -- redraw */
Term_redraw();
}
-
-#ifdef ALLOW_COLORS
-
- /* Dump colors */
else if (i == '2')
{
static concptr mark = "Colors";
-
- /* Prompt */
prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
-
- /* Prompt */
prt(_("ファイル: ", "File: "), 10, 0);
-
- /* Default filename */
sprintf(tmp, "%s.prf", creature_ptr->base_name);
-
- /* Get a filename */
if (!askfor(tmp, 70)) continue;
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
- /* Append to the file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
if (!open_auto_dump(buf, mark)) continue;
- /* Start dumping */
auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
-
- /* Dump colors */
for (i = 0; i < 256; i++)
{
int kv = angband_color_table[i][0];
int bv = angband_color_table[i][3];
concptr name = _("未知", "unknown");
-
- /* Skip non-entries */
if (!kv && !rv && !gv && !bv) continue;
- /* Extract the color name */
if (i < 16) name = color_names[i];
- /* Dump a comment */
auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
-
- /* Dump the monster attr/char info */
auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
i, kv, rv, gv, bv);
}
- /* Close */
close_auto_dump();
-
msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
}
-
- /* Edit colors */
else if (i == '3')
{
static byte a = 0;
-
- /* Prompt */
prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
-
- /* Hack -- query until done */
- while (1)
+ while (TRUE)
{
concptr name;
- byte j;
clear_from(10);
-
- /* Exhibit the normal colors */
- for (j = 0; j < 16; j++)
+ for (byte j = 0; j < 16; j++)
{
- /* Exhibit this color */
- Term_putstr(j*4, 20, -1, a, "###");
-
- /* Exhibit all colors */
- Term_putstr(j*4, 22, -1, j, format("%3d", j));
+ Term_putstr(j * 4, 20, -1, a, "###");
+ Term_putstr(j * 4, 22, -1, j, format("%3d", j));
}
- /* Describe the color */
name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
-
- /* Describe the color */
Term_putstr(5, 10, -1, TERM_WHITE,
- format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
-
- /* Label the Current values */
+ format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
Term_putstr(5, 12, -1, TERM_WHITE,
- format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
- angband_color_table[a][0],
- angband_color_table[a][1],
- angband_color_table[a][2],
- angband_color_table[a][3]));
-
- /* Prompt */
+ format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
+ angband_color_table[a][0],
+ angband_color_table[a][1],
+ angband_color_table[a][2],
+ angband_color_table[a][3]));
Term_putstr(0, 14, -1, TERM_WHITE,
_("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
-
i = inkey();
-
- /* All done */
if (i == ESCAPE) break;
- /* Analyze */
if (i == 'n') a = (byte)(a + 1);
if (i == 'N') a = (byte)(a - 1);
if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
- /* Hack -- react to changes */
Term_xtra(TERM_XTRA_REACT, 0);
-
- /* Hack -- redraw */
Term_redraw();
}
}
-
-#endif
-
- /* Unknown option */
else
{
bell();
void do_cmd_note(void)
{
char buf[80];
-
- /* Default */
strcpy(buf, "");
-
- /* Input */
if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
-
- /* Ignore empty notes */
if (!buf[0] || (buf[0] == ' ')) return;
- /* Add the note to the message recall */
msg_format(_("メモ: %s", "Note: %s"), buf);
}
{
#if FAKE_VER_EXTRA > 0
msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
#else
msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
/*
- * Array of feeling strings
- */
-static concptr do_cmd_feeling_text[11] =
-{
- _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
- _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
- _("恐ろしい死の幻が目に浮かび、気絶しそうになった!", "You nearly faint as horrible visions of death fill your mind!"),
- _("この階はとても危険なようだ。", "This level looks very dangerous."),
- _("とても悪い予感がする...", "You have a very bad feeling..."),
- _("悪い予感がする...", "You have a bad feeling..."),
- _("何か緊張する。", "You feel nervous."),
- _("少し不運な気がする...", "You feel your luck is turning..."),
- _("この場所は好きになれない。", "You don't like the look of this place."),
- _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
- _("なんて退屈なところだ...", "What a boring place...")
-};
-
-static concptr do_cmd_feeling_text_combat[11] =
-{
- _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
- _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
- _("今夜もまた、誰かが命を落とす...", "You nearly faint as horrible visions of death fill your mind!"),
- _("この階はとても危険なようだ。", "This level looks very dangerous."),
- _("とても悪い予感がする...", "You have a very bad feeling..."),
- _("悪い予感がする...", "You have a bad feeling..."),
- _("何か緊張する。", "You feel nervous."),
- _("少し不運な気がする...", "You feel your luck is turning..."),
- _("この場所は好きになれない。", "You don't like the look of this place."),
- _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
- _("なんて退屈なところだ...", "What a boring place...")
-};
-
-static concptr do_cmd_feeling_text_lucky[11] =
-{
- _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
- _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
- _("この階はこの上なく素晴らしい感じがする。", "You have a superb feeling about this level."),
- _("素晴らしい感じがする...", "You have an excellent feeling..."),
- _("とても良い感じがする...", "You have a very good feeling..."),
- _("良い感じがする...", "You have a good feeling..."),
- _("ちょっと幸運な感じがする...", "You feel strangely lucky..."),
- _("多少は運が向いてきたか...", "You feel your luck is turning..."),
- _("見た感じ悪くはない...", "You like the look of this place..."),
- _("全然駄目ということはないが...", "This level can't be all bad..."),
- _("なんて退屈なところだ...", "What a boring place...")
-};
-
-
-/*
* Note that "feeling" is set to zero unless some time has passed.
* Note that this is done when the level is GENERATED, not entered.
*/
{
if (creature_ptr->wild_mode) return;
- /* No useful feeling in quests */
- if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr->current_floor_ptr->dun_level))
+ if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
{
msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
return;
}
- /* No useful feeling in town */
if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
{
if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
return;
}
-
+
msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
return;
}
- /* No useful feeling in the wilderness */
if (!creature_ptr->current_floor_ptr->dun_level)
{
msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
return;
}
- /* Display the feeling */
if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
- else if (creature_ptr->pseikaku == SEIKAKU_COMBAT ||
- creature_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON)
+ else if (IS_ECHIZEN(creature_ptr))
msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
else
msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
/*
- * Description of each monster group.
- */
-static concptr monster_group_text[] =
-{
-#ifdef JP
- "ユニーク", /* "Uniques" */
- "乗馬可能なモンスター", /* "Riding" */
- "賞金首", /* "Wanted */
- "アンバーの王族", /* "Ambertite" */
- "アリ",
- "コウモリ",
- "ムカデ",
- "ドラゴン",
- "目玉",
- "ネコ",
- "ゴーレム",
- "標準人間型生物",
- "ベトベト",
- "ゼリー",
- "コボルド",
- "水棲生物",
- "モルド",
- "ナーガ",
- "オーク",
- "人間",
- "四足獣",
- "ネズミ",
- "スケルトン",
- "デーモン",
- "ボルテックス",
- "イモムシ/大群",
- /* "unused", */
- "イーク",
- "ゾンビ/ミイラ",
- "天使",
- "鳥",
- "犬",
- /* "古代ドラゴン/ワイアーム", */
- "エレメンタル",
- "トンボ",
- "ゴースト",
- "雑種",
- "昆虫",
- "ヘビ",
- "キラー・ビートル",
- "リッチ",
- "多首の爬虫類",
- "謎の生物",
- "オーガ",
- "巨大人間型生物",
- "クイルスルグ",
- "爬虫類/両生類",
- "蜘蛛/サソリ/ダニ",
- "トロル",
- /* "上級デーモン", */
- "バンパイア",
- "ワイト/レイス/等",
- "ゾーン/ザレン/等",
- "イエティ",
- "ハウンド",
- "ミミック",
- "壁/植物/気体",
- "おばけキノコ",
- "球体",
- "プレイヤー",
-#else
- "Uniques",
- "Ridable monsters",
- "Wanted monsters",
- "Ambertite",
- "Ant",
- "Bat",
- "Centipede",
- "Dragon",
- "Floating Eye",
- "Feline",
- "Golem",
- "Hobbit/Elf/Dwarf",
- "Icky Thing",
- "Jelly",
- "Kobold",
- "Aquatic monster",
- "Mold",
- "Naga",
- "Orc",
- "Person/Human",
- "Quadruped",
- "Rodent",
- "Skeleton",
- "Demon",
- "Vortex",
- "Worm/Worm-Mass",
- /* "unused", */
- "Yeek",
- "Zombie/Mummy",
- "Angel",
- "Bird",
- "Canine",
- /* "Ancient Dragon/Wyrm", */
- "Elemental",
- "Dragon Fly",
- "Ghost",
- "Hybrid",
- "Insect",
- "Snake",
- "Killer Beetle",
- "Lich",
- "Multi-Headed Reptile",
- "Mystery Living",
- "Ogre",
- "Giant Humanoid",
- "Quylthulg",
- "Reptile/Amphibian",
- "Spider/Scorpion/Tick",
- "Troll",
- /* "Major Demon", */
- "Vampire",
- "Wight/Wraith/etc",
- "Xorn/Xaren/etc",
- "Yeti",
- "Zephyr Hound",
- "Mimic",
- "Wall/Plant/Gas",
- "Mushroom patch",
- "Ball",
- "Player",
-#endif
- NULL
-};
-
-
-/*
- * Symbols of monsters in each group. Note the "Uniques" group
- * is handled differently.
- */
-static concptr monster_group_char[] =
-{
- (char *) -1L,
- (char *) -2L,
- (char *) -3L,
- (char *) -4L,
- "a",
- "b",
- "c",
- "dD",
- "e",
- "f",
- "g",
- "h",
- "i",
- "j",
- "k",
- "l",
- "m",
- "n",
- "o",
- "pt",
- "q",
- "r",
- "s",
- "uU",
- "v",
- "w",
- /* "x", */
- "y",
- "z",
- "A",
- "B",
- "C",
- /* "D", */
- "E",
- "F",
- "G",
- "H",
- "I",
- "J",
- "K",
- "L",
- "M",
- "N",
- "O",
- "P",
- "Q",
- "R",
- "S",
- "T",
- /* "U", */
- "V",
- "W",
- "X",
- "Y",
- "Z",
- "!$&()+./=>?[\\]`{|~",
- "#%",
- ",",
- "*",
- "@",
- NULL
-};
-
-
-/*
- * Build a list of monster indexes in the given group. Return the number
- * of monsters in the group.
+ * todo 引数と戻り値について追記求む
+ * Build a list of monster indexes in the given group.
*
* mode & 0x01 : check for non-empty group
* mode & 0x02 : visual operation only
+
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param grp_cur ???
+ * @param mon_idx[] ???
+ * @param mode ???
+ * @return The number of monsters in the group
*/
static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
{
- IDX mon_cnt = 0;
- int dummy_why;
-
- /* Get a list of x_char in this group */
concptr group_char = monster_group_char[grp_cur];
+ bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
+ bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
+ bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
+ bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
- /* XXX Hack -- Check if this is the "Uniques" group */
- bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
-
- /* XXX Hack -- Check if this is the "Riding" group */
- bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
-
- /* XXX Hack -- Check if this is the "Wanted" group */
- bool grp_wanted = (monster_group_char[grp_cur] == (char *) -3L);
-
- /* XXX Hack -- Check if this is the "Amberite" group */
- bool grp_amberite = (monster_group_char[grp_cur] == (char *) -4L);
-
-
- /* Check every race */
+ IDX mon_cnt = 0;
for (IDX i = 0; i < max_r_idx; i++)
{
- /* Access the race */
monster_race *r_ptr = &r_info[i];
-
- /* Skip empty race */
- if (!r_ptr->name) continue ;
-
- /* Require known monsters */
+ if (!r_ptr->name) continue;
if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
if (grp_unique)
{
if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
}
-
else if (grp_riding)
{
if (!(r_ptr->flags7 & RF7_RIDING)) continue;
}
-
else if (grp_wanted)
{
bool wanted = FALSE;
- int j;
- for (j = 0; j < MAX_KUBI; j++)
+ for (int j = 0; j < MAX_BOUNTY; j++)
{
if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
(creature_ptr->today_mon && creature_ptr->today_mon == i))
break;
}
}
+
if (!wanted) continue;
}
-
else if (grp_amberite)
{
if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
}
-
else
{
- /* Check for race in the group */
if (!my_strchr(group_char, r_ptr->d_char)) continue;
}
- /* Add the race */
mon_idx[mon_cnt++] = i;
-
- /* XXX Hack -- Just checking for non-empty group */
if (mode & 0x01) break;
}
- /* Terminate the list */
mon_idx[mon_cnt] = -1;
-
+ int dummy_why;
ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
-
- /* Return the number of races */
return mon_cnt;
}
/*
- * Description of each monster group.
- */
-static concptr object_group_text[] =
-{
-#ifdef JP
- "キノコ", /* "Mushrooms" */
- "薬", /* "Potions" */
- "油つぼ", /* "Flasks" */
- "巻物", /* "Scrolls" */
- "指輪", /* "Rings" */
- "アミュレット", /* "Amulets" */
- "笛", /* "Whistle" */
- "光源", /* "Lanterns" */
- "魔法棒", /* "Wands" */
- "杖", /* "Staffs" */
- "ロッド", /* "Rods" */
- "カード", /* "Cards" */
- "キャプチャー・ボール",
- "羊皮紙",
- "くさび",
- "箱",
- "人形",
- "像",
- "ゴミ",
- "空のビン",
- "骨",
- "死体",
- "刀剣類", /* "Swords" */
- "鈍器", /* "Blunt Weapons" */
- "長柄武器", /* "Polearms" */
- "採掘道具", /* "Diggers" */
- "飛び道具", /* "Bows" */
- "弾",
- "矢",
- "ボルト",
- "軽装鎧", /* "Soft Armor" */
- "重装鎧", /* "Hard Armor" */
- "ドラゴン鎧", /* "Dragon Armor" */
- "盾", /* "Shields" */
- "クローク", /* "Cloaks" */
- "籠手", /* "Gloves" */
- "ヘルメット", /* "Helms" */
- "冠", /* "Crowns" */
- "ブーツ", /* "Boots" */
- "魔法書",
- "財宝",
- "何か",
-#else
- "Mushrooms",
- "Potions",
- "Flasks",
- "Scrolls",
- "Rings",
- "Amulets",
- "Whistle",
- "Lanterns",
- "Wands",
- "Staves",
- "Rods",
- "Cards",
- "Capture Balls",
- "Parchments",
- "Spikes",
- "Boxs",
- "Figurines",
- "Statues",
- "Junks",
- "Bottles",
- "Skeletons",
- "Corpses",
- "Swords",
- "Blunt Weapons",
- "Polearms",
- "Diggers",
- "Bows",
- "Shots",
- "Arrows",
- "Bolts",
- "Soft Armor",
- "Hard Armor",
- "Dragon Armor",
- "Shields",
- "Cloaks",
- "Gloves",
- "Helms",
- "Crowns",
- "Boots",
- "Spellbooks",
- "Treasure",
- "Something",
-#endif
- NULL
-};
-
-
-/*
- * TVALs of items in each group
- */
-static byte object_group_tval[] =
-{
- TV_FOOD,
- TV_POTION,
- TV_FLASK,
- TV_SCROLL,
- TV_RING,
- TV_AMULET,
- TV_WHISTLE,
- TV_LITE,
- TV_WAND,
- TV_STAFF,
- TV_ROD,
- TV_CARD,
- TV_CAPTURE,
- TV_PARCHMENT,
- TV_SPIKE,
- TV_CHEST,
- TV_FIGURINE,
- TV_STATUE,
- TV_JUNK,
- TV_BOTTLE,
- TV_SKELETON,
- TV_CORPSE,
- TV_SWORD,
- TV_HAFTED,
- TV_POLEARM,
- TV_DIGGING,
- TV_BOW,
- TV_SHOT,
- TV_ARROW,
- TV_BOLT,
- TV_SOFT_ARMOR,
- TV_HARD_ARMOR,
- TV_DRAG_ARMOR,
- TV_SHIELD,
- TV_CLOAK,
- TV_GLOVES,
- TV_HELM,
- TV_CROWN,
- TV_BOOTS,
- TV_LIFE_BOOK, /* Hack -- all spellbooks */
- TV_GOLD,
- 0,
- 0,
-};
-
-
-/*
* Build a list of object indexes in the given group. Return the number
* of objects in the group.
*
*/
static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
{
- KIND_OBJECT_IDX i, object_cnt = 0;
- int j, k;
-
- /* Get a list of x_char in this group */
+ KIND_OBJECT_IDX object_cnt = 0;
byte group_tval = object_group_tval[grp_cur];
-
- /* Check every object */
- for (i = 0; i < max_k_idx; i++)
+ for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
{
- /* Access the object */
object_kind *k_ptr = &k_info[i];
-
- /* Skip empty objects */
if (!k_ptr->name) continue;
if (!(mode & 0x02))
{
if (!current_world_ptr->wizard)
{
- /* Skip non-flavoured objects */
if (!k_ptr->flavor) continue;
-
- /* Require objects ever seen */
if (!k_ptr->aware) continue;
}
- /* Skip items with no distribution (special artifacts) */
- for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
+ int k = 0;
+ for (int j = 0; j < 4; j++)
+ k += k_ptr->chance[j];
if (!k) continue;
}
- /* Check for objects in the group */
if (TV_LIFE_BOOK == group_tval)
{
- /* Hack -- All spell books */
if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
{
- /* Add the object */
object_idx[object_cnt++] = i;
}
- else continue;
+ else
+ continue;
}
else if (k_ptr->tval == group_tval)
{
- /* Add the object */
object_idx[object_cnt++] = i;
}
- else continue;
+ else
+ continue;
- /* XXX Hack -- Just checking for non-empty group */
if (mode & 0x01) break;
}
- /* Terminate the list */
object_idx[object_cnt] = -1;
-
- /* Return the number of objects */
return object_cnt;
}
/*
* Description of each feature group.
*/
-static concptr feature_group_text[] =
+static concptr feature_group_text[] =
{
"terrains",
NULL
*
* mode & 0x01 : check for non-empty group
*/
-static FEAT_IDX collect_features(int grp_cur, FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
+static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
{
- FEAT_IDX i;
FEAT_IDX feat_cnt = 0;
-
- /* Unused; There is a single group. */
- (void)grp_cur;
-
- /* Check every feature */
- for (i = 0; i < max_f_idx; i++)
+ for (FEAT_IDX i = 0; i < max_f_idx; i++)
{
feature_type *f_ptr = &f_info[i];
-
- /* Skip empty index */
if (!f_ptr->name) continue;
-
- /* Skip mimiccing features */
if (f_ptr->mimic != i) continue;
- /* Add the index */
feat_idx[feat_cnt++] = i;
-
- /* XXX Hack -- Just checking for non-empty group */
if (mode & 0x01) break;
}
- /* Terminate the list */
feat_idx[feat_cnt] = -1;
-
- /* Return the number of races */
return feat_cnt;
}
-#if 0
-/*
- * Build a list of monster indexes in the given group. Return the number
- * of monsters in the group.
- */
-static int collect_artifacts(int grp_cur, int object_idx[])
-{
- int i, object_cnt = 0;
-
- /* Get a list of x_char in this group */
- byte group_tval = object_group_tval[grp_cur];
-
- /* Check every object */
- for (i = 0; i < max_a_idx; i++)
- {
- /* Access the artifact */
- artifact_type *a_ptr = &a_info[i];
-
- /* Skip empty artifacts */
- if (!a_ptr->name) continue;
-
- /* Skip "uncreated" artifacts */
- if (!a_ptr->cur_num) continue;
-
- /* Check for race in the group */
- if (a_ptr->tval == group_tval)
- {
- /* Add the race */
- object_idx[object_cnt++] = i;
- }
- }
-
- /* Terminate the list */
- object_idx[object_cnt] = 0;
-
- /* Return the number of races */
- return object_cnt;
-}
-#endif /* 0 */
-
-
-/*
- * Encode the screen colors
- */
-static char hack[17] = "dwsorgbuDWvyRGBU";
-
-
/*
* Hack -- load a screen dump from a file
*/
void do_cmd_load_screen(void)
{
- TERM_LEN y, x;
TERM_COLOR a = 0;
SYMBOL_CODE c = ' ';
bool okay = TRUE;
FILE *fff;
char buf[1024];
TERM_LEN wid, hgt;
-
Term_get_size(&wid, &hgt);
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
-
- /* Append to the file */
fff = my_fopen(buf, "r");
-
if (!fff)
{
msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
screen_save();
Term_clear();
-
- /* Load the screen */
- for (y = 0; okay; y++)
+ for (TERM_LEN y = 0; okay; y++)
{
- /* Get a line of data including control code */
if (!fgets(buf, 1024, fff)) okay = FALSE;
- /* Get the blank line */
if (buf[0] == '\n' || buf[0] == '\0') break;
-
- /* Ignore too large screen image */
if (y >= hgt) continue;
- /* Show each row */
- for (x = 0; x < wid - 1; x++)
+ for (TERM_LEN x = 0; x < wid - 1; x++)
{
- /* End of line */
if (buf[x] == '\n' || buf[x] == '\0') break;
- /* Put the attr/char */
Term_draw(x, y, TERM_WHITE, buf[x]);
}
}
- /* Dump the screen */
- for (y = 0; okay; y++)
+ for (TERM_LEN y = 0; okay; y++)
{
- /* Get a line of data including control code */
if (!fgets(buf, 1024, fff)) okay = FALSE;
- /* Get the blank line */
if (buf[0] == '\n' || buf[0] == '\0') break;
-
- /* Ignore too large screen image */
if (y >= hgt) continue;
- /* Dump each row */
- for (x = 0; x < wid - 1; x++)
+ for (TERM_LEN x = 0; x < wid - 1; x++)
{
- /* End of line */
if (buf[x] == '\n' || buf[x] == '\0') break;
- /* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
-
- /* Look up the attr */
for (int i = 0; i < 16; i++)
{
- /* Use attr matches */
- if (hack[i] == buf[x]) a = (byte_hack)i;
+ if (hack[i] == buf[x]) a = (byte)i;
}
- /* Put the attr/char */
Term_draw(x, y, a, c);
}
}
my_fclose(fff);
-
prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
-
flush();
inkey();
-
screen_load();
}
// todo なぜこんな中途半端なところに? defineも…
concptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
- " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
+ " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
#define IM_FLAG_STR _("*", "* ")
#define HAS_FLAG_STR _("+", "+ ")
}
-/* XTRA HACK RESLIST */
-static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
+static void do_cmd_knowledge_inven_aux(player_type *creature_ptr, FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
{
GAME_TEXT o_name[MAX_NLEN];
BIT_FLAGS flgs[TR_FLAG_SIZE];
-
if (!o_ptr->k_idx) return;
if (o_ptr->tval != tval) return;
-
- /* Identified items only */
if (!object_is_known(o_ptr)) return;
- /*
- * HACK:Ring of Lordly protection and Dragon equipment
- * have random resistances.
- */
bool is_special_item_type = (object_is_wearable(o_ptr) && object_is_ego(o_ptr))
|| ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
|| ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
}
int i = 0;
- object_desc(o_name, o_ptr, OD_NAME_ONLY);
-
+ object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
while (o_name[i] && (i < 26))
{
#ifdef JP
fprintf(fff, "%s %s", where, o_name);
- if (!(o_ptr->ident & (IDENT_MENTAL)))
+ if (!OBJECT_IS_FULL_KNOWN(o_ptr))
{
fputs(_("-------不明--------------- -------不明---------\n",
"-------unknown------------ -------unknown------\n"), fff);
GAME_TEXT file_name[1024];
store_type *st_ptr;
OBJECT_TYPE_VALUE tval;
- int i = 0;
int j = 0;
char where[32];
-
- /* Open a new file */
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
fprintf(fff, "%s\n", inven_res_label);
-
for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
{
if (j != 0)
}
strcpy(where, _("装", "E "));
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
- do_cmd_knowledge_inven_aux(fff, &creature_ptr->inventory_list[i], &j, tval, where);
+ do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
}
strcpy(where, _("持", "I "));
- for (i = 0; i < INVEN_PACK; i++)
+ for (int i = 0; i < INVEN_PACK; i++)
{
- do_cmd_knowledge_inven_aux(fff, &creature_ptr->inventory_list[i], &j, tval, where);
+ do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
}
st_ptr = &town_info[1].store[STORE_HOME];
strcpy(where, _("家", "H "));
- for (i = 0; i < st_ptr->stock_num; i++)
+ for (int i = 0; i < st_ptr->stock_num; i++)
{
- do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
+ do_cmd_knowledge_inven_aux(creature_ptr, fff, &st_ptr->stock[i], &j, tval, where);
}
}
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
fd_kill(file_name);
}
void do_cmd_save_screen_html_aux(char *filename, int message)
{
- TERM_LEN y, x;
- int i;
-
- TERM_COLOR a = 0, old_a = 0;
- char c = ' ';
-
- FILE *fff, *tmpfff;
- char buf[2048];
-
- int yomikomu = 0;
concptr tags[4] = {
"HEADER_START:",
"HEADER_END:",
};
TERM_LEN wid, hgt;
-
Term_get_size(&wid, &hgt);
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Append to the file */
+ FILE *fff;
fff = my_fopen(filename, "w");
-
if (!fff)
{
if (message)
{
- msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
- msg_print(NULL);
+ msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
+ msg_print(NULL);
}
-
+
return;
}
if (message) screen_save();
+
+ char buf[2048];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
+ FILE *tmpfff;
tmpfff = my_fopen(buf, "r");
if (!tmpfff)
{
- for (i = 0; html_head[i]; i++)
+ for (int i = 0; html_head[i]; i++)
fputs(html_head[i], fff);
}
else
{
- yomikomu = 0;
+ bool is_first_line = TRUE;
while (!my_fgets(tmpfff, buf, sizeof(buf)))
{
- if (!yomikomu)
+ if (is_first_line)
{
if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
- yomikomu = 1;
+ is_first_line = FALSE;
}
else
{
}
}
- /* Dump the screen */
- for (y = 0; y < hgt; y++)
+ for (TERM_LEN y = 0; y < hgt; y++)
{
- /* Start the row */
if (y != 0) fprintf(fff, "\n");
- /* Dump each row */
- for (x = 0; x < wid - 1; x++)
+ TERM_COLOR a = 0, old_a = 0;
+ char c = ' ';
+ for (TERM_LEN x = 0; x < wid - 1; x++)
{
concptr cc = NULL;
- /* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
-
switch (c)
{
case '&': cc = "&"; break;
int rv = angband_color_table[a][1];
int gv = angband_color_table[a][2];
int bv = angband_color_table[a][3];
- fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
+ fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
old_a = a;
}
}
fprintf(fff, "</font>");
-
if (!tmpfff)
{
- for (i = 0; html_foot[i]; i++)
+ for (int i = 0; html_foot[i]; i++)
fputs(html_foot[i], fff);
}
else
{
rewind(tmpfff);
- yomikomu = 0;
+ bool is_first_line = TRUE;
while (!my_fgets(tmpfff, buf, sizeof(buf)))
{
- if (!yomikomu)
+ if (is_first_line)
{
if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
- yomikomu = 1;
+ is_first_line = FALSE;
}
else
{
my_fclose(tmpfff);
}
- /* Skip a line */
fprintf(fff, "\n");
my_fclose(fff);
-
if (message)
{
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
screen_load();
}
+
/*
* Hack -- save a screen dump to a file
*/
/*
* Redefinable "save_screen" action
*/
-void (*screendump_aux)(void) = NULL;
+void(*screendump_aux)(void) = NULL;
/*
- * Hack -- save a screen dump to a file
+ * Save a screen dump to a file
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
void do_cmd_save_screen(player_type *creature_ptr)
{
- bool old_use_graphics = use_graphics;
- bool html_dump = FALSE;
-
prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
- while(TRUE)
+ bool html_dump = FALSE;
+ while (TRUE)
{
char c = inkey();
if (c == 'Y' || c == 'y')
int wid, hgt;
Term_get_size(&wid, &hgt);
+ bool old_use_graphics = use_graphics;
if (old_use_graphics)
{
use_graphics = FALSE;
- reset_visuals();
+ reset_visuals(creature_ptr);
creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
- handle_stuff();
+ handle_stuff(creature_ptr);
}
if (html_dump)
do_cmd_save_screen_html();
do_cmd_redraw(creature_ptr);
}
-
- /* Do we use a special screendump function ? */
else if (screendump_aux)
{
- /* Dump the screen to a graphics file */
(*screendump_aux)();
}
- else /* Dump the screen as text */
+ else
{
TERM_LEN y, x;
TERM_COLOR a = 0;
FILE *fff;
char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Append to the file */
fff = my_fopen(buf, "w");
-
if (!fff)
{
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
}
screen_save();
-
- /* Dump the screen */
for (y = 0; y < hgt; y++)
{
- /* Dump each row */
for (x = 0; x < wid - 1; x++)
{
- /* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
-
- /* Dump it */
buf[x] = c;
}
- /* Terminate */
buf[x] = '\0';
-
- /* End the row */
fprintf(fff, "%s\n", buf);
}
- /* Skip a line */
fprintf(fff, "\n");
-
-
- /* Dump the screen */
for (y = 0; y < hgt; y++)
{
- /* Dump each row */
for (x = 0; x < wid - 1; x++)
{
- /* Get the attr/char */
(void)(Term_what(x, y, &a, &c));
-
- /* Dump it */
- buf[x] = hack[a&0x0F];
+ buf[x] = hack[a & 0x0F];
}
- /* Terminate */
buf[x] = '\0';
-
- /* End the row */
fprintf(fff, "%s\n", buf);
}
- /* Skip a line */
fprintf(fff, "\n");
my_fclose(fff);
-
msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
msg_print(NULL);
screen_load();
}
- if (old_use_graphics)
- {
- use_graphics = TRUE;
- reset_visuals();
- creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
- handle_stuff();
- }
+ if (!old_use_graphics) return;
+
+ use_graphics = TRUE;
+ reset_visuals(creature_ptr);
+ creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
+ handle_stuff(creature_ptr);
}
+
/*
+ * todo okay = 既知のアーティファクト? と思われるが確証がない
+ * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
* Check the status of "artifacts"
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
static void do_cmd_knowledge_artifacts(player_type *player_ptr)
{
- ARTIFACT_IDX i;
- ARTIFACT_IDX k;
- POSITION x, y;
- int n = 0;
- ARTIFACT_IDX z;
- u16b why = 3;
- ARTIFACT_IDX *who;
FILE *fff;
GAME_TEXT file_name[1024];
- GAME_TEXT base_name[MAX_NLEN];
-
- bool *okay;
-
- /* Open a new file */
fff = my_fopen_temp(file_name, 1024);
-
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
- /* Allocate the "who" array */
+ ARTIFACT_IDX *who;
C_MAKE(who, max_a_idx, ARTIFACT_IDX);
-
- /* Allocate the "okay" array */
+ bool *okay;
C_MAKE(okay, max_a_idx, bool);
- /* Scan the artifacts */
- for (k = 0; k < max_a_idx; k++)
+ for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
{
artifact_type *a_ptr = &a_info[k];
-
- /* Default */
okay[k] = FALSE;
-
- /* Skip "empty" artifacts */
if (!a_ptr->name) continue;
-
- /* Skip "uncreated" artifacts */
if (!a_ptr->cur_num) continue;
- /* Assume okay */
okay[k] = TRUE;
}
- /* Check the dungeon */
- for (y = 0; y < player_ptr->current_floor_ptr->height; y++)
+ for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
{
- for (x = 0; x < player_ptr->current_floor_ptr->width; x++)
+ for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
{
grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
-
OBJECT_IDX this_o_idx, next_o_idx = 0;
-
- /* Scan all objects in the grid */
for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
{
object_type *o_ptr;
o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
next_o_idx = o_ptr->next_o_idx;
-
- /* Ignore non-artifacts */
if (!object_is_fixed_artifact(o_ptr)) continue;
-
- /* Ignore known items */
if (object_is_known(o_ptr)) continue;
- /* Note the artifact */
okay[o_ptr->name1] = FALSE;
}
}
}
- /* Check the player_ptr->inventory_list and equipment */
- for (i = 0; i < INVEN_TOTAL; i++)
+ for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
{
object_type *o_ptr = &player_ptr->inventory_list[i];
-
- /* Ignore non-objects */
if (!o_ptr->k_idx) continue;
-
- /* Ignore non-artifacts */
if (!object_is_fixed_artifact(o_ptr)) continue;
-
- /* Ignore known items */
if (object_is_known(o_ptr)) continue;
- /* Note the artifact */
okay[o_ptr->name1] = FALSE;
}
- for (k = 0; k < max_a_idx; k++)
+ int n = 0;
+ for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
{
if (okay[k]) who[n++] = k;
}
+ u16b why = 3;
ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
-
- /* Scan the artifacts */
- for (k = 0; k < n; k++)
+ for (ARTIFACT_IDX k = 0; k < n; k++)
{
artifact_type *a_ptr = &a_info[who[k]];
+ GAME_TEXT base_name[MAX_NLEN];
strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
-
- /* Obtain the base object type */
- z = lookup_kind(a_ptr->tval, a_ptr->sval);
-
- /* Real object */
+ ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
if (z)
{
object_type forge;
object_type *q_ptr;
q_ptr = &forge;
-
- /* Create fake object */
object_prep(q_ptr, z);
-
- /* Make it an artifact */
q_ptr->name1 = (byte)who[k];
-
- /* Display as if known */
q_ptr->ident |= IDENT_STORE;
-
- /* Describe the artifact */
- object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
}
- /* Hack -- Build the artifact name */
fprintf(fff, _(" %s\n", " The %s\n"), base_name);
}
- /* Free the "who" array */
C_KILL(who, max_a_idx, ARTIFACT_IDX);
-
- /* Free the "okay" array */
C_KILL(okay, max_a_idx, bool);
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
+ (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
fd_kill(file_name);
}
* Display known uniques
* With "XTRA HACK UNIQHIST" (Originally from XAngband)
*/
-static void do_cmd_knowledge_uniques(void)
+static void do_cmd_knowledge_uniques(player_type *creature_ptr)
{
u16b why = 2;
IDX *who;
-
- FILE *fff;
-
GAME_TEXT file_name[1024];
-
int n_alive[10];
int n_alive_surface = 0;
int n_alive_over100 = 0;
int n_alive_total = 0;
int max_lev = -1;
+ for (IDX i = 0; i < 10; i++)
+ n_alive[i] = 0;
- for (IDX i = 0; i < 10; i++) n_alive[i] = 0;
-
- /* Open a new file */
+ FILE *fff;
fff = my_fopen_temp(file_name, 1024);
-
if (!fff)
{
msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
return;
}
- /* Allocate the "who" array */
C_MAKE(who, max_r_idx, MONRACE_IDX);
-
- /* Scan the monsters */
int n = 0;
for (IDX i = 1; i < max_r_idx; i++)
{
monster_race *r_ptr = &r_info[i];
- int lev;
-
if (!r_ptr->name) continue;
-
- /* Require unique monsters */
if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
- /* Only display "known" uniques */
if (!cheat_know && !r_ptr->r_sights) continue;
-
- /* Only print rarity <= 100 uniques */
if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
-
- /* Only "alive" uniques */
if (r_ptr->max_num == 0) continue;
if (r_ptr->level)
{
- lev = (r_ptr->level - 1) / 10;
+ int lev = (r_ptr->level - 1) / 10;
if (lev < 10)
{
n_alive[lev]++;
if (max_lev < lev) max_lev = lev;
}
- else n_alive_over100++;
+ else
+ n_alive_over100++;
}
- else n_alive_surface++;
+ else
+ n_alive_surface++;
- /* Collect "appropriate" monsters */
who[n++] = i;
}
- /* Sort the array by dungeon depth of monsters */
ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
-
if (n_alive_surface)
{
fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
}
- /* Scan the monster races */
for (int k = 0; k < n; k++)
{
monster_race *r_ptr = &r_info[who[k]];
fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
}
- /* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
fd_kill(file_name);
}
*/
static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
{
- SUB_EXP weapon_exp;
-
- GAME_TEXT file_name[1024];
- char tmp[30];
-
- /* Open a new file */
FILE *fff;
+ GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
for (int i = 0; i < 5; i++)
{
for (int num = 0; num < 64; num++)
{
+ SUB_EXP weapon_exp;
+ char tmp[30];
for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
{
object_kind *k_ptr = &k_info[j];
}
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
fd_kill(file_name);
}
*/
static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
{
- SUB_EXP spell_exp;
- int exp_level;
-
FILE *fff;
- const magic_type *s_ptr;
-
GAME_TEXT file_name[1024];
-
- /* Open a new file */
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
if (creature_ptr->realm1 != REALM_NONE)
fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
for (SPELL_IDX i = 0; i < 32; i++)
{
+ const magic_type *s_ptr;
if (!is_magic(creature_ptr->realm1))
{
s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
}
if (s_ptr->slevel >= 99) continue;
- spell_exp = creature_ptr->spell_exp[i];
- exp_level = spell_exp_level(spell_exp);
+ SUB_EXP spell_exp = creature_ptr->spell_exp[i];
+ int exp_level = spell_exp_level(spell_exp);
fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
if (creature_ptr->realm1 == REALM_HISSATSU)
fprintf(fff, "[--]");
fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
for (SPELL_IDX i = 0; i < 32; i++)
{
+ const magic_type *s_ptr;
if (!is_magic(creature_ptr->realm1))
{
s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
if (s_ptr->slevel >= 99) continue;
- spell_exp = creature_ptr->spell_exp[i + 32];
- exp_level = spell_exp_level(spell_exp);
+ SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
+ int exp_level = spell_exp_level(spell_exp);
fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
else fprintf(fff, " ");
}
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
fd_kill(file_name);
}
*/
static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
{
- char file_name[1024];
char skill_name[GINOU_TEMPMAX][20] =
{
_("マーシャルアーツ", "Martial Arts "),
- _("二刀流 ", "Dual Wielding "),
+ _("二刀流 ", "Dual Wielding "),
_("乗馬 ", "Riding "),
_("盾 ", "Shield ")
};
- /* Open a new file */
FILE *fff;
+ char file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
- int skill_exp;
for (int i = 0; i < GINOU_TEMPMAX; i++)
{
- skill_exp = creature_ptr->skill_exp[i];
+ int skill_exp = creature_ptr->skill_exp[i];
fprintf(fff, "%-20s ", skill_name[i]);
if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
else fprintf(fff, " ");
}
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
fd_kill(file_name);
}
/*!
* @brief 現在のペットを表示するコマンドのメインルーチン /
* Display current pets
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
static void do_cmd_knowledge_pets(player_type *creature_ptr)
{
- /* Open a new file */
GAME_TEXT file_name[1024];
FILE *fff;
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
- /* Process the monsters (backwards) */
monster_type *m_ptr;
GAME_TEXT pet_name[MAX_NLEN];
int t_friends = 0;
for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
{
m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
-
- /* Ignore "dead" monsters */
if (!monster_is_valid(m_ptr)) continue;
-
- /* Calculate "upkeep" for pets */
if (!is_pet(m_ptr)) continue;
t_friends++;
- monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
}
fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
fd_kill(file_name);
}
/*!
* @brief 現在のペットを表示するコマンドのメインルーチン /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* Total kill count
* @return なし
- * @note the player ghosts are ignored.
+ * @note the player ghosts are ignored.
*/
-static void do_cmd_knowledge_kill_count(void)
+static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
{
- /* Open a new file */
FILE *fff;
GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
-
if (!fff)
{
msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
return;
}
- /* Allocate the "who" array */
MONRACE_IDX *who;
C_MAKE(who, max_r_idx, MONRACE_IDX);
-
s32b total = 0;
+ for (int kk = 1; kk < max_r_idx; kk++)
{
- /* Monsters slain */
- for (int kk = 1; kk < max_r_idx; kk++)
+ monster_race *r_ptr = &r_info[kk];
+
+ if (r_ptr->flags1 & (RF1_UNIQUE))
{
- monster_race *r_ptr = &r_info[kk];
+ bool dead = (r_ptr->max_num == 0);
- if (r_ptr->flags1 & (RF1_UNIQUE))
+ if (dead)
{
- bool dead = (r_ptr->max_num == 0);
-
- if (dead)
- {
- total++;
- }
+ total++;
}
- else
- {
- MONSTER_NUMBER this_monster = r_ptr->r_pkills;
+ }
+ else
+ {
+ MONSTER_NUMBER this_monster = r_ptr->r_pkills;
- if (this_monster > 0)
- {
- total += this_monster;
- }
+ if (this_monster > 0)
+ {
+ total += this_monster;
}
}
+ }
- if (total < 1)
- fprintf(fff,_("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
- else
+ if (total < 1)
+ fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
+ else
#ifdef JP
- fprintf(fff,"あなたは%ld体の敵を倒している。\n\n", (long int)total);
+ fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
#else
- fprintf(fff,"You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
+ fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
#endif
- }
total = 0;
-
- /* Scan the monsters */
int n = 0;
for (MONRACE_IDX i = 1; i < max_r_idx; i++)
{
monster_race *r_ptr = &r_info[i];
-
- /* Use that monster */
if (r_ptr->name) who[n++] = i;
}
- /* Sort the array by dungeon depth of monsters */
u16b why = 2;
ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
-
- /* Scan the monster races */
for (int k = 0; k < n; k++)
{
monster_race *r_ptr = &r_info[who[k]];
-
if (r_ptr->flags1 & (RF1_UNIQUE))
{
bool dead = (r_ptr->max_num == 0);
-
if (dead)
{
fprintf(fff, " %s\n", (r_name + r_ptr->name));
}
MONSTER_NUMBER this_monster = r_ptr->r_pkills;
-
if (this_monster <= 0) continue;
#ifdef JP
- /* p,tは人と数える by ita */
if (my_strchr("pt", r_ptr->d_char))
fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
else
fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
#else
- if (This < 2)
+ if (this_monster < 2)
{
if (my_strstr(r_name + r_ptr->name, "coins"))
{
char ToPlural[80];
strcpy(ToPlural, (r_name + r_ptr->name));
plural_aux(ToPlural);
- fprintf(fff, " %d %s\n", This, ToPlural);
+ fprintf(fff, " %d %s\n", this_monster, ToPlural);
}
#endif
total += this_monster;
}
- fprintf(fff,"----------------------------------------------\n");
+ fprintf(fff, "----------------------------------------------\n");
#ifdef JP
- fprintf(fff," 合計: %lu 体を倒した。\n", (unsigned long int)total);
+ fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
#else
- fprintf(fff," Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
+ fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
#endif
- /* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
fd_kill(file_name);
}
*/
static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
{
- /* Display lines until done */
for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
{
- /* Get the group index */
int grp = grp_idx[grp_top + i];
-
- /* Choose a color */
TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
-
- /* Erase the entire line */
Term_erase(col, row + i, wid);
-
- /* Display the group label */
c_put_str(attr, group_text[grp], row + i, col);
}
}
-/*
- * Move the cursor in a browser window
+/*
+ * Move the cursor in a browser window
*/
-static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt,
- IDX *list_cur, int list_cnt)
+static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
{
int d;
int col = *column;
IDX grp = *grp_cur;
IDX list = *list_cur;
-
- /* Extract direction */
if (ch == ' ')
- {
- /* Hack -- scroll up full screen */
d = 3;
- }
else if (ch == '-')
- {
- /* Hack -- scroll down full screen */
d = 9;
- }
else
- {
d = get_keymap_dir(ch);
- }
if (!d) return;
- /* Diagonals - hack */
if ((ddx[d] > 0) && ddy[d])
{
int browser_rows;
int wid, hgt;
-
Term_get_size(&wid, &hgt);
-
browser_rows = hgt - 8;
-
- /* Browse group list */
if (!col)
{
int old_grp = grp;
-
- /* Move up or down */
grp += ddy[d] * (browser_rows - 1);
-
- /* Verify */
if (grp >= grp_cnt) grp = grp_cnt - 1;
if (grp < 0) grp = 0;
if (grp != old_grp) list = 0;
}
-
- /* Browse sub-list list */
else
{
- /* Move up or down */
list += ddy[d] * browser_rows;
-
- /* Verify */
if (list >= list_cnt) list = list_cnt - 1;
if (list < 0) list = 0;
}
(*grp_cur) = grp;
(*list_cur) = list;
-
return;
}
if (col > 1) col = 1;
(*column) = col;
-
return;
}
- /* Browse group list */
if (!col)
{
int old_grp = grp;
-
- /* Move up or down */
grp += (IDX)ddy[d];
-
- /* Verify */
if (grp >= grp_cnt) grp = grp_cnt - 1;
if (grp < 0) grp = 0;
if (grp != old_grp) list = 0;
}
-
- /* Browse sub-list list */
else
{
- /* Move up or down */
list += (IDX)ddy[d];
-
- /* Verify */
if (list >= list_cnt) list = list_cnt - 1;
if (list < 0) list = 0;
}
*/
static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
{
- int i, j;
-
- /* Clear the display lines */
- for (i = 0; i < height; i++)
+ for (int i = 0; i < height; i++)
{
Term_erase(col, row + i, width);
}
- /* Bigtile mode uses double width */
if (use_bigtile) width /= 2;
- /* Display lines until done */
- for (i = 0; i < height; i++)
+ for (int i = 0; i < height; i++)
{
- /* Display columns until done */
- for (j = 0; j < width; j++)
+ for (int j = 0; j < width; j++)
{
TERM_LEN x = col + j;
TERM_LEN y = row + i;
-
- /* Bigtile mode uses double width */
if (use_bigtile) x += j;
TERM_COLOR ia = attr_top + i;
SYMBOL_CODE ic = char_left + j;
-
- /* Ignore illegal characters */
if (ia > 0x7f || ic > 0xff || ic < ' ' ||
- (!use_graphics && ic > 0x7f))
+ (!use_graphics && ic > 0x7f))
continue;
TERM_COLOR a = ia;
SYMBOL_CODE c = ic;
-
- /* Force correct code for both ASCII character and tile */
if (c & 0x80) a |= 0x80;
- /* Display symbol */
Term_queue_bigchar(x, y, a, c, 0, 0);
}
}
TERM_LEN x = col + j;
TERM_LEN y = row + i;
-
- /* Bigtile mode uses double width */
if (use_bigtile) x += j;
- /* Place the cursor */
Term_gotoxy(x, y);
}
/*
- * Clipboard variables for copy&paste in visual mode
- */
-static TERM_COLOR attr_idx = 0;
-static SYMBOL_CODE char_idx = 0;
-
-/* Hack -- for feature lighting */
-static TERM_COLOR attr_idx_feat[F_LIT_MAX];
-static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
-
-/*
* Do visual mode command -- Change symbols
*/
static bool visual_mode_command(char ch, bool *visual_list_ptr,
- int height, int width,
- TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
- TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
+ int height, int width,
+ TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
+ TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
{
static TERM_COLOR attr_old = 0;
static SYMBOL_CODE char_old = 0;
case ESCAPE:
if (*visual_list_ptr)
{
- /* Cancel change */
*cur_attr_ptr = attr_old;
*cur_char_ptr = char_old;
*visual_list_ptr = FALSE;
return TRUE;
}
+
break;
case '\n':
case '\r':
if (*visual_list_ptr)
{
- /* Accept change */
*visual_list_ptr = FALSE;
*need_redraw = TRUE;
return TRUE;
}
+
break;
case 'V':
return TRUE;
}
+
break;
case 'C':
case 'c':
+ {
+ attr_idx = *cur_attr_ptr;
+ char_idx = *cur_char_ptr;
+ for (int i = 0; i < F_LIT_MAX; i++)
{
- int i;
-
- /* Set the visual */
- attr_idx = *cur_attr_ptr;
- char_idx = *cur_char_ptr;
-
- /* Hack -- for feature lighting */
- for (i = 0; i < F_LIT_MAX; i++)
- {
- attr_idx_feat[i] = 0;
- char_idx_feat[i] = 0;
- }
+ attr_idx_feat[i] = 0;
+ char_idx_feat[i] = 0;
}
- return TRUE;
+ }
+
+ return TRUE;
case 'P':
case 'p':
- if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow TERM_DARK text */
+ if (attr_idx || (!(char_idx & 0x80) && char_idx))
{
- /* Set the char */
*cur_attr_ptr = attr_idx;
*attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
if (!*visual_list_ptr) *need_redraw = TRUE;
if (use_bigtile) eff_width = width / 2;
else eff_width = width;
- /* Restrict direction */
if ((a == 0) && (ddy[d] < 0)) d = 0;
if ((c == 0) && (ddx[d] < 0)) d = 0;
if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
a += (TERM_COLOR)ddy[d];
c += (SYMBOL_CODE)ddx[d];
-
- /* Force correct code for both ASCII character and tile */
if (c & 0x80) a |= 0x80;
- /* Set the visual */
*cur_attr_ptr = a;
*cur_char_ptr = c;
-
-
- /* Move the frame */
if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
return TRUE;
}
+
break;
}
- /* Visual mode command is not used */
return FALSE;
}
/*
* Display the monsters in a group.
*/
-static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
- int mon_cur, int mon_top, bool visual_only)
+static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
{
int i;
-
- /* Display lines until done */
for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
{
TERM_COLOR attr;
-
- /* Get the race index */
- MONRACE_IDX r_idx = mon_idx[mon_top + i] ;
-
- /* Access the race */
+ MONRACE_IDX r_idx = mon_idx[mon_top + i];
monster_race *r_ptr = &r_info[r_idx];
-
- /* Choose a color */
attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
-
- /* Display the name */
c_prt(attr, (r_name + r_ptr->name), row + i, col);
-
- /* Hack -- visual_list mode */
if (per_page == 1)
{
c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
c_prt(attr, format("%d", r_idx), row + i, 62);
}
- /* Erase chars before overwritten by the race letter */
Term_erase(69, row + i, 255);
-
- /* Display symbol */
Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
-
if (!visual_only)
{
- /* Display kills */
- if (!(r_ptr->flags1 & RF1_UNIQUE))
+ if (!(r_ptr->flags1 & RF1_UNIQUE))
put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
- else
- c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
- (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
+ else
+ c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
+ (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
}
}
- /* Clear remaining lines */
for (; i < per_page; i++)
{
Term_erase(col, row + i, 255);
/*
+ * todo 引数の詳細について加筆求む
* Display known monsters.
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param need_redraw 画面の再描画が必要な時TRUE
+ * @param visual_only ???
+ * @param direct_r_idx モンスターID
+ * @return なし
*/
static void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
{
TERM_LEN wid, hgt;
Term_get_size(&wid, &hgt);
-
- /* Allocate the "mon_idx" array */
IDX *mon_idx;
C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
if (direct_r_idx < 0)
{
mode = visual_only ? 0x03 : 0x01;
-
- /* Check every group */
int len;
for (IDX i = 0; monster_group_text[i] != NULL; i++)
{
- /* Measure the label */
len = strlen(monster_group_text[i]);
-
- /* Save the maximum length */
if (len > max) max = len;
- /* See if any monsters are known */
- if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
+ if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
{
- /* Build a list of groups with known monsters */
grp_idx[grp_cnt++] = i;
}
}
{
mon_idx[0] = direct_r_idx;
mon_cnt = 1;
-
- /* Terminate the list */
mon_idx[1] = -1;
(void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
&attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
}
- /* Terminate the list */
grp_idx[grp_cnt] = -1;
-
mode = visual_only ? 0x02 : 0x00;
IDX old_grp_cur = -1;
IDX grp_cur = 0;
bool redraw = TRUE;
while (!flag)
{
- char ch;
- monster_race *r_ptr;
-
if (redraw)
{
clear_from(0);
if (direct_r_idx < 0)
{
- /* Scroll group list */
if (grp_cur < grp_top) grp_top = grp_cur;
if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
- /* Display a list of monster groups */
display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
-
if (old_grp_cur != grp_cur)
{
old_grp_cur = grp_cur;
-
- /* Get a list of monsters in the current group */
mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
}
- /* Scroll monster list */
while (mon_cur < mon_top)
- mon_top = MAX(0, mon_top - browser_rows/2);
+ mon_top = MAX(0, mon_top - browser_rows / 2);
while (mon_cur >= mon_top + browser_rows)
- mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
+ mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
}
if (!visual_list)
{
- /* Display a list of monsters in the current group */
display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
}
else
{
mon_top = mon_cur;
-
- /* Display a monster name */
display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
-
- /* Display visual list below first monster */
- display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
+ display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
}
- /* Prompt */
prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
(!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
(attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
- /* Get the current monster */
+ monster_race *r_ptr;
r_ptr = &r_info[mon_idx[mon_cur]];
if (!visual_only)
{
- /* Mega Hack -- track this monster race */
- if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
- handle_stuff();
+ if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
+ handle_stuff(creature_ptr);
}
if (visual_list)
Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
}
- ch = inkey();
-
- /* Do visual mode command if needed */
- if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
+ char ch = inkey();
+ if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
{
if (direct_r_idx >= 0)
{
break;
}
}
+
continue;
}
switch (ch)
{
- case ESCAPE:
- {
- flag = TRUE;
- break;
- }
+ case ESCAPE:
+ {
+ flag = TRUE;
+ break;
+ }
- case 'R':
- case 'r':
+ case 'R':
+ case 'r':
+ {
+ if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
{
- /* Recall on screen */
- if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
- {
- screen_roff(mon_idx[mon_cur], 0);
+ screen_roff(creature_ptr, mon_idx[mon_cur], 0);
- (void)inkey();
+ (void)inkey();
- redraw = TRUE;
- }
- break;
+ redraw = TRUE;
}
- default:
- {
- /* Move the cursor */
- browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
+ break;
+ }
- break;
- }
+ default:
+ {
+ browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
+
+ break;
+ }
}
}
- /* Free the "mon_idx" array */
C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
}
int object_cur, int object_top, bool visual_only)
{
int i;
-
- /* Display lines until done */
for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
{
GAME_TEXT o_name[MAX_NLEN];
TERM_COLOR a;
SYMBOL_CODE c;
object_kind *flavor_k_ptr;
-
- /* Get the object index */
KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
-
- /* Access the object */
object_kind *k_ptr = &k_info[k_idx];
-
- /* Choose a color */
TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
-
-
if (!visual_only && k_ptr->flavor)
{
- /* Appearance of this object is shuffled */
flavor_k_ptr = &k_info[k_ptr->flavor];
}
else
{
- /* Appearance of this object is very normal */
flavor_k_ptr = k_ptr;
}
attr = ((i + object_top == object_cur) ? cursor : attr);
-
if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
{
- /* Tidy name */
strip_name(o_name, k_idx);
}
else
{
- /* Flavor name */
strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
}
- /* Display the name */
c_prt(attr, o_name, row + i, col);
-
- /* Hack -- visual_list mode */
if (per_page == 1)
{
c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
a = flavor_k_ptr->x_attr;
c = flavor_k_ptr->x_char;
- /* Display symbol */
Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
}
- /* Clear remaining lines */
for (; i < per_page; i++)
{
Term_erase(col, row + i, 255);
}
}
+
/*
* Describe fake object
*/
-static void desc_obj_fake(KIND_OBJECT_IDX k_idx)
+static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
{
object_type *o_ptr;
object_type object_type_body;
object_wipe(o_ptr);
object_prep(o_ptr, k_idx);
- /* It's fully know */
o_ptr->ident |= IDENT_KNOWN;
+ handle_stuff(creature_ptr);
- /* Track the object */
- /* object_actual_track(o_ptr); */
-
- /* Hack - mark as fake */
- /* term_obj_real = FALSE; */
- handle_stuff();
-
- if (screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
+ if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
msg_print(NULL);
/*
* Display known objects
*/
-static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx)
+static void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
{
IDX object_old, object_top;
IDX grp_idx[100];
Term_get_size(&wid, &hgt);
int browser_rows = hgt - 8;
-
- /* Allocate the "object_idx" array */
C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
int len;
if (direct_k_idx < 0)
{
mode = visual_only ? 0x03 : 0x01;
-
- /* Check every group */
for (IDX i = 0; object_group_text[i] != NULL; i++)
{
- /* Measure the label */
len = strlen(object_group_text[i]);
-
- /* Save the maximum length */
if (len > max) max = len;
- /* See if any monsters are known */
if (collect_objects(i, object_idx, mode))
{
- /* Build a list of groups with known monsters */
grp_idx[grp_cnt++] = i;
}
}
if (!visual_only && k_ptr->flavor)
{
- /* Appearance of this object is shuffled */
flavor_k_ptr = &k_info[k_ptr->flavor];
}
else
{
- /* Appearance of this object is very normal */
flavor_k_ptr = k_ptr;
}
object_idx[0] = direct_k_idx;
object_old = direct_k_idx;
object_cnt = 1;
-
- /* Terminate the list */
object_idx[1] = -1;
-
(void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
&attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
}
- /* Terminate the list */
grp_idx[grp_cnt] = -1;
-
mode = visual_only ? 0x02 : 0x00;
IDX old_grp_cur = -1;
IDX grp_cur = 0;
if (direct_k_idx < 0)
{
- /* Scroll group list */
if (grp_cur < grp_top) grp_top = grp_cur;
if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
- /* Display a list of object groups */
display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
-
if (old_grp_cur != grp_cur)
{
old_grp_cur = grp_cur;
-
- /* Get a list of objects in the current group */
object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
}
- /* Scroll object list */
while (object_cur < object_top)
- object_top = MAX(0, object_top - browser_rows/2);
+ object_top = MAX(0, object_top - browser_rows / 2);
while (object_cur >= object_top + browser_rows)
- object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
+ object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
}
if (!visual_list)
{
- /* Display a list of objects in the current group */
display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
}
else
{
object_top = object_cur;
-
- /* Display a list of objects in the current group */
display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
-
- /* Display visual list below first object */
- display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
+ display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
}
- /* Get the current object */
k_ptr = &k_info[object_idx[object_cur]];
if (!visual_only && k_ptr->flavor)
{
- /* Appearance of this object is shuffled */
flavor_k_ptr = &k_info[k_ptr->flavor];
}
else
{
- /* Appearance of this object is very normal */
flavor_k_ptr = k_ptr;
}
- /* Prompt */
#ifdef JP
prt(format("<方向>%s%s%s, ESC",
(!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
if (!visual_only)
{
- /* Mega Hack -- track this object */
- if (object_cnt) object_kind_track(object_idx[object_cur]);
+ if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
- /* The "current" object changed */
if (object_old != object_idx[object_cur])
{
- handle_stuff();
-
- /* Remember the "current" object */
+ handle_stuff(creature_ptr);
object_old = object_idx[object_cur];
}
}
}
char ch = inkey();
-
- /* Do visual mode command if needed */
- if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
+ if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
{
if (direct_k_idx >= 0)
{
switch (ch)
{
- case ESCAPE:
- {
- flag = TRUE;
- break;
- }
+ case ESCAPE:
+ {
+ flag = TRUE;
+ break;
+ }
- case 'R':
- case 'r':
+ case 'R':
+ case 'r':
+ {
+ if (!visual_list && !visual_only && (grp_cnt > 0))
{
- /* Recall on screen */
- if (!visual_list && !visual_only && (grp_cnt > 0))
- {
- desc_obj_fake(object_idx[object_cur]);
- redraw = TRUE;
- }
- break;
+ desc_obj_fake(creature_ptr, object_idx[object_cur]);
+ redraw = TRUE;
}
- default:
- {
- /* Move the cursor */
- browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
- break;
- }
+ break;
+ }
+
+ default:
+ {
+ browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
+ break;
+ }
}
}
- /* Free the "object_idx" array */
C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
}
static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
{
- int lit_col[F_LIT_MAX], i, j;
+ int lit_col[F_LIT_MAX], i;
int f_idx_col = use_bigtile ? 62 : 64;
- /* Correct columns 1 and 4 */
lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
- /* Display lines until done */
for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
{
TERM_COLOR attr;
FEAT_IDX f_idx = feat_idx[feat_top + i];
feature_type *f_ptr = &f_info[f_idx];
int row_i = row + i;
-
- /* Choose a color */
attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
-
- /* Display the name */
c_prt(attr, f_name + f_ptr->name, row_i, col);
-
- /* Hack -- visual_list mode */
if (per_page == 1)
{
- /* Display lighting level */
c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
-
c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
}
if (current_world_ptr->wizard || visual_only)
c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
}
- /* Display symbol */
Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
-
Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
- for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
+ for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
{
Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
}
- Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
- /* Mega-hack -- Use non-standard colour */
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+ Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
+ for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
{
Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
}
}
- /* Clear remaining lines */
for (; i < per_page; i++)
{
Term_erase(col, row + i, 255);
TERM_LEN wid, hgt;
Term_get_size(&wid, &hgt);
- /* Allocate the "feat_idx" array */
FEAT_IDX *feat_idx;
C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
TERM_LEN browser_rows = hgt - 8;
if (direct_f_idx < 0)
{
- /* Check every group */
for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
{
- /* Measure the label */
len = strlen(feature_group_text[i]);
-
- /* Save the maximum length */
if (len > max) max = len;
- /* See if any features are known */
- if (collect_features(i, feat_idx, 0x01))
+ if (collect_features(feat_idx, 0x01))
{
- /* Build a list of groups with known features */
grp_idx[grp_cnt++] = i;
}
}
feat_idx[0] = direct_f_idx;
feat_cnt = 1;
-
- /* Terminate the list */
feat_idx[1] = -1;
(void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
}
}
- /* Terminate the list */
grp_idx[grp_cnt] = -1;
FEAT_IDX old_grp_cur = -1;
if (direct_f_idx < 0)
{
- /* Scroll group list */
if (grp_cur < grp_top) grp_top = grp_cur;
if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
- /* Display a list of feature groups */
display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
-
if (old_grp_cur != grp_cur)
{
old_grp_cur = grp_cur;
-
- /* Get a list of features in the current group */
- feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
+ feat_cnt = collect_features(feat_idx, 0x00);
}
- /* Scroll feature list */
while (feat_cur < feat_top)
- feat_top = MAX(0, feat_top - browser_rows/2);
+ feat_top = MAX(0, feat_top - browser_rows / 2);
while (feat_cur >= feat_top + browser_rows)
- feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
+ feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
}
if (!visual_list)
{
- /* Display a list of features in the current group */
display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
}
else
{
feat_top = feat_cur;
-
- /* Display a list of features in the current group */
display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
-
- /* Display visual list below first object */
- display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
+ display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
}
- /* Prompt */
prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
(attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
- /* Get the current feature */
f_ptr = &f_info[feat_idx[feat_cur]];
cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
cur_char_ptr = &f_ptr->x_char[*lighting_level];
}
ch = inkey();
-
if (visual_list && ((ch == 'A') || (ch == 'a')))
{
int prev_lighting_level = *lighting_level;
continue;
}
-
else if ((ch == 'D') || (ch == 'd'))
{
TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
if (visual_list)
{
if (prev_x_attr != f_ptr->x_attr[*lighting_level])
- attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
+ attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
if (prev_x_char != f_ptr->x_char[*lighting_level])
char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
continue;
}
-
- /* Do visual mode command if needed */
- else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
+ else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
{
switch (ch)
{
- /* Restore previous visual settings */
case ESCAPE:
for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
{
}
/* Fall through */
-
case '\n':
case '\r':
if (direct_f_idx >= 0) flag = TRUE;
else *lighting_level = F_LIT_STANDARD;
break;
-
- /* Preserve current visual settings */
case 'V':
case 'v':
for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
case 'p':
if (!visual_list)
{
- /* Allow TERM_DARK text */
for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
{
if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
switch (ch)
{
- case ESCAPE:
- {
- flag = TRUE;
- break;
- }
+ case ESCAPE:
+ {
+ flag = TRUE;
+ break;
+ }
- default:
- {
- /* Move the cursor */
- browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
- break;
- }
+ default:
+ {
+ browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
+ break;
+ }
}
}
- /* Free the "feat_idx" array */
C_KILL(feat_idx, max_f_idx, FEAT_IDX);
}
/*
* List wanted monsters
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
-static void do_cmd_knowledge_kubi(player_type *creature_ptr)
+static void do_cmd_knowledge_bounty(player_type *creature_ptr)
{
- /* Open a new file */
FILE *fff;
GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
-
- if (fff)
- {
- bool listed = FALSE;
- fprintf(fff, _("今日のターゲット : %s\n", "Today target : %s\n"),
- (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
- fprintf(fff, "\n");
- fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
- fprintf(fff, "----------------------------------------------\n");
+ fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
+ (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
+ fprintf(fff, "\n");
+ fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
+ fprintf(fff, "----------------------------------------------\n");
- for (int i = 0; i < MAX_KUBI; i++)
+ bool listed = FALSE;
+ for (int i = 0; i < MAX_BOUNTY; i++)
+ {
+ if (current_world_ptr->bounty_r_idx[i] <= 10000)
{
- if (current_world_ptr->bounty_r_idx[i] <= 10000)
- {
- fprintf(fff,"%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
- listed = TRUE;
- }
+ fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
+ listed = TRUE;
}
+ }
- if (!listed)
- {
- fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
- }
+ if (!listed)
+ {
+ fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
}
-
+
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
fd_kill(file_name);
}
*/
static void do_cmd_knowledge_virtues(player_type *creature_ptr)
{
- /* Open a new file */
FILE *fff;
GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
- }
-
- if (fff)
- {
- fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment(creature_ptr));
- dump_virtues(creature_ptr, fff);
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
-
+
+ fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
+ dump_virtues(creature_ptr, fff);
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
fd_kill(file_name);
}
/*
* Dungeon
*/
-static void do_cmd_knowledge_dungeon(void)
+static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
{
- /* Open a new file */
FILE *fff;
GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
-
- if (fff)
+
+ for (int i = 1; i < current_world_ptr->max_d_idx; i++)
{
- for (int i = 1; i < current_world_ptr->max_d_idx; i++)
- {
- bool seiha = FALSE;
+ bool seiha = FALSE;
- if (!d_info[i].maxdepth) continue;
- if (!max_dlv[i]) continue;
- if (d_info[i].final_guardian)
- {
- if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
- }
- else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
-
- fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
+ if (!d_info[i].maxdepth) continue;
+ if (!max_dlv[i]) continue;
+ if (d_info[i].final_guardian)
+ {
+ if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
}
+ else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
+
+ fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
}
-
+
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
fd_kill(file_name);
}
+
/*
* List virtues & status
*
*/
static void do_cmd_knowledge_stat(player_type *creature_ptr)
{
- /* Open a new file */
FILE *fff;
GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
-
+
int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
(2 * creature_ptr->hitdie +
((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
dump_yourself(creature_ptr, fff);
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
fd_kill(file_name);
}
/*
* todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
* Print all active quests
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
{
for (QUEST_IDX i = 1; i < max_q_idx; i++)
{
- bool is_no_print = quest[i].status != QUEST_STATUS_TAKEN;
- is_no_print &= (quest[i].status != QUEST_STATUS_STAGE_COMPLETED) || (quest[i].type != QUEST_TYPE_TOWER);
- is_no_print &= quest[i].status == QUEST_STATUS_COMPLETED;
- if (is_no_print)
+ bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
+ is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
+ is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
+ if (!is_print)
continue;
- /* Set the quest number temporary */
QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
+ for (int j = 0; j < 10; j++)
+ quest_text[j][0] = '\0';
- /* Clear the text */
- for (int j = 0; j < 10; j++) quest_text[j][0] = '\0';
quest_text_line = 0;
-
creature_ptr->current_floor_ptr->inside_quest = i;
-
- /* Get the quest text */
init_flags = INIT_SHOW_TEXT;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-
- /* Reset the old quest number */
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
creature_ptr->current_floor_ptr->inside_quest = old_quest;
-
- /* No info from "silent" quests */
if (quest[i].flags & QUEST_FLAG_SILENT) continue;
total++;
-
if (quest[i].type != QUEST_TYPE_RANDOM)
{
char note[80] = "\0";
object_prep(q_ptr, k_idx);
q_ptr->name1 = quest[i].k_idx;
q_ptr->ident = IDENT_STORE;
- object_desc(name, q_ptr, OD_NAME_ONLY);
+ object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
}
- sprintf(note, _("\n - %sを見つけ出す。", "\n - Find out %s."), name);
+ sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
break;
case QUEST_TYPE_FIND_EXIT:
- sprintf(note, _(" - 出口に到達する。", " - Reach to Exit."));
+ sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
break;
case QUEST_TYPE_KILL_NUMBER:
}
}
- /* Print the quest info */
sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
quest[i].name, (int)quest[i].level, note);
-
fputs(tmp_str, fff);
-
if (quest[i].status == QUEST_STATUS_COMPLETED)
{
sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
continue;
}
-
- /* QUEST_TYPE_RANDOM */
+
if (quest[i].level >= rand_level)
continue;
- /* New random */
rand_level = quest[i].level;
-
if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
- /* Print the quest info */
r_ptr = &r_info[quest[i].r_idx];
strcpy(name, r_name + r_ptr->name);
-
if (quest[i].max_num <= 1)
{
sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
#endif
}
- /* Print the current random quest */
if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
}
-static bool do_cmd_knowledge_quests_aux(FILE *fff, floor_type *floor_ptr, IDX q_idx)
+static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
{
char tmp_str[120];
char playtime_str[16];
quest_type* const q_ptr = &quest[q_idx];
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (is_fixed_quest_idx(q_idx))
{
- /* Set the quest number temporary */
IDX old_quest = floor_ptr->inside_quest;
-
floor_ptr->inside_quest = q_idx;
-
- /* Get the quest */
init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-
- /* Reset the old quest number */
+ process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
floor_ptr->inside_quest = old_quest;
-
- /* No info from "silent" quests */
if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
}
strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
- q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
+ q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
- if (is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
+ if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
{
- /* Print the quest info */
sprintf(tmp_str,
_(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
" %-35s (Danger level: %3d) - level %2d - %s\n"),
return TRUE;
}
- /* Print the quest info */
if (q_ptr->complev == 0)
{
sprintf(tmp_str,
" %-35s (Dungeon level: %3d) - Unearned - %s\n"),
r_name + r_info[q_ptr->r_idx].name,
(int)q_ptr->level, playtime_str);
- }
- else
- {
- sprintf(tmp_str,
- _(" %-35s (%3d階) - レベル%2d - %s\n",
- " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
- r_name + r_info[q_ptr->r_idx].name,
- (int)q_ptr->level,
- q_ptr->complev,
- playtime_str);
+ fputs(tmp_str, fff);
+ return TRUE;
}
+ sprintf(tmp_str,
+ _(" %-35s (%3d階) - レベル%2d - %s\n",
+ " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
+ r_name + r_info[q_ptr->r_idx].name,
+ (int)q_ptr->level,
+ q_ptr->complev,
+ playtime_str);
fputs(tmp_str, fff);
return TRUE;
}
/*
* Print all finished quests
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param fff セーブファイル (展開済?)
+ * @param quest_num[] 受注したことのあるクエスト群
+ * @return なし
*/
void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
{
QUEST_IDX q_idx = quest_num[i];
quest_type* const q_ptr = &quest[q_idx];
- if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(fff, creature_ptr->current_floor_ptr, q_idx))
+ if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
{
++total;
}
/*
* Print all failed quests
- */
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param fff セーブファイル (展開済?)
+ * @param quest_num[] 受注したことのあるクエスト群
+ * @return なし
+*/
void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
{
fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
quest_type* const q_ptr = &quest[q_idx];
if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
- do_cmd_knowledge_quests_aux(fff, creature_ptr->current_floor_ptr, q_idx))
+ do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
{
++total;
}
QUEST_IDX total = 0;
for (QUEST_IDX i = 1; i < max_q_idx; i++)
{
- /* No info from "silent" quests */
if (quest[i].flags & QUEST_FLAG_SILENT) continue;
if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
{
total++;
-
- /* Print the quest info */
sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
- quest[i].name, (int)quest[i].level, r_name+r_info[quest[i].r_idx].name);
+ quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
fputs(tmp_str, fff);
}
}
/*
* Print quest status of all active quests
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
static void do_cmd_knowledge_quests(player_type *creature_ptr)
{
- /* Open a new file */
FILE *fff;
GAME_TEXT file_name[1024];
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
- /* Allocate Memory */
IDX *quest_num;
C_MAKE(quest_num, max_q_idx, QUEST_IDX);
- /* Sort by compete level */
- for (IDX i = 1; i < max_q_idx; i++) quest_num[i] = i;
+ for (IDX i = 1; i < max_q_idx; i++)
+ quest_num[i] = i;
+
int dummy;
ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
- /* Dump Quest Information */
do_cmd_knowledge_quests_current(creature_ptr, fff);
fputc('\n', fff);
do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
}
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
fd_kill(file_name);
-
- /* Free Memory */
C_KILL(quest_num, max_q_idx, QUEST_IDX);
}
/*
* List my home
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
-static void do_cmd_knowledge_home(void)
+static void do_cmd_knowledge_home(player_type *player_ptr)
{
- process_dungeon_file("w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
+ process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
/* Open a new file */
FILE *fff;
return;
}
- /* Print all homes in the different towns */
store_type *st_ptr;
st_ptr = &town_info[1].store[STORE_HOME];
- /* Home -- if anything there */
if (st_ptr->stock_num)
{
#ifdef JP
TERM_LEN x = 1;
#endif
- /* Header with name of the town */
fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
-
- /* Dump all available items */
concptr paren = ")";
GAME_TEXT o_name[MAX_NLEN];
for (int i = 0; i < st_ptr->stock_num; i++)
{
#ifdef JP
if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
+ object_desc(player_ptr, o_name, &st_ptr->stock[i], 0);
if (strlen(o_name) <= 80 - 3)
{
fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
fprintf(fff, " %.77s\n", o_name + n);
}
#else
- object_desc(o_name, &st_ptr->stock[i], 0);
+ object_desc(player_ptr, o_name, &st_ptr->stock[i], 0);
fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
#endif
}
- /* Add an empty line */
fprintf(fff, "\n\n");
}
my_fclose(fff);
-
- /* Display the file contents */
- show_file(TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
+ (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
fd_kill(file_name);
}
/*
* Check the status of "autopick"
*/
-static void do_cmd_knowledge_autopick(void)
+static void do_cmd_knowledge_autopick(player_type *creature_ptr)
{
/* Open a new file */
FILE *fff;
fff = my_fopen_temp(file_name, 1024);
if (!fff)
{
- msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
- msg_print(NULL);
- return;
+ msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
+ msg_print(NULL);
+ return;
}
if (!max_autopick)
{
- fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
+ fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
}
else
{
fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
- " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
+ " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
}
for (int k = 0; k < max_autopick; k++)
my_fclose(fff);
- /* Display the file contents */
- show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
+ (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
fd_kill(file_name);
}
{
int i, p = 0;
bool need_redraw = FALSE;
-
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
screen_save();
-
- /* Interact until done */
while (TRUE)
{
Term_clear();
-
- /* Ask for a choice */
- prt(format(_("%d/2 ページ", "page %d/2"), (p+1)), 2, 65);
+ prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
- /* Give some choices */
#ifdef JP
if (p == 0)
{
prt("(i) Display auto pick/destroy", 14, 5);
}
#endif
- /* Prompt */
prt(_("-続く-", "-more-"), 17, 8);
prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
- /*prt("-) 前ページ", 21, 60);*/
prt(_("コマンド:", "Command: "), 20, 0);
i = inkey();
do_cmd_knowledge_artifacts(creature_ptr);
break;
case '2': /* Objects */
- do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
+ do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
break;
case '3': /* Uniques */
- do_cmd_knowledge_uniques();
+ do_cmd_knowledge_uniques(creature_ptr);
break;
case '4': /* Monsters */
do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
break;
case '5': /* Kill count */
- do_cmd_knowledge_kill_count();
+ do_cmd_knowledge_kill_count(creature_ptr);
break;
case '6': /* wanted */
- if (!vanilla_town) do_cmd_knowledge_kubi(creature_ptr);
+ if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
break;
case '7': /* Pets */
do_cmd_knowledge_pets(creature_ptr);
break;
case '8': /* Home */
- do_cmd_knowledge_home();
+ do_cmd_knowledge_home(creature_ptr);
break;
case '9': /* Resist list */
do_cmd_knowledge_inven(creature_ptr);
break;
case '0': /* Feature list */
- {
- IDX lighting_level = F_LIT_STANDARD;
- do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
- }
- break;
+ {
+ IDX lighting_level = F_LIT_STANDARD;
+ do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
+ }
+ break;
/* Next page */
case 'a': /* Max stat */
do_cmd_knowledge_stat(creature_ptr);
do_cmd_knowledge_virtues(creature_ptr);
break;
case 'g': /* Dungeon */
- do_cmd_knowledge_dungeon();
+ do_cmd_knowledge_dungeon(creature_ptr);
break;
case 'h': /* Quests */
do_cmd_knowledge_quests(creature_ptr);
break;
case 'i': /* Autopick */
- do_cmd_knowledge_autopick();
+ do_cmd_knowledge_autopick(creature_ptr);
break;
default: /* Unknown option */
bell();
/*
* Check on the status of an active quest
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
void do_cmd_checkquest(player_type *creature_ptr)
{
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
screen_save();
-
- /* Quest info */
do_cmd_knowledge_quests(creature_ptr);
screen_load();
}
/*
* Display the time and date
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
*/
void do_cmd_time(player_type *creature_ptr)
{
int day, hour, min;
- extract_day_hour_min(&day, &hour, &min);
-
- int full = hour * 100 + min;
- int start = 9999;
- int end = -9999;
- int num = 0;
+ extract_day_hour_min(creature_ptr, &day, &hour, &min);
char desc[1024];
strcpy(desc, _("変な時刻だ。", "It is a strange time."));
else strcpy(day_buf, "*****");
msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
- day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
+ day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
- /* Find the path */
char buf[1024];
if (!randint0(10) || creature_ptr->image)
{
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
}
- /* Open this file */
FILE *fff;
fff = my_fopen(buf, "rt");
if (!fff) return;
- /* Find this time */
+ int full = hour * 100 + min;
+ int start = 9999;
+ int end = -9999;
+ int num = 0;
while (!my_fgets(fff, buf, sizeof(buf)))
{
- /* Ignore comments */
if (!buf[0] || (buf[0] == '#')) continue;
-
- /* Ignore invalid lines */
if (buf[1] != ':') continue;
- /* Process 'Start' */
if (buf[0] == 'S')
{
- /* Extract the starting time */
start = atoi(buf + 2);
-
- /* Assume valid for an hour */
end = start + 59;
continue;
}
- /* Process 'End' */
if (buf[0] == 'E')
{
- /* Extract the ending time */
end = atoi(buf + 2);
continue;
}
- /* Ignore incorrect range */
if ((start > full) || (full > end)) continue;
- /* Process 'Description' */
if (buf[0] == 'D')
{
num++;
-
- /* Apply the randomizer */
if (!randint0(num)) strcpy(desc, buf + 2);
+
continue;
}
}