extern void do_cmd_target(player_type *creature_ptr);
extern void do_cmd_look(player_type *creature_ptr);
extern void do_cmd_locate(player_type *creature_ptr);
-extern void do_cmd_query_symbol(void);
+extern void do_cmd_query_symbol(player_type *creature_ptr);
extern void do_cmd_use(player_type *creature_ptr);