-#include "angband.h"
-#include "core.h"
+#include "system/angband.h"
+#include "core/stuff-handler.h"
#include "util.h"
-#include "cmd-dump.h"
-#include "floor.h"
-#include "grid.h"
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
+#include "floor/floor.h"
+#include "grid/grid.h"
#include "melee.h"
#include "sort.h"
-#include "player-move.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-skill.h"
-#include "player-class.h"
-#include "player-damage.h"
-#include "object-hook.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "player/player-move.h"
+#include "player/player-status.h"
+#include "player/player-effects.h"
+#include "player/player-skill.h"
+#include "player/player-class.h"
+#include "player/player-damage.h"
+#include "object/object-hook.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "cmd-pet.h"
#include "cmd-basic.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "targeting.h"
-#include "world.h"
+#include "world/world.h"
+#include "effect/spells-effect-util.h"
int total_friends = 0;
return p_can_enter;
}
-
-/*!
-* @brief ペットの維持コスト計算
-* @return 維持コスト(%)
-*/
-PERCENTAGE calculate_upkeep(player_type *creature_ptr)
-{
- MONSTER_IDX m_idx;
- bool have_a_unique = FALSE;
- DEPTH total_friend_levels = 0;
-
- total_friends = 0;
-
- for (m_idx = creature_ptr->current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
- {
- monster_type *m_ptr;
- monster_race *r_ptr;
-
- m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
- if (!monster_is_valid(m_ptr)) continue;
- r_ptr = &r_info[m_ptr->r_idx];
-
- if (is_pet(m_ptr))
- {
- total_friends++;
- if (r_ptr->flags1 & RF1_UNIQUE)
- {
- if (creature_ptr->pclass == CLASS_CAVALRY)
- {
- if (creature_ptr->riding == m_idx)
- total_friend_levels += (r_ptr->level + 5) * 2;
- else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
- total_friend_levels += (r_ptr->level + 5) * 7 / 2;
- else
- total_friend_levels += (r_ptr->level + 5) * 10;
- have_a_unique = TRUE;
- }
- else
- total_friend_levels += (r_ptr->level + 5) * 10;
- }
- else
- total_friend_levels += r_ptr->level;
-
- }
- }
-
- if (total_friends)
- {
- int upkeep_factor;
- upkeep_factor = (total_friend_levels - (creature_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
- if (upkeep_factor < 0) upkeep_factor = 0;
- if (upkeep_factor > 1000) upkeep_factor = 1000;
- return upkeep_factor;
- }
- else
- return 0;
-}
-
/*!
* @brief ペットを開放するコマンドのメインルーチン
* @return なし
delete_this = FALSE;
kakunin = ((pet_ctr == creature_ptr->riding) || (m_ptr->nickname));
- monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
+ monster_desc(creature_ptr, friend_name, m_ptr, MD_ASSUME_VISIBLE);
if (!all_pets)
{
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
}
creature_ptr->update |= (PU_BONUS);
creature_ptr->window |= (PW_MESSAGE);
- delete_monster_idx(pet_ctr);
+ delete_monster_idx(creature_ptr, pet_ctr);
Dismissed++;
}
}
/* Skip non-empty grids */
if (!player_can_ride_aux(creature_ptr, g_ptr, FALSE))
{
- msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
+ msg_print(_("そちらには降りられません。", "You cannot go that direction."));
return FALSE;
}
if (!g_ptr->m_idx || !m_ptr->ml)
{
- msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
+ msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
return FALSE;
}
if (!is_pet(m_ptr) && !force)
if (MON_CSLEEP(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(creature_ptr, m_name, m_ptr, 0);
(void)set_monster_csleep(creature_ptr, g_ptr->m_idx, 0);
msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
}
msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
return;
}
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(creature_ptr, m_name, m_ptr, 0);
msg_format(_("%sに名前をつける。", "Name %s."), m_name);
msg_print(NULL);
m_ptr->nickname = quark_add(out_val);
if (record_named_pet)
{
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
}
}
{
if (record_named_pet && old_name)
{
- monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
}
m_ptr->nickname = 0;
{
if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
{
- power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
+ power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
}
else
{
{
if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
{
- power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
+ power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
}
else
{
{
if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
{
- power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
+ power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
}
else
{
if (is_pet(m_ptr))
{
- monster_drop_carried_objects(m_ptr);
+ monster_drop_carried_objects(creature_ptr, m_ptr);
}
}
}
}
if (!sn)
{
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(creature_ptr, m_name, m_ptr, 0);
msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
take_hit(creature_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
return FALSE;
creature_ptr->x = sx;
/* Redraw the old spot */
- lite_spot(oy, ox);
+ lite_spot(creature_ptr, oy, ox);
/* Redraw the new spot */
- lite_spot(creature_ptr->y, creature_ptr->x);
+ lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
/* Check for new panel */
verify_panel(creature_ptr);
if (creature_ptr->levitation && !force)
{
- monster_desc(m_name, m_ptr, 0);
+ monster_desc(creature_ptr, m_name, m_ptr, 0);
msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
}
else