* cmd6.cより分離。
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
-#include "birth.h"
+#include "birth/birth.h"
#include "selfinfo.h"
-#include "object-hook.h"
-#include "mutation.h"
+#include "object/object-hook.h"
+#include "mutation/mutation.h"
#include "avatar.h"
-#include "spells.h"
+#include "spell/spells2.h"
+#include "spell/spells3.h"
#include "spells-status.h"
-#include "player-effects.h"
-#include "player-status.h"
-#include "player-damage.h"
-#include "player-race.h"
+#include "player/player-effects.h"
+#include "player/player-status.h"
+#include "player/player-damage.h"
+#include "player/mimic-info-table.h"
#include "player-inventory.h"
-#include "realm-hex.h"
-#include "realm-song.h"
+#include "realm/realm-hex.h"
#include "spells-floor.h"
-#include "object-broken.h"
+#include "object/object-broken.h"
#include "cmd-basic.h"
-#include "floor.h"
-#include "objectkind.h"
-#include "view-mainwindow.h"
-#include "player-class.h"
+#include "floor/floor.h"
+#include "object/object-kind.h"
+#include "view/display-main-window.h"
+#include "player/player-class.h"
/*!
* @brief 薬を飲むコマンドのサブルーチン /
if (creature_ptr->timewalk)
{
if (flush_failure) flush();
- msg_print(_("瓶から水が流れ出てこない!", "The potion doesn't flow out from a bottle."));
+ msg_print(_("瓶から水が流れ出てこない!", "The potion doesn't flow out from the bottle."));
sound(SOUND_FAIL);
return;
if (PRACE_IS_(creature_ptr, RACE_SKELETON))
{
msg_print(_("液体の一部はあなたのアゴを素通りして落ちた!", "Some of the fluid falls through your jaws!"));
- (void)potion_smash_effect(0, creature_ptr->y, creature_ptr->x, q_ptr->k_idx);
+ (void)potion_smash_effect(creature_ptr, 0, creature_ptr->y, creature_ptr->x, q_ptr->k_idx);
}
creature_ptr->update |= (PU_COMBINE | PU_REORDER);