#include "angband.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
-#include "object-flavor.h"
-#include "object-hook.h"
+#include "object/object-flavor.h"
+#include "object/object-hook.h"
#include "artifact.h"
#include "avatar.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-inventory.h"
#include "rumor.h"
-#include "realm-hex.h"
+#include "realm/realm-hex.h"
-#include "spells.h"
#include "spells-object.h"
#include "spells-floor.h"
#include "spells-summon.h"
#include "spells-status.h"
-#include "cmd-basic.h"
+#include "cmd/cmd-basic.h"
+#include "core/show-file.h"
#include "files.h"
-#include "floor.h"
-#include "objectkind.h"
-#include "realm-song.h"
-#include "view-mainwindow.h"
+#include "floor/floor.h"
+#include "object/object-kind.h"
+#include "view/display-main-window.h"
+#include "spell/spells-type.h"
+#include "spell/spells2.h"
+#include "spell/spells3.h"
/*!
* @brief 巻物を読むコマンドのサブルーチン
case SV_SCROLL_PHASE_DOOR:
{
- teleport_player(creature_ptr, 10, 0L);
+ teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
ident = TRUE;
break;
}
case SV_SCROLL_TELEPORT:
{
- teleport_player(creature_ptr, 100, 0L);
+ teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
ident = TRUE;
break;
}
case SV_SCROLL_IDENTIFY:
{
- if (!ident_spell(creature_ptr, FALSE)) used_up = FALSE;
+ if (!ident_spell(creature_ptr, FALSE, 0)) used_up = FALSE;
ident = TRUE;
break;
}
case SV_SCROLL_STAR_IDENTIFY:
{
- if (!identify_fully(creature_ptr, FALSE)) used_up = FALSE;
+ if (!identify_fully(creature_ptr, FALSE, 0)) used_up = FALSE;
ident = TRUE;
break;
}
used_up=FALSE;
}
- creature_ptr->update |= (PU_COMBINE | PU_REORDER);
+ /*
+ * Store what may have to be updated for the inventory (including
+ * autodestroy if set by something else). Then turn off those flags
+ * so that updates triggered by calling gain_exp() below do not
+ * rearrange the inventory before destroying the scroll in the pack.
+ */
+ BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
+ creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
if (!(object_is_aware(o_ptr)))
{
}
creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
-
+ creature_ptr->update |= inventory_flags;
/* Hack -- allow certain scrolls to be "preserved" */
if (!used_up)