#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "player-status.h"
#include "cmd-basic.h"
#include "cmd-smith.h"
-#include "objectkind.h"
-#include "autopick.h"
+#include "object/object-kind.h"
+#include "autopick/autopick.h"
#include "view-mainwindow.h"
#include "player-inventory.h"
static void drain_essence(player_type *creature_ptr)
{
int drain_value[sizeof(creature_ptr->magic_num1) / sizeof(s32b)];
- int i;
+ size_t i;
OBJECT_IDX item;
int dec = 4;
bool observe = FALSE;