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[Refactor] #38662 Moved util.* to util/
[hengband/hengband.git] / src / cmd / cmd-spell.c
index a1d76de..b7ebd72 100644 (file)
@@ -6,43 +6,36 @@
     2013 Deskull rearranged comment for Doxygen.
  */
 
-#include "angband.h"
-#include "core.h"
-#include "util.h"
-#include "cmd-spell.h"
-
-#include "cmd-dump.h"
-#include "selfinfo.h"
-#include "spells.h"
-#include "spells-summon.h"
-#include "realm.h"
-#include "realm-arcane.h"
-#include "realm-chaos.h"
-#include "realm-craft.h"
-#include "realm-crusade.h"
-#include "realm-daemon.h"
-#include "realm-death.h"
-#include "realm-hex.h"
-#include "realm-hissatsu.h"
-#include "realm-life.h"
-#include "realm-nature.h"
-#include "realm-song.h"
-#include "realm-sorcery.h"
-#include "realm-trump.h"
-#include "mind.h"
-#include "avatar.h"
-#include "player-damage.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-skill.h"
-#include "player-class.h"
-#include "player-inventory.h"
-#include "object-hook.h"
+#include "system/angband.h"
+#include "core/stuff-handler.h"
+#include "util/util.h"
+#include "main/sound-definitions-table.h"
+#include "cmd/cmd-spell.h"
+
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
+#include "player/selfinfo.h"
+#include "spell/technic-info-table.h"
+#include "spell/spells2.h"
+#include "spell/spells3.h"
+#include "spell/spells-summon.h"
+#include "realm/realm-hex.h"
+#include "mind/mind.h"
+#include "player/avatar.h"
+#include "player/player-damage.h"
+#include "player/player-status.h"
+#include "player/player-effects.h"
+#include "player/player-skill.h"
+#include "player/player-class.h"
+#include "inventory/player-inventory.h"
+#include "object/object-hook.h"
 #include "cmd-basic.h"
-#include "view-mainwindow.h"
-#include "floor.h"
-#include "autopick.h"
-#include "japanese.h"
+#include "view/display-main-window.h"
+#include "floor/floor.h"
+#include "autopick/autopick-reader-writer.h"
+#include "locale/japanese.h"
+#include "spell/spells-util.h"
+#include "spell/spells-execution.h"
 
  /*!
   * 魔法領域フラグ管理テーブル /
@@ -223,7 +216,7 @@ concptr info_weight(WEIGHT weight)
  * @param use_realm 魔法領域ID
  * @return 失敗率(%)
  */
-static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
+static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
 {
        const magic_type *s_ptr;
 
@@ -238,24 +231,24 @@ static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
        }
 
        /* Spell is illegal */
-       if (s_ptr->slevel > p_ptr->lev) return (FALSE);
+       if (s_ptr->slevel > caster_ptr->lev) return FALSE;
 
        /* Spell is forgotten */
-       if ((use_realm == p_ptr->realm2) ?
-               (p_ptr->spell_forgotten2 & (1L << spell)) :
-               (p_ptr->spell_forgotten1 & (1L << spell)))
+       if ((use_realm == caster_ptr->realm2) ?
+               (caster_ptr->spell_forgotten2 & (1L << spell)) :
+               (caster_ptr->spell_forgotten1 & (1L << spell)))
        {
                /* Never okay */
-               return (FALSE);
+               return FALSE;
        }
 
-       if (p_ptr->pclass == CLASS_SORCERER) return (TRUE);
-       if (p_ptr->pclass == CLASS_RED_MAGE) return (TRUE);
+       if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
+       if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
 
        /* Spell is learned */
-       if ((use_realm == p_ptr->realm2) ?
-               (p_ptr->spell_learned2 & (1L << spell)) :
-               (p_ptr->spell_learned1 & (1L << spell)))
+       if ((use_realm == caster_ptr->realm2) ?
+               (caster_ptr->spell_learned2 & (1L << spell)) :
+               (caster_ptr->spell_learned1 & (1L << spell)))
        {
                /* Always true */
                return (!study_pray);
@@ -265,37 +258,6 @@ static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
        return (!learned);
 }
 
-
-/*!
- * @brief 魔法処理のメインルーチン
- * @param realm 魔法領域のID
- * @param spell 各領域の魔法ID
- * @param mode 求める処理
- * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
- */
-concptr exe_spell(player_type *caster_ptr, REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
-{
-       switch (realm)
-       {
-       case REALM_LIFE:     return do_life_spell(caster_ptr, spell, mode);
-       case REALM_SORCERY:  return do_sorcery_spell(caster_ptr, spell, mode);
-       case REALM_NATURE:   return do_nature_spell(caster_ptr, spell, mode);
-       case REALM_CHAOS:    return do_chaos_spell(caster_ptr, spell, mode);
-       case REALM_DEATH:    return do_death_spell(caster_ptr, spell, mode);
-       case REALM_TRUMP:    return do_trump_spell(caster_ptr, spell, mode);
-       case REALM_ARCANE:   return do_arcane_spell(caster_ptr, spell, mode);
-       case REALM_CRAFT:    return do_craft_spell(caster_ptr, spell, mode);
-       case REALM_DAEMON:   return do_daemon_spell(caster_ptr, spell, mode);
-       case REALM_CRUSADE:  return do_crusade_spell(caster_ptr, spell, mode);
-       case REALM_MUSIC:    return do_music_spell(caster_ptr, spell, mode);
-       case REALM_HISSATSU: return do_hissatsu_spell(caster_ptr, spell, mode);
-       case REALM_HEX:      return do_hex_spell(caster_ptr, spell, mode);
-       }
-
-       return NULL;
-}
-
-
 /*!
  * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
  * Allow user to choose a spell/prayer from the given book.
@@ -313,7 +275,7 @@ concptr exe_spell(player_type *caster_ptr, REALM_IDX realm, SPELL_IDX spell, BIT
  * The "known" should be TRUE for cast/pray, FALSE for study
  * </pre>
  */
-static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
+static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
 {
        int i;
        SPELL_IDX spell = -1;
@@ -337,10 +299,10 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
        {
                *sn = (SPELL_IDX)code;
                /* Verify the spell */
-               if (spell_okay(*sn, learned, FALSE, use_realm))
+               if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
                {
                        /* Success */
-                       return (TRUE);
+                       return TRUE;
                }
        }
 
@@ -367,14 +329,14 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
        for (i = 0; i < num; i++)
        {
                /* Look for "okay" spells */
-               if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
+               if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
        }
 
        /* No "okay" spells */
-       if (!okay) return (FALSE);
-       if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
-       if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
-       if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
+       if (!okay) return FALSE;
+       if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
+       if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
+       if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
 
        /* Assume cancelled */
        *sn = (-1);
@@ -382,8 +344,8 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
        flag = FALSE;
        redraw = FALSE;
 
-       p_ptr->window |= (PW_SPELL);
-       handle_stuff();
+       caster_ptr->window |= (PW_SPELL);
+       handle_stuff(caster_ptr);
 
        /* Build a prompt (accept all spells) */
 #ifdef JP
@@ -439,7 +401,7 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
                        }
                        if (menu_line > num) menu_line -= num;
                        /* Display a list of spells */
-                       print_spells(menu_line, spells, num, 1, 15, use_realm);
+                       print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
                        if (ask) continue;
                }
                else
@@ -454,7 +416,7 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
                                        screen_save();
 
                                        /* Display a list of spells */
-                                       print_spells(menu_line, spells, num, 1, 15, use_realm);
+                                       print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
                                }
 
                                /* Hide the list */
@@ -493,7 +455,7 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
                spell = spells[i];
 
                /* Require "okay" spells */
-               if (!spell_okay(spell, learned, FALSE, use_realm))
+               if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
                {
                        bell();
 #ifdef JP
@@ -527,7 +489,7 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
                        }
                        else
                        {
-                               need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
+                               need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
                        }
 
                        /* Prompt */
@@ -535,12 +497,12 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
                        jverb(prompt, jverb_buf, JVERB_AND);
                        /* 英日切り替え機能に対応 */
                        (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
-                               exe_spell(p_ptr, use_realm, spell, SPELL_NAME), need_mana,
-                               spell_chance(spell, use_realm), jverb_buf);
+                               exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
+                               spell_chance(caster_ptr, spell, use_realm), jverb_buf);
 #else
                        (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
-                               prompt, exe_spell(p_ptr, use_realm, spell, SPELL_NAME), need_mana,
-                               spell_chance(spell, use_realm));
+                               prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
+                               spell_chance(caster_ptr, spell, use_realm));
 #endif
 
 
@@ -554,8 +516,8 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
 
        if (redraw) screen_load();
 
-       p_ptr->window |= (PW_SPELL);
-       handle_stuff();
+       caster_ptr->window |= (PW_SPELL);
+       handle_stuff(caster_ptr);
 
        /* Abort if needed */
        if (!flag) return FALSE;
@@ -574,7 +536,7 @@ static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, b
  * @param browse_only 魔法と技能の閲覧を行うならばTRUE
  * @return 魔道書を一冊も持っていないならTRUEを返す
  */
-static void confirm_use_force(bool browse_only)
+static void confirm_use_force(player_type *caster_ptr, bool browse_only)
 {
        char which;
        COMMAND_CODE code;
@@ -582,14 +544,14 @@ static void confirm_use_force(bool browse_only)
        /* Get the item index */
        if (repeat_pull(&code) && (code == INVEN_FORCE))
        {
-               browse_only ? do_cmd_mind_browse() : do_cmd_mind();
+               browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
                return;
        }
 
        /* Show the prompt */
        prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
 
-       while (1)
+       while (TRUE)
        {
                /* Get a key */
                which = inkey();
@@ -607,7 +569,7 @@ static void confirm_use_force(bool browse_only)
 
        if (which == 'w')
        {
-               browse_only ? do_cmd_mind_browse() : do_cmd_mind();
+               browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
        }
 }
 
@@ -624,7 +586,7 @@ static void confirm_use_force(bool browse_only)
  * and in the dark, primarily to allow browsing in stores.
  * </pre>
  */
-void do_cmd_browse(void)
+void do_cmd_browse(player_type *caster_ptr)
 {
        OBJECT_IDX item;
        OBJECT_SUBTYPE_VALUE sval;
@@ -639,41 +601,44 @@ void do_cmd_browse(void)
        object_type *o_ptr;
 
        concptr q, s;
+       OBJECT_TYPE_VALUE tval = 0;
 
        /* Warriors are illiterate */
-       if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+       if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
        {
                msg_print(_("本を読むことができない!", "You cannot read books!"));
                return;
        }
 
-       if (p_ptr->special_defense & KATA_MUSOU)
+       if (caster_ptr->special_defense & KATA_MUSOU)
        {
-               set_action(p_ptr, ACTION_NONE);
+               set_action(caster_ptr, ACTION_NONE);
        }
 
-       if (p_ptr->pclass == CLASS_FORCETRAINER)
+       if (caster_ptr->pclass == CLASS_FORCETRAINER)
        {
-               if (player_has_no_spellbooks(p_ptr))
+               if (player_has_no_spellbooks(caster_ptr))
                {
-                       confirm_use_force(TRUE);
+                       confirm_use_force(caster_ptr, TRUE);
                        return;
                }
        }
 
        /* Restrict choices to "useful" books */
-       if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
+       if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
        else item_tester_hook = item_tester_learn_spell;
 
        q = _("どの本を読みますか? ", "Browse which book? ");
        s = _("読める本がない。", "You have no books that you can read.");
 
-       o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
+       o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), tval);
+
+       item_tester_hook = NULL;
        if (!o_ptr)
        {
                if (item == INVEN_FORCE) /* the_force */
                {
-                       do_cmd_mind_browse();
+                       do_cmd_mind_browse(caster_ptr);
                        return;
                }
                return;
@@ -685,8 +650,8 @@ void do_cmd_browse(void)
        use_realm = tval2realm(o_ptr->tval);
 
        /* Track the object kind */
-       object_kind_track(o_ptr->k_idx);
-       handle_stuff();
+       object_kind_track(caster_ptr, o_ptr->k_idx);
+       handle_stuff(caster_ptr);
 
        /* Extract spells */
        for (spell = 0; spell < 32; spell++)
@@ -706,13 +671,13 @@ void do_cmd_browse(void)
        while (TRUE)
        {
                /* Ask for a spell, allow cancel */
-               if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
+               if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
                {
                        /* If cancelled, leave immediately. */
                        if (spell == -1) break;
 
                        /* Display a list of spells */
-                       print_spells(0, spells, num, 1, 15, use_realm);
+                       print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
 
                        /* Notify that there's nothing to see, and wait. */
                        if (use_realm == REALM_HISSATSU)
@@ -732,7 +697,7 @@ void do_cmd_browse(void)
                Term_erase(14, 12, 255);
                Term_erase(14, 11, 255);
 
-               roff_to_buf(exe_spell(p_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
+               roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
 
                for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
                {
@@ -745,41 +710,42 @@ void do_cmd_browse(void)
 
 /*!
  * @brief プレイヤーの第二魔法領域を変更する /
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @param next_realm 変更先の魔法領域ID
  * @return なし
  */
-static void change_realm2(CHARACTER_IDX next_realm)
+static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
 {
        int i, j = 0;
        char tmp[80];
 
        for (i = 0; i < 64; i++)
        {
-               p_ptr->spell_order[j] = p_ptr->spell_order[i];
-               if (p_ptr->spell_order[i] < 32) j++;
+               caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
+               if (caster_ptr->spell_order[i] < 32) j++;
        }
        for (; j < 64; j++)
-               p_ptr->spell_order[j] = 99;
+               caster_ptr->spell_order[j] = 99;
 
        for (i = 32; i < 64; i++)
        {
-               p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
+               caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
        }
-       p_ptr->spell_learned2 = 0L;
-       p_ptr->spell_worked2 = 0L;
-       p_ptr->spell_forgotten2 = 0L;
+       caster_ptr->spell_learned2 = 0L;
+       caster_ptr->spell_worked2 = 0L;
+       caster_ptr->spell_forgotten2 = 0L;
 
-       sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
-       exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
-       p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
-       p_ptr->realm2 = next_realm;
+       sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
+       exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
+       caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
+       caster_ptr->realm2 = next_realm;
 
-       p_ptr->update |= (PU_REORDER);
-       p_ptr->update |= (PU_SPELLS);
-       handle_stuff();
+       caster_ptr->update |= (PU_REORDER);
+       caster_ptr->update |= (PU_SPELLS);
+       handle_stuff(caster_ptr);
 
        /* Load an autopick preference file */
-       autopick_load_pref(FALSE);
+       autopick_load_pref(caster_ptr, FALSE);
 }
 
 
@@ -801,6 +767,8 @@ void do_cmd_study(player_type *caster_ptr)
        concptr p = spell_category_name(mp_ptr->spell_book);
        object_type *o_ptr;
        concptr q, s;
+       OBJECT_TYPE_VALUE tval = 0;
+
 
        if (!caster_ptr->realm1)
        {
@@ -838,13 +806,14 @@ void do_cmd_study(player_type *caster_ptr)
 
 
        /* Restrict choices to "useful" books */
-       if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
+       if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
        else item_tester_hook = item_tester_learn_spell;
 
        q = _("どの本から学びますか? ", "Study which book? ");
        s = _("読める本がない。", "You have no books that you can read.");
 
-       o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
+       o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), tval);
+
        if (!o_ptr) return;
 
        /* Access the item's sval */
@@ -854,19 +823,19 @@ void do_cmd_study(player_type *caster_ptr)
        else if (o_ptr->tval != REALM1_BOOK)
        {
                if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
-               change_realm2(tval2realm(o_ptr->tval));
+               change_realm2(caster_ptr, tval2realm(o_ptr->tval));
                increment = 32;
        }
 
        /* Track the object kind */
-       object_kind_track(o_ptr->k_idx);
-       handle_stuff();
+       object_kind_track(caster_ptr, o_ptr->k_idx);
+       handle_stuff(caster_ptr);
 
        /* Mage -- Learn a selected spell */
        if (mp_ptr->spell_book != TV_LIFE_BOOK)
        {
                /* Ask for a spell, allow cancel */
-               if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
+               if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
        }
 
        /* Priest -- Learn a random prayer */
@@ -882,7 +851,7 @@ void do_cmd_study(player_type *caster_ptr)
                        if ((fake_spell_flags[sval] & (1L << spell)))
                        {
                                /* Skip non "okay" prayers */
-                               if (!spell_okay(spell, FALSE, TRUE,
+                               if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
                                        (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
 
                                /* Hack -- Prepare the randomizer */
@@ -1029,9 +998,10 @@ void do_cmd_study(player_type *caster_ptr)
 /*!
  * @brief 魔法を詠唱するコマンドのメインルーチン /
  * Cast a spell
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
-void do_cmd_cast(void)
+void do_cmd_cast(player_type *caster_ptr)
 {
        OBJECT_IDX item;
        OBJECT_SUBTYPE_VALUE sval;
@@ -1050,15 +1020,15 @@ void do_cmd_cast(void)
        bool over_exerted = FALSE;
 
        /* Require spell ability */
-       if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+       if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
        {
                msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
                return;
        }
 
-       if (p_ptr->blind || no_lite())
+       if (caster_ptr->blind || no_lite(caster_ptr))
        {
-               if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
+               if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
                else
                {
                        msg_print(_("目が見えない!", "You cannot see!"));
@@ -1067,24 +1037,24 @@ void do_cmd_cast(void)
                return;
        }
 
-       if (cmd_limit_confused(p_ptr)) return;
-       if (p_ptr->realm1 == REALM_HEX)
+       if (cmd_limit_confused(caster_ptr)) return;
+       if (caster_ptr->realm1 == REALM_HEX)
        {
-               if (hex_spell_fully())
+               if (hex_spell_fully(caster_ptr))
                {
                        bool flag = FALSE;
-                       msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
+                       msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
                        flush();
-                       if (p_ptr->lev >= 35) flag = stop_hex_spell();
+                       if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
                        if (!flag) return;
                }
        }
 
-       if (p_ptr->pclass == CLASS_FORCETRAINER)
+       if (caster_ptr->pclass == CLASS_FORCETRAINER)
        {
-               if (player_has_no_spellbooks(p_ptr))
+               if (player_has_no_spellbooks(caster_ptr))
                {
-                       confirm_use_force(FALSE);
+                       confirm_use_force(caster_ptr, FALSE);
                        return;
                }
        }
@@ -1094,12 +1064,12 @@ void do_cmd_cast(void)
        q = _("どの呪文書を使いますか? ", "Use which book? ");
        s = _("呪文書がない!", "You have no spell books!");
 
-       o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
+       o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
        if (!o_ptr)
        {
                if (item == INVEN_FORCE) /* the_force */
                {
-                       do_cmd_mind();
+                       do_cmd_mind(caster_ptr);
                        return;
                }
                return;
@@ -1108,27 +1078,27 @@ void do_cmd_cast(void)
        /* Access the item's sval */
        sval = o_ptr->sval;
 
-       if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
+       if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
 
        /* Track the object kind */
-       object_kind_track(o_ptr->k_idx);
-       handle_stuff();
+       object_kind_track(caster_ptr, o_ptr->k_idx);
+       handle_stuff(caster_ptr);
 
-       if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
+       if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
                realm = o_ptr->tval - TV_LIFE_BOOK + 1;
-       else if (increment) realm = p_ptr->realm2;
-       else realm = p_ptr->realm1;
+       else if (increment) realm = caster_ptr->realm2;
+       else realm = caster_ptr->realm1;
 
        /* Ask for a spell */
 #ifdef JP
-       if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
+       if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
                sval, TRUE, realm))
        {
                if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
                return;
        }
 #else
-       if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
+       if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
                sval, TRUE, realm))
        {
                if (spell == -2)
@@ -1140,7 +1110,7 @@ void do_cmd_cast(void)
        use_realm = tval2realm(o_ptr->tval);
        if (use_realm == REALM_HEX)
        {
-               if (hex_spelling(spell))
+               if (hex_spelling(caster_ptr, spell))
                {
                        msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
                        return;
@@ -1157,10 +1127,10 @@ void do_cmd_cast(void)
        }
 
        /* Extract mana consumption rate */
-       need_mana = mod_need_mana(s_ptr->smana, spell, realm);
+       need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
 
        /* Verify "dangerous" spells */
-       if (need_mana > p_ptr->csp)
+       if (need_mana > caster_ptr->csp)
        {
                if (flush_failure) flush();
 
@@ -1182,16 +1152,16 @@ void do_cmd_cast(void)
        }
 
        /* Spell failure chance */
-       chance = spell_chance(spell, use_realm);
+       chance = spell_chance(caster_ptr, spell, use_realm);
 
        /* Sufficient mana */
-       if (need_mana <= p_ptr->csp)
+       if (need_mana <= caster_ptr->csp)
        {
                /* Use some mana */
-               p_ptr->csp -= need_mana;
+               caster_ptr->csp -= need_mana;
        }
        else over_exerted = TRUE;
-       p_ptr->redraw |= (PR_MANA);
+       caster_ptr->redraw |= (PR_MANA);
 
        /* Failed spell */
        if (randint0(100) < chance)
@@ -1204,197 +1174,197 @@ void do_cmd_cast(void)
                switch (realm)
                {
                case REALM_LIFE:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_VITALITY, -1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
                        break;
                case REALM_DEATH:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_UNLIFE, -1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
                        break;
                case REALM_NATURE:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_NATURE, -1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
                        break;
                case REALM_DAEMON:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, 1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
                        break;
                case REALM_CRUSADE:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, -1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
                        break;
                case REALM_HEX:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_COMPASSION, -1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
                        break;
                default:
-                       if (randint1(100) < chance) chg_virtue(p_ptr, V_KNOWLEDGE, -1);
+                       if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
                        break;
                }
 
                /* Failure casting may activate some side effect */
-               exe_spell(p_ptr, realm, spell, SPELL_FAIL);
+               exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
 
 
                if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
                {
                        msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
-                       wild_magic(spell);
+                       wild_magic(caster_ptr, spell);
                }
                else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
                {
                        if ((sval == 3) && one_in_(2))
                        {
-                               sanity_blast(p_ptr, 0, TRUE);
+                               sanity_blast(caster_ptr, 0, TRUE);
                        }
                        else
                        {
                                msg_print(_("痛い!", "It hurts!"));
-                               take_hit(p_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
+                               take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
 
-                               if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
-                                       lose_exp(p_ptr, spell * 250);
+                               if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
+                                       lose_exp(caster_ptr, spell * 250);
                        }
                }
                else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
                {
                        msg_print(_("いやな音が響いた", "An infernal sound echoed."));
-                       aggravate_monsters(0);
+                       aggravate_monsters(caster_ptr, 0);
                }
                if (randint1(100) >= chance)
-                       chg_virtue(p_ptr, V_CHANCE, -1);
+                       chg_virtue(caster_ptr, V_CHANCE, -1);
        }
 
        /* Process spell */
        else
        {
-               /* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
-               if (!exe_spell(p_ptr, realm, spell, SPELL_CAST)) return;
+               /* Canceled spells cost neither a turn nor mana */
+               if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
 
                if (randint1(100) < chance)
-                       chg_virtue(p_ptr, V_CHANCE, 1);
+                       chg_virtue(caster_ptr, V_CHANCE, 1);
 
                /* A spell was cast */
                if (!(increment ?
-                       (p_ptr->spell_worked2 & (1L << spell)) :
-                       (p_ptr->spell_worked1 & (1L << spell)))
-                       && (p_ptr->pclass != CLASS_SORCERER)
-                       && (p_ptr->pclass != CLASS_RED_MAGE))
+                       (caster_ptr->spell_worked2 & (1L << spell)) :
+                       (caster_ptr->spell_worked1 & (1L << spell)))
+                       && (caster_ptr->pclass != CLASS_SORCERER)
+                       && (caster_ptr->pclass != CLASS_RED_MAGE))
                {
                        int e = s_ptr->sexp;
 
                        /* The spell worked */
-                       if (realm == p_ptr->realm1)
+                       if (realm == caster_ptr->realm1)
                        {
-                               p_ptr->spell_worked1 |= (1L << spell);
+                               caster_ptr->spell_worked1 |= (1L << spell);
                        }
                        else
                        {
-                               p_ptr->spell_worked2 |= (1L << spell);
+                               caster_ptr->spell_worked2 |= (1L << spell);
                        }
 
-                       gain_exp(p_ptr, e * s_ptr->slevel);
-                       p_ptr->window |= (PW_OBJECT);
+                       gain_exp(caster_ptr, e * s_ptr->slevel);
+                       caster_ptr->window |= (PW_OBJECT);
 
                        switch (realm)
                        {
                        case REALM_LIFE:
-                               chg_virtue(p_ptr, V_TEMPERANCE, 1);
-                               chg_virtue(p_ptr, V_COMPASSION, 1);
-                               chg_virtue(p_ptr, V_VITALITY, 1);
-                               chg_virtue(p_ptr, V_DILIGENCE, 1);
+                               chg_virtue(caster_ptr, V_TEMPERANCE, 1);
+                               chg_virtue(caster_ptr, V_COMPASSION, 1);
+                               chg_virtue(caster_ptr, V_VITALITY, 1);
+                               chg_virtue(caster_ptr, V_DILIGENCE, 1);
                                break;
                        case REALM_DEATH:
-                               chg_virtue(p_ptr, V_UNLIFE, 1);
-                               chg_virtue(p_ptr, V_JUSTICE, -1);
-                               chg_virtue(p_ptr, V_FAITH, -1);
-                               chg_virtue(p_ptr, V_VITALITY, -1);
+                               chg_virtue(caster_ptr, V_UNLIFE, 1);
+                               chg_virtue(caster_ptr, V_JUSTICE, -1);
+                               chg_virtue(caster_ptr, V_FAITH, -1);
+                               chg_virtue(caster_ptr, V_VITALITY, -1);
                                break;
                        case REALM_DAEMON:
-                               chg_virtue(p_ptr, V_JUSTICE, -1);
-                               chg_virtue(p_ptr, V_FAITH, -1);
-                               chg_virtue(p_ptr, V_HONOUR, -1);
-                               chg_virtue(p_ptr, V_TEMPERANCE, -1);
+                               chg_virtue(caster_ptr, V_JUSTICE, -1);
+                               chg_virtue(caster_ptr, V_FAITH, -1);
+                               chg_virtue(caster_ptr, V_HONOUR, -1);
+                               chg_virtue(caster_ptr, V_TEMPERANCE, -1);
                                break;
                        case REALM_CRUSADE:
-                               chg_virtue(p_ptr, V_FAITH, 1);
-                               chg_virtue(p_ptr, V_JUSTICE, 1);
-                               chg_virtue(p_ptr, V_SACRIFICE, 1);
-                               chg_virtue(p_ptr, V_HONOUR, 1);
+                               chg_virtue(caster_ptr, V_FAITH, 1);
+                               chg_virtue(caster_ptr, V_JUSTICE, 1);
+                               chg_virtue(caster_ptr, V_SACRIFICE, 1);
+                               chg_virtue(caster_ptr, V_HONOUR, 1);
                                break;
                        case REALM_NATURE:
-                               chg_virtue(p_ptr, V_NATURE, 1);
-                               chg_virtue(p_ptr, V_HARMONY, 1);
+                               chg_virtue(caster_ptr, V_NATURE, 1);
+                               chg_virtue(caster_ptr, V_HARMONY, 1);
                                break;
                        case REALM_HEX:
-                               chg_virtue(p_ptr, V_JUSTICE, -1);
-                               chg_virtue(p_ptr, V_FAITH, -1);
-                               chg_virtue(p_ptr, V_HONOUR, -1);
-                               chg_virtue(p_ptr, V_COMPASSION, -1);
+                               chg_virtue(caster_ptr, V_JUSTICE, -1);
+                               chg_virtue(caster_ptr, V_FAITH, -1);
+                               chg_virtue(caster_ptr, V_HONOUR, -1);
+                               chg_virtue(caster_ptr, V_COMPASSION, -1);
                                break;
                        default:
-                               chg_virtue(p_ptr, V_KNOWLEDGE, 1);
+                               chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
                                break;
                        }
                }
                switch (realm)
                {
                case REALM_LIFE:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_DILIGENCE, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
                        break;
                case REALM_DEATH:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_UNLIFE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
                        break;
                case REALM_DAEMON:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
                        break;
                case REALM_CRUSADE:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_SACRIFICE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
                        break;
                case REALM_NATURE:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_NATURE, 1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HARMONY, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
                        break;
                case REALM_HEX:
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
-                       if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
+                       if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
                        break;
                }
                if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
                {
-                       s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
+                       s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
                        s16b exp_gain = 0;
 
                        if (cur_exp < SPELL_EXP_BEGINNER)
                                exp_gain += 60;
                        else if (cur_exp < SPELL_EXP_SKILLED)
                        {
-                               if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev))
+                               if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
                                        exp_gain = 8;
                        }
                        else if (cur_exp < SPELL_EXP_EXPERT)
                        {
-                               if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
+                               if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
                                        exp_gain = 2;
                        }
                        else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
                        {
-                               if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
+                               if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
                                        exp_gain = 1;
                        }
-                       p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
+                       caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
                }
        }
 
-       take_turn(p_ptr, 100);
+       take_turn(caster_ptr, 100);
 
 
        /* Over-exert the player */
@@ -1403,36 +1373,36 @@ void do_cmd_cast(void)
                int oops = need_mana;
 
                /* No mana left */
-               p_ptr->csp = 0;
-               p_ptr->csp_frac = 0;
+               caster_ptr->csp = 0;
+               caster_ptr->csp_frac = 0;
 
                msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
 
                /* Hack -- Bypass free action */
-               (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
+               (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
 
                switch (realm)
                {
                case REALM_LIFE:
-                       chg_virtue(p_ptr, V_VITALITY, -10);
+                       chg_virtue(caster_ptr, V_VITALITY, -10);
                        break;
                case REALM_DEATH:
-                       chg_virtue(p_ptr, V_UNLIFE, -10);
+                       chg_virtue(caster_ptr, V_UNLIFE, -10);
                        break;
                case REALM_DAEMON:
-                       chg_virtue(p_ptr, V_JUSTICE, 10);
+                       chg_virtue(caster_ptr, V_JUSTICE, 10);
                        break;
                case REALM_NATURE:
-                       chg_virtue(p_ptr, V_NATURE, -10);
+                       chg_virtue(caster_ptr, V_NATURE, -10);
                        break;
                case REALM_CRUSADE:
-                       chg_virtue(p_ptr, V_JUSTICE, -10);
+                       chg_virtue(caster_ptr, V_JUSTICE, -10);
                        break;
                case REALM_HEX:
-                       chg_virtue(p_ptr, V_COMPASSION, 10);
+                       chg_virtue(caster_ptr, V_COMPASSION, 10);
                        break;
                default:
-                       chg_virtue(p_ptr, V_KNOWLEDGE, -10);
+                       chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
                        break;
                }
 
@@ -1444,10 +1414,10 @@ void do_cmd_cast(void)
                        msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
 
                        /* Reduce constitution */
-                       (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
+                       (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
                }
        }
 
-       p_ptr->window |= (PW_PLAYER);
-       p_ptr->window |= (PW_SPELL);
+       caster_ptr->window |= (PW_PLAYER);
+       caster_ptr->window |= (PW_SPELL);
 }