2013 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
-#include "core.h"
-#include "util.h"
-#include "cmd-spell.h"
-
-#include "cmd-dump.h"
-#include "selfinfo.h"
-#include "spells.h"
-#include "spells-summon.h"
-#include "realm.h"
-#include "realm-arcane.h"
-#include "realm-chaos.h"
-#include "realm-craft.h"
-#include "realm-crusade.h"
-#include "realm-daemon.h"
-#include "realm-death.h"
-#include "realm-hex.h"
-#include "realm-hissatsu.h"
-#include "realm-life.h"
-#include "realm-nature.h"
-#include "realm-song.h"
-#include "realm-sorcery.h"
-#include "realm-trump.h"
-#include "mind.h"
-#include "avatar.h"
-#include "player-damage.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-skill.h"
-#include "player-class.h"
-#include "player-inventory.h"
-#include "object-hook.h"
+#include "system/angband.h"
+#include "core/stuff-handler.h"
+#include "util/util.h"
+#include "main/sound-definitions-table.h"
+#include "cmd/cmd-spell.h"
+
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
+#include "player/selfinfo.h"
+#include "spell/technic-info-table.h"
+#include "spell/spells2.h"
+#include "spell/spells3.h"
+#include "spell/spells-summon.h"
+#include "realm/realm-hex.h"
+#include "mind/mind.h"
+#include "player/avatar.h"
+#include "player/player-damage.h"
+#include "player/player-status.h"
+#include "player/player-effects.h"
+#include "player/player-skill.h"
+#include "player/player-class.h"
+#include "inventory/player-inventory.h"
+#include "object/object-hook.h"
#include "cmd-basic.h"
-#include "view-mainwindow.h"
-#include "floor.h"
-#include "autopick.h"
-#include "japanese.h"
+#include "view/display-main-window.h"
+#include "floor/floor.h"
+#include "autopick/autopick-reader-writer.h"
+#include "locale/japanese.h"
+#include "spell/spells-util.h"
+#include "spell/spells-execution.h"
/*!
* 魔法領域フラグ管理テーブル /
* @param use_realm 魔法領域ID
* @return 失敗率(%)
*/
-static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
+static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
{
const magic_type *s_ptr;
}
/* Spell is illegal */
- if (s_ptr->slevel > p_ptr->lev) return (FALSE);
+ if (s_ptr->slevel > caster_ptr->lev) return FALSE;
/* Spell is forgotten */
- if ((use_realm == p_ptr->realm2) ?
- (p_ptr->spell_forgotten2 & (1L << spell)) :
- (p_ptr->spell_forgotten1 & (1L << spell)))
+ if ((use_realm == caster_ptr->realm2) ?
+ (caster_ptr->spell_forgotten2 & (1L << spell)) :
+ (caster_ptr->spell_forgotten1 & (1L << spell)))
{
/* Never okay */
- return (FALSE);
+ return FALSE;
}
- if (p_ptr->pclass == CLASS_SORCERER) return (TRUE);
- if (p_ptr->pclass == CLASS_RED_MAGE) return (TRUE);
+ if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
+ if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
/* Spell is learned */
- if ((use_realm == p_ptr->realm2) ?
- (p_ptr->spell_learned2 & (1L << spell)) :
- (p_ptr->spell_learned1 & (1L << spell)))
+ if ((use_realm == caster_ptr->realm2) ?
+ (caster_ptr->spell_learned2 & (1L << spell)) :
+ (caster_ptr->spell_learned1 & (1L << spell)))
{
/* Always true */
return (!study_pray);
return (!learned);
}
-
-/*!
- * @brief 魔法処理のメインルーチン
- * @param realm 魔法領域のID
- * @param spell 各領域の魔法ID
- * @param mode 求める処理
- * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
- */
-concptr exe_spell(player_type *caster_ptr, REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
-{
- switch (realm)
- {
- case REALM_LIFE: return do_life_spell(caster_ptr, spell, mode);
- case REALM_SORCERY: return do_sorcery_spell(caster_ptr, spell, mode);
- case REALM_NATURE: return do_nature_spell(caster_ptr, spell, mode);
- case REALM_CHAOS: return do_chaos_spell(caster_ptr, spell, mode);
- case REALM_DEATH: return do_death_spell(caster_ptr, spell, mode);
- case REALM_TRUMP: return do_trump_spell(caster_ptr, spell, mode);
- case REALM_ARCANE: return do_arcane_spell(caster_ptr, spell, mode);
- case REALM_CRAFT: return do_craft_spell(caster_ptr, spell, mode);
- case REALM_DAEMON: return do_daemon_spell(caster_ptr, spell, mode);
- case REALM_CRUSADE: return do_crusade_spell(caster_ptr, spell, mode);
- case REALM_MUSIC: return do_music_spell(caster_ptr, spell, mode);
- case REALM_HISSATSU: return do_hissatsu_spell(caster_ptr, spell, mode);
- case REALM_HEX: return do_hex_spell(caster_ptr, spell, mode);
- }
-
- return NULL;
-}
-
-
/*!
* @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
* Allow user to choose a spell/prayer from the given book.
* The "known" should be TRUE for cast/pray, FALSE for study
* </pre>
*/
-static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
+static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
{
int i;
SPELL_IDX spell = -1;
{
*sn = (SPELL_IDX)code;
/* Verify the spell */
- if (spell_okay(*sn, learned, FALSE, use_realm))
+ if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
{
/* Success */
- return (TRUE);
+ return TRUE;
}
}
for (i = 0; i < num; i++)
{
/* Look for "okay" spells */
- if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
+ if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
}
/* No "okay" spells */
- if (!okay) return (FALSE);
- if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
- if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
- if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
+ if (!okay) return FALSE;
+ if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
+ if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
+ if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
/* Assume cancelled */
*sn = (-1);
flag = FALSE;
redraw = FALSE;
- p_ptr->window |= (PW_SPELL);
- handle_stuff();
+ caster_ptr->window |= (PW_SPELL);
+ handle_stuff(caster_ptr);
/* Build a prompt (accept all spells) */
#ifdef JP
}
if (menu_line > num) menu_line -= num;
/* Display a list of spells */
- print_spells(menu_line, spells, num, 1, 15, use_realm);
+ print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
if (ask) continue;
}
else
screen_save();
/* Display a list of spells */
- print_spells(menu_line, spells, num, 1, 15, use_realm);
+ print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
}
/* Hide the list */
spell = spells[i];
/* Require "okay" spells */
- if (!spell_okay(spell, learned, FALSE, use_realm))
+ if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
{
bell();
#ifdef JP
}
else
{
- need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
+ need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
}
/* Prompt */
jverb(prompt, jverb_buf, JVERB_AND);
/* 英日切り替え機能に対応 */
(void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
- exe_spell(p_ptr, use_realm, spell, SPELL_NAME), need_mana,
- spell_chance(spell, use_realm), jverb_buf);
+ exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
+ spell_chance(caster_ptr, spell, use_realm), jverb_buf);
#else
(void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
- prompt, exe_spell(p_ptr, use_realm, spell, SPELL_NAME), need_mana,
- spell_chance(spell, use_realm));
+ prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
+ spell_chance(caster_ptr, spell, use_realm));
#endif
if (redraw) screen_load();
- p_ptr->window |= (PW_SPELL);
- handle_stuff();
+ caster_ptr->window |= (PW_SPELL);
+ handle_stuff(caster_ptr);
/* Abort if needed */
if (!flag) return FALSE;
* @param browse_only 魔法と技能の閲覧を行うならばTRUE
* @return 魔道書を一冊も持っていないならTRUEを返す
*/
-static void confirm_use_force(bool browse_only)
+static void confirm_use_force(player_type *caster_ptr, bool browse_only)
{
char which;
COMMAND_CODE code;
/* Get the item index */
if (repeat_pull(&code) && (code == INVEN_FORCE))
{
- browse_only ? do_cmd_mind_browse() : do_cmd_mind();
+ browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
return;
}
/* Show the prompt */
prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
- while (1)
+ while (TRUE)
{
/* Get a key */
which = inkey();
if (which == 'w')
{
- browse_only ? do_cmd_mind_browse() : do_cmd_mind();
+ browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
}
}
* and in the dark, primarily to allow browsing in stores.
* </pre>
*/
-void do_cmd_browse(void)
+void do_cmd_browse(player_type *caster_ptr)
{
OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
object_type *o_ptr;
concptr q, s;
+ OBJECT_TYPE_VALUE tval = 0;
/* Warriors are illiterate */
- if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+ if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
{
msg_print(_("本を読むことができない!", "You cannot read books!"));
return;
}
- if (p_ptr->special_defense & KATA_MUSOU)
+ if (caster_ptr->special_defense & KATA_MUSOU)
{
- set_action(p_ptr, ACTION_NONE);
+ set_action(caster_ptr, ACTION_NONE);
}
- if (p_ptr->pclass == CLASS_FORCETRAINER)
+ if (caster_ptr->pclass == CLASS_FORCETRAINER)
{
- if (player_has_no_spellbooks(p_ptr))
+ if (player_has_no_spellbooks(caster_ptr))
{
- confirm_use_force(TRUE);
+ confirm_use_force(caster_ptr, TRUE);
return;
}
}
/* Restrict choices to "useful" books */
- if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
+ if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
else item_tester_hook = item_tester_learn_spell;
q = _("どの本を読みますか? ", "Browse which book? ");
s = _("読める本がない。", "You have no books that you can read.");
- o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
+ o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), tval);
+
+ item_tester_hook = NULL;
if (!o_ptr)
{
if (item == INVEN_FORCE) /* the_force */
{
- do_cmd_mind_browse();
+ do_cmd_mind_browse(caster_ptr);
return;
}
return;
use_realm = tval2realm(o_ptr->tval);
/* Track the object kind */
- object_kind_track(o_ptr->k_idx);
- handle_stuff();
+ object_kind_track(caster_ptr, o_ptr->k_idx);
+ handle_stuff(caster_ptr);
/* Extract spells */
for (spell = 0; spell < 32; spell++)
while (TRUE)
{
/* Ask for a spell, allow cancel */
- if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
+ if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
{
/* If cancelled, leave immediately. */
if (spell == -1) break;
/* Display a list of spells */
- print_spells(0, spells, num, 1, 15, use_realm);
+ print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
/* Notify that there's nothing to see, and wait. */
if (use_realm == REALM_HISSATSU)
Term_erase(14, 12, 255);
Term_erase(14, 11, 255);
- roff_to_buf(exe_spell(p_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
+ roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
{
/*!
* @brief プレイヤーの第二魔法領域を変更する /
+ * @param caster_ptr プレーヤーへの参照ポインタ
* @param next_realm 変更先の魔法領域ID
* @return なし
*/
-static void change_realm2(CHARACTER_IDX next_realm)
+static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
{
int i, j = 0;
char tmp[80];
for (i = 0; i < 64; i++)
{
- p_ptr->spell_order[j] = p_ptr->spell_order[i];
- if (p_ptr->spell_order[i] < 32) j++;
+ caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
+ if (caster_ptr->spell_order[i] < 32) j++;
}
for (; j < 64; j++)
- p_ptr->spell_order[j] = 99;
+ caster_ptr->spell_order[j] = 99;
for (i = 32; i < 64; i++)
{
- p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
+ caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
}
- p_ptr->spell_learned2 = 0L;
- p_ptr->spell_worked2 = 0L;
- p_ptr->spell_forgotten2 = 0L;
+ caster_ptr->spell_learned2 = 0L;
+ caster_ptr->spell_worked2 = 0L;
+ caster_ptr->spell_forgotten2 = 0L;
- sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
- exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
- p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
- p_ptr->realm2 = next_realm;
+ sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
+ exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
+ caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
+ caster_ptr->realm2 = next_realm;
- p_ptr->update |= (PU_REORDER);
- p_ptr->update |= (PU_SPELLS);
- handle_stuff();
+ caster_ptr->update |= (PU_REORDER);
+ caster_ptr->update |= (PU_SPELLS);
+ handle_stuff(caster_ptr);
/* Load an autopick preference file */
- autopick_load_pref(FALSE);
+ autopick_load_pref(caster_ptr, FALSE);
}
concptr p = spell_category_name(mp_ptr->spell_book);
object_type *o_ptr;
concptr q, s;
+ OBJECT_TYPE_VALUE tval = 0;
+
if (!caster_ptr->realm1)
{
/* Restrict choices to "useful" books */
- if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
+ if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
else item_tester_hook = item_tester_learn_spell;
q = _("どの本から学びますか? ", "Study which book? ");
s = _("読める本がない。", "You have no books that you can read.");
- o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
+ o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), tval);
+
if (!o_ptr) return;
/* Access the item's sval */
else if (o_ptr->tval != REALM1_BOOK)
{
if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
- change_realm2(tval2realm(o_ptr->tval));
+ change_realm2(caster_ptr, tval2realm(o_ptr->tval));
increment = 32;
}
/* Track the object kind */
- object_kind_track(o_ptr->k_idx);
- handle_stuff();
+ object_kind_track(caster_ptr, o_ptr->k_idx);
+ handle_stuff(caster_ptr);
/* Mage -- Learn a selected spell */
if (mp_ptr->spell_book != TV_LIFE_BOOK)
{
/* Ask for a spell, allow cancel */
- if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
+ if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
}
/* Priest -- Learn a random prayer */
if ((fake_spell_flags[sval] & (1L << spell)))
{
/* Skip non "okay" prayers */
- if (!spell_okay(spell, FALSE, TRUE,
+ if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
(increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
/* Hack -- Prepare the randomizer */
/*!
* @brief 魔法を詠唱するコマンドのメインルーチン /
* Cast a spell
+ * @param caster_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-void do_cmd_cast(void)
+void do_cmd_cast(player_type *caster_ptr)
{
OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
bool over_exerted = FALSE;
/* Require spell ability */
- if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+ if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
{
msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
return;
}
- if (p_ptr->blind || no_lite())
+ if (caster_ptr->blind || no_lite(caster_ptr))
{
- if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
+ if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
else
{
msg_print(_("目が見えない!", "You cannot see!"));
return;
}
- if (cmd_limit_confused(p_ptr)) return;
- if (p_ptr->realm1 == REALM_HEX)
+ if (cmd_limit_confused(caster_ptr)) return;
+ if (caster_ptr->realm1 == REALM_HEX)
{
- if (hex_spell_fully())
+ if (hex_spell_fully(caster_ptr))
{
bool flag = FALSE;
- msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
+ msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
flush();
- if (p_ptr->lev >= 35) flag = stop_hex_spell();
+ if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
if (!flag) return;
}
}
- if (p_ptr->pclass == CLASS_FORCETRAINER)
+ if (caster_ptr->pclass == CLASS_FORCETRAINER)
{
- if (player_has_no_spellbooks(p_ptr))
+ if (player_has_no_spellbooks(caster_ptr))
{
- confirm_use_force(FALSE);
+ confirm_use_force(caster_ptr, FALSE);
return;
}
}
q = _("どの呪文書を使いますか? ", "Use which book? ");
s = _("呪文書がない!", "You have no spell books!");
- o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
+ o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
if (!o_ptr)
{
if (item == INVEN_FORCE) /* the_force */
{
- do_cmd_mind();
+ do_cmd_mind(caster_ptr);
return;
}
return;
/* Access the item's sval */
sval = o_ptr->sval;
- if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
+ if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
/* Track the object kind */
- object_kind_track(o_ptr->k_idx);
- handle_stuff();
+ object_kind_track(caster_ptr, o_ptr->k_idx);
+ handle_stuff(caster_ptr);
- if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
+ if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
realm = o_ptr->tval - TV_LIFE_BOOK + 1;
- else if (increment) realm = p_ptr->realm2;
- else realm = p_ptr->realm1;
+ else if (increment) realm = caster_ptr->realm2;
+ else realm = caster_ptr->realm1;
/* Ask for a spell */
#ifdef JP
- if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
+ if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
sval, TRUE, realm))
{
if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
return;
}
#else
- if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
+ if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
sval, TRUE, realm))
{
if (spell == -2)
use_realm = tval2realm(o_ptr->tval);
if (use_realm == REALM_HEX)
{
- if (hex_spelling(spell))
+ if (hex_spelling(caster_ptr, spell))
{
msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
return;
}
/* Extract mana consumption rate */
- need_mana = mod_need_mana(s_ptr->smana, spell, realm);
+ need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
/* Verify "dangerous" spells */
- if (need_mana > p_ptr->csp)
+ if (need_mana > caster_ptr->csp)
{
if (flush_failure) flush();
}
/* Spell failure chance */
- chance = spell_chance(spell, use_realm);
+ chance = spell_chance(caster_ptr, spell, use_realm);
/* Sufficient mana */
- if (need_mana <= p_ptr->csp)
+ if (need_mana <= caster_ptr->csp)
{
/* Use some mana */
- p_ptr->csp -= need_mana;
+ caster_ptr->csp -= need_mana;
}
else over_exerted = TRUE;
- p_ptr->redraw |= (PR_MANA);
+ caster_ptr->redraw |= (PR_MANA);
/* Failed spell */
if (randint0(100) < chance)
switch (realm)
{
case REALM_LIFE:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_VITALITY, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
break;
case REALM_DEATH:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_UNLIFE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
break;
case REALM_NATURE:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_NATURE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
break;
case REALM_DAEMON:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, 1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
break;
case REALM_CRUSADE:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
break;
case REALM_HEX:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_COMPASSION, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
break;
default:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_KNOWLEDGE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
break;
}
/* Failure casting may activate some side effect */
- exe_spell(p_ptr, realm, spell, SPELL_FAIL);
+ exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
{
msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
- wild_magic(spell);
+ wild_magic(caster_ptr, spell);
}
else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
{
if ((sval == 3) && one_in_(2))
{
- sanity_blast(p_ptr, 0, TRUE);
+ sanity_blast(caster_ptr, 0, TRUE);
}
else
{
msg_print(_("痛い!", "It hurts!"));
- take_hit(p_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
+ take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
- if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
- lose_exp(p_ptr, spell * 250);
+ if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
+ lose_exp(caster_ptr, spell * 250);
}
}
else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
{
msg_print(_("いやな音が響いた", "An infernal sound echoed."));
- aggravate_monsters(0);
+ aggravate_monsters(caster_ptr, 0);
}
if (randint1(100) >= chance)
- chg_virtue(p_ptr, V_CHANCE, -1);
+ chg_virtue(caster_ptr, V_CHANCE, -1);
}
/* Process spell */
else
{
- /* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
- if (!exe_spell(p_ptr, realm, spell, SPELL_CAST)) return;
+ /* Canceled spells cost neither a turn nor mana */
+ if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
if (randint1(100) < chance)
- chg_virtue(p_ptr, V_CHANCE, 1);
+ chg_virtue(caster_ptr, V_CHANCE, 1);
/* A spell was cast */
if (!(increment ?
- (p_ptr->spell_worked2 & (1L << spell)) :
- (p_ptr->spell_worked1 & (1L << spell)))
- && (p_ptr->pclass != CLASS_SORCERER)
- && (p_ptr->pclass != CLASS_RED_MAGE))
+ (caster_ptr->spell_worked2 & (1L << spell)) :
+ (caster_ptr->spell_worked1 & (1L << spell)))
+ && (caster_ptr->pclass != CLASS_SORCERER)
+ && (caster_ptr->pclass != CLASS_RED_MAGE))
{
int e = s_ptr->sexp;
/* The spell worked */
- if (realm == p_ptr->realm1)
+ if (realm == caster_ptr->realm1)
{
- p_ptr->spell_worked1 |= (1L << spell);
+ caster_ptr->spell_worked1 |= (1L << spell);
}
else
{
- p_ptr->spell_worked2 |= (1L << spell);
+ caster_ptr->spell_worked2 |= (1L << spell);
}
- gain_exp(p_ptr, e * s_ptr->slevel);
- p_ptr->window |= (PW_OBJECT);
+ gain_exp(caster_ptr, e * s_ptr->slevel);
+ caster_ptr->window |= (PW_OBJECT);
switch (realm)
{
case REALM_LIFE:
- chg_virtue(p_ptr, V_TEMPERANCE, 1);
- chg_virtue(p_ptr, V_COMPASSION, 1);
- chg_virtue(p_ptr, V_VITALITY, 1);
- chg_virtue(p_ptr, V_DILIGENCE, 1);
+ chg_virtue(caster_ptr, V_TEMPERANCE, 1);
+ chg_virtue(caster_ptr, V_COMPASSION, 1);
+ chg_virtue(caster_ptr, V_VITALITY, 1);
+ chg_virtue(caster_ptr, V_DILIGENCE, 1);
break;
case REALM_DEATH:
- chg_virtue(p_ptr, V_UNLIFE, 1);
- chg_virtue(p_ptr, V_JUSTICE, -1);
- chg_virtue(p_ptr, V_FAITH, -1);
- chg_virtue(p_ptr, V_VITALITY, -1);
+ chg_virtue(caster_ptr, V_UNLIFE, 1);
+ chg_virtue(caster_ptr, V_JUSTICE, -1);
+ chg_virtue(caster_ptr, V_FAITH, -1);
+ chg_virtue(caster_ptr, V_VITALITY, -1);
break;
case REALM_DAEMON:
- chg_virtue(p_ptr, V_JUSTICE, -1);
- chg_virtue(p_ptr, V_FAITH, -1);
- chg_virtue(p_ptr, V_HONOUR, -1);
- chg_virtue(p_ptr, V_TEMPERANCE, -1);
+ chg_virtue(caster_ptr, V_JUSTICE, -1);
+ chg_virtue(caster_ptr, V_FAITH, -1);
+ chg_virtue(caster_ptr, V_HONOUR, -1);
+ chg_virtue(caster_ptr, V_TEMPERANCE, -1);
break;
case REALM_CRUSADE:
- chg_virtue(p_ptr, V_FAITH, 1);
- chg_virtue(p_ptr, V_JUSTICE, 1);
- chg_virtue(p_ptr, V_SACRIFICE, 1);
- chg_virtue(p_ptr, V_HONOUR, 1);
+ chg_virtue(caster_ptr, V_FAITH, 1);
+ chg_virtue(caster_ptr, V_JUSTICE, 1);
+ chg_virtue(caster_ptr, V_SACRIFICE, 1);
+ chg_virtue(caster_ptr, V_HONOUR, 1);
break;
case REALM_NATURE:
- chg_virtue(p_ptr, V_NATURE, 1);
- chg_virtue(p_ptr, V_HARMONY, 1);
+ chg_virtue(caster_ptr, V_NATURE, 1);
+ chg_virtue(caster_ptr, V_HARMONY, 1);
break;
case REALM_HEX:
- chg_virtue(p_ptr, V_JUSTICE, -1);
- chg_virtue(p_ptr, V_FAITH, -1);
- chg_virtue(p_ptr, V_HONOUR, -1);
- chg_virtue(p_ptr, V_COMPASSION, -1);
+ chg_virtue(caster_ptr, V_JUSTICE, -1);
+ chg_virtue(caster_ptr, V_FAITH, -1);
+ chg_virtue(caster_ptr, V_HONOUR, -1);
+ chg_virtue(caster_ptr, V_COMPASSION, -1);
break;
default:
- chg_virtue(p_ptr, V_KNOWLEDGE, 1);
+ chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
break;
}
}
switch (realm)
{
case REALM_LIFE:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_DILIGENCE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
break;
case REALM_DEATH:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_UNLIFE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
break;
case REALM_DAEMON:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
break;
case REALM_CRUSADE:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_SACRIFICE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
break;
case REALM_NATURE:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_NATURE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HARMONY, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
break;
case REALM_HEX:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
break;
}
if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
{
- s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
+ s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
s16b exp_gain = 0;
if (cur_exp < SPELL_EXP_BEGINNER)
exp_gain += 60;
else if (cur_exp < SPELL_EXP_SKILLED)
{
- if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev))
+ if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
exp_gain = 8;
}
else if (cur_exp < SPELL_EXP_EXPERT)
{
- if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
+ if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
exp_gain = 2;
}
else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
{
- if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
+ if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
exp_gain = 1;
}
- p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
+ caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
}
}
- take_turn(p_ptr, 100);
+ take_turn(caster_ptr, 100);
/* Over-exert the player */
int oops = need_mana;
/* No mana left */
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+ caster_ptr->csp = 0;
+ caster_ptr->csp_frac = 0;
msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
/* Hack -- Bypass free action */
- (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
+ (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
switch (realm)
{
case REALM_LIFE:
- chg_virtue(p_ptr, V_VITALITY, -10);
+ chg_virtue(caster_ptr, V_VITALITY, -10);
break;
case REALM_DEATH:
- chg_virtue(p_ptr, V_UNLIFE, -10);
+ chg_virtue(caster_ptr, V_UNLIFE, -10);
break;
case REALM_DAEMON:
- chg_virtue(p_ptr, V_JUSTICE, 10);
+ chg_virtue(caster_ptr, V_JUSTICE, 10);
break;
case REALM_NATURE:
- chg_virtue(p_ptr, V_NATURE, -10);
+ chg_virtue(caster_ptr, V_NATURE, -10);
break;
case REALM_CRUSADE:
- chg_virtue(p_ptr, V_JUSTICE, -10);
+ chg_virtue(caster_ptr, V_JUSTICE, -10);
break;
case REALM_HEX:
- chg_virtue(p_ptr, V_COMPASSION, 10);
+ chg_virtue(caster_ptr, V_COMPASSION, 10);
break;
default:
- chg_virtue(p_ptr, V_KNOWLEDGE, -10);
+ chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
break;
}
msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
/* Reduce constitution */
- (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
+ (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
}
}
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
+ caster_ptr->window |= (PW_PLAYER);
+ caster_ptr->window |= (PW_SPELL);
}