#include "util.h"
#include "main/sound-definitions-table.h"
-#include "player-race.h"
+#include "player/player-race.h"
#include "spells-summon.h"
#include "avatar.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-class.h"
+#include "player/player-status.h"
+#include "player/player-effects.h"
+#include "player/player-class.h"
#include "player-inventory.h"
-#include "spells.h"
+#include "spell/spells2.h"
+#include "spell/spells3.h"
#include "spells-status.h"
#include "spells-floor.h"
-#include "object-hook.h"
+#include "object/object-hook.h"
#include "cmd-basic.h"
-#include "floor.h"
-#include "objectkind.h"
-#include "view-mainwindow.h"
+#include "floor/floor.h"
+#include "object/object-kind.h"
+#include "view/display-main-window.h"
/*!
case SV_STAFF_IDENTIFY:
{
if (powerful) {
- if (!identify_fully(creature_ptr, FALSE)) *use_charge = FALSE;
+ if (!identify_fully(creature_ptr, FALSE, 0)) *use_charge = FALSE;
}
else {
- if (!ident_spell(creature_ptr, FALSE)) *use_charge = FALSE;
+ if (!ident_spell(creature_ptr, FALSE, 0)) *use_charge = FALSE;
}
ident = TRUE;
break;