#include "angband.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
#include "avatar.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-class.h"
#include "player-inventory.h"
-#include "objectkind.h"
+#include "object/object-kind.h"
#include "object-hook.h"
#include "spells.h"
#include "spells-status.h"
!object_is_aware(o_ptr))
{
/* Get a direction, allow cancel */
- if (!get_aim_dir(&dir)) return;
+ if (!get_aim_dir(creature_ptr, &dir)) return;
}