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[Refactor] #38997 fire_bolt_or_beam() にplayer_type * 引数を追加 / Added player_type *...
[hengband/hengband.git] / src / cmd / cmd-zaprod.c
index 4b2b3e8..cc7e78b 100644 (file)
@@ -179,28 +179,28 @@ int rod_effect(player_type *creature_ptr, OBJECT_SUBTYPE_VALUE sval, DIRECTION d
 
        case SV_ROD_ACID_BOLT:
        {
-               fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
+               fire_bolt_or_beam(creature_ptr, 10, GF_ACID, dir, damroll(6 + lev / 7, 8));
                ident = TRUE;
                break;
        }
 
        case SV_ROD_ELEC_BOLT:
        {
-               fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
+               fire_bolt_or_beam(creature_ptr, 10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
                ident = TRUE;
                break;
        }
 
        case SV_ROD_FIRE_BOLT:
        {
-               fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
+               fire_bolt_or_beam(creature_ptr, 10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
                ident = TRUE;
                break;
        }
 
        case SV_ROD_COLD_BOLT:
        {
-               fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
+               fire_bolt_or_beam(creature_ptr, 10, GF_COLD, dir, damroll(5 + lev / 8, 8));
                ident = TRUE;
                break;
        }