#include "floor.h"
#include "targeting.h"
#include "view/display-main-window.h"
+#include "spell/spells2.h"
/*!
* @brief ロッドの効果を発動する
case SV_ROD_IDENTIFY:
{
if (powerful) {
- if (!identify_fully(creature_ptr, FALSE)) *use_charge = FALSE;
+ if (!identify_fully(creature_ptr, FALSE, 0)) *use_charge = FALSE;
}
else {
- if (!ident_spell(creature_ptr, FALSE)) *use_charge = FALSE;
+ if (!ident_spell(creature_ptr, FALSE, 0)) *use_charge = FALSE;
}
ident = TRUE;
break;