#include "angband.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
#include "avatar.h"
-#include "spells.h"
+#include "spell/spells-type.h"
#include "spells-status.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-class.h"
#include "player-inventory.h"
-#include "objectkind.h"
+#include "object/object-kind.h"
#include "object-hook.h"
#include "cmd-basic.h"
#include "floor.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
+#include "spell/spells2.h"
/*!
* @brief 魔法棒の効果を発動する
}
creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
- creature_ptr->window |= inventory_flags;
+ creature_ptr->update |= inventory_flags;
/* Use a single charge */
o_ptr->pval--;