}
if ((r_ptr->flags1 & RF1_FEMALE) && !(attacker_ptr->stun || attacker_ptr->confused || attacker_ptr->image || !m_ptr->ml)) {
- if ((attacker_ptr->inventory_list[INVEN_RARM].name1 == ART_ZANTETSU) || (attacker_ptr->inventory_list[INVEN_LARM].name1 == ART_ZANTETSU)) {
+ if ((attacker_ptr->inventory_list[INVEN_MAIN_HAND].name1 == ART_ZANTETSU) || (attacker_ptr->inventory_list[INVEN_SUB_HAND].name1 == ART_ZANTETSU)) {
msg_print(_("拙者、おなごは斬れぬ!", "I can not attack women!"));
return FALSE;
}
bool stormbringer = FALSE;
if (!is_hostile(m_ptr) && !(attacker_ptr->stun || attacker_ptr->confused || attacker_ptr->image || is_shero(attacker_ptr) || !m_ptr->ml)) {
- if (attacker_ptr->inventory_list[INVEN_RARM].name1 == ART_STORMBRINGER)
+ if (attacker_ptr->inventory_list[INVEN_MAIN_HAND].name1 == ART_STORMBRINGER)
stormbringer = TRUE;
- if (attacker_ptr->inventory_list[INVEN_LARM].name1 == ART_STORMBRINGER)
+ if (attacker_ptr->inventory_list[INVEN_SUB_HAND].name1 == ART_STORMBRINGER)
stormbringer = TRUE;
if (stormbringer) {
msg_format(_("黒い刃は強欲に%sを攻撃した!", "Your black blade greedily attacks %s!"), m_name);