static void natural_attack(PlayerType *player_ptr, MONSTER_IDX m_idx, PlayerMutationType attack, bool *fear, bool *mdeath)
{
WEIGHT n_weight = 0;
- monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
+ auto *r_ptr = &r_info[m_ptr->r_idx];
int dice_num, dice_side;
concptr atk_desc;
int bonus = player_ptr->to_h_m + (player_ptr->lev * 6 / 5);
int chance = (player_ptr->skill_thn + (bonus * BTH_PLUS_ADJ));
- bool is_hit = ((r_ptr->flags2 & RF2_QUANTUM) == 0) || !randint0(2);
+ bool is_hit = (r_ptr->kind_flags.has_not(MonsterKindType::QUANTUM)) || !randint0(2);
is_hit &= test_hit_norm(player_ptr, chance, r_ptr->ac, m_ptr->ml);
if (!is_hit) {
sound(SOUND_MISS);
sound(SOUND_HIT);
msg_format(_("%sを%sで攻撃した。", "You hit %s with your %s."), m_name, atk_desc);
- HIT_POINT k = damroll(dice_num, dice_side);
+ int k = damroll(dice_num, dice_side);
k = critical_norm(player_ptr, n_weight, bonus, k, (int16_t)bonus, HISSATSU_NONE);
k += player_ptr->to_d_m;
if (k < 0)
*/
bool do_cmd_attack(PlayerType *player_ptr, POSITION y, POSITION x, combat_options mode)
{
- grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
- monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
+ auto *m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
+ auto *r_ptr = &r_info[m_ptr->r_idx];
GAME_TEXT m_name[MAX_NLEN];
const std::initializer_list<PlayerMutationType> mutation_attack_methods = { PlayerMutationType::HORNS, PlayerMutationType::BEAK, PlayerMutationType::SCOR_TAIL, PlayerMutationType::TRUNK, PlayerMutationType::TENTACLES };
chg_virtue(player_ptr, V_HONOUR, -1);
chg_virtue(player_ptr, V_JUSTICE, -1);
chg_virtue(player_ptr, V_COMPASSION, -1);
- } else if (player_ptr->pclass != PlayerClassType::BERSERKER) {
+ } else if (!PlayerClass(player_ptr).equals(PlayerClassType::BERSERKER)) {
if (get_check(_("本当に攻撃しますか?", "Really hit it? "))) {
chg_virtue(player_ptr, V_INDIVIDUALISM, 1);
chg_virtue(player_ptr, V_HONOUR, -1);
}
if (monster_csleep_remaining(m_ptr)) {
- if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5))
+ if (r_ptr->kind_flags.has_not(MonsterKindType::EVIL) || one_in_(5))
chg_virtue(player_ptr, V_COMPASSION, -1);
- if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5))
+ if (r_ptr->kind_flags.has_not(MonsterKindType::EVIL) || one_in_(5))
chg_virtue(player_ptr, V_HONOUR, -1);
}