sound(SOUND_HIT);
msg_format(_("%sを%sで攻撃した。", "You hit %s with your %s."), m_name, atk_desc);
- HIT_POINT k = damroll(dice_num, dice_side);
+ int k = damroll(dice_num, dice_side);
k = critical_norm(player_ptr, n_weight, bonus, k, (int16_t)bonus, HISSATSU_NONE);
k += player_ptr->to_d_m;
if (k < 0)