#include "monster/monster-status.h"
#include "mspell/monster-power-table.h"
#include "mspell/mspell-type.h"
-#include "player/player-status.h"
#include "player/player-status-table.h"
+#include "player/player-status.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-neighbor.h"
PERCENTAGE chance = 0;
int ask;
char choice;
- char out_val[160];
+ char out_val[MAX_MONSTER_NAME];
char comment[80];
concptr p = _("能力", "power");
/* spell code */
switch (spell) {
-
case MS_SHRIEK:
msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
aggravate_monsters(caster_ptr, 0);
trap_creation(caster_ptr, target_row, target_col);
break;
case MS_FORGET:
- msg_print(_("しかし何も起きなかった。", "Nothing happen."));
+ msg_print(_("しかし何も起きなかった。", "Nothing happens."));
break;
case MS_RAISE_DEAD:
msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
creature_ptr->window |= (PW_SPELL);
return TRUE;
-}
+}
\ No newline at end of file