#include "monster/monster-processor.h"
#include "monster/monster-status.h"
#include "mspell/monster-power-table.h"
+#include "player-status/player-energy.h"
#include "player/player-status-table.h"
-#include "player/player-status.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-lite.h"
#include "spell-kind/spells-neighbor.h"
* @param p 情報を返す文字列参照ポインタ
* @param power ものまねの効力の種類
* @param dam ものまねの威力
- * @return なし
*/
static void mane_info(player_type *caster_ptr, char *p, RF_ABILITY power, HIT_POINT dam)
{
creature_ptr->mane_dam[j] = creature_ptr->mane_dam[j + 1];
}
- take_turn(creature_ptr, 100);
+ PlayerEnergy(creature_ptr).set_player_turn_energy(100);
creature_ptr->redraw |= (PR_IMITATION);
creature_ptr->window_flags |= (PW_PLAYER);