#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "effect/spells-effect-util.h"
+#include "floor/geometry.h"
#include "floor/pattern-walk.h"
#include "game-option/input-options.h"
+#include "game-option/map-screen-options.h"
#include "game-option/play-record-options.h"
#include "game-option/text-display-options.h"
-#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "inventory/inventory-slot-types.h"
#include "monster/smart-learn-types.h"
#include "object-hook/hook-weapon.h"
#include "pet/pet-util.h"
+#include "player-info/equipment-info.h"
+#include "player-status/player-energy.h"
+#include "player-status/player-hand-types.h"
#include "player/attack-defense-types.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-move.h"
#include "player/player-skill.h"
#include "player/player-status-flags.h"
-#include "player/player-status.h"
#include "player/special-defense-types.h"
#include "status/action-setter.h"
#include "system/floor-type-definition.h"
+#include "system/monster-race-definition.h"
+#include "system/monster-type-definition.h"
+#include "system/object-type-definition.h"
+#include "system/player-type-definition.h"
#include "target/target-checker.h"
#include "target/target-getter.h"
#include "target/target-setter.h"
#include "view/display-messages.h"
#include "world/world.h"
-int total_friends = 0;
-
/*!
* @brief ペットを開放するコマンドのメインルーチン
* @return なし
return FALSE;
if (g_ptr->m_idx) {
- take_turn(creature_ptr, 100);
+ PlayerEnergy(creature_ptr).update_player_turn_energy(100, update_turn_type::ENERGY_SUBSTITUTION);
msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
/* Feature code (applying "mimic" field) */
feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
#ifdef JP
- msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
+ msg_format("そのモンスターは%sの%sにいる。", f_ptr->name.c_str(),
((!has_flag(f_ptr->flags, FF_MOVE) && !has_flag(f_ptr->flags, FF_CAN_FLY))
|| (!has_flag(f_ptr->flags, FF_LOS) && !has_flag(f_ptr->flags, FF_TREE)))
? "中"
|| (!has_flag(f_ptr->flags, FF_LOS) && !has_flag(f_ptr->flags, FF_TREE)))
? "in"
: "on",
- f_name + f_ptr->name);
+ f_ptr->name.c_str());
#endif
return FALSE;
}
if (r_info[m_ptr->r_idx].level > randint1((creature_ptr->skill_exp[GINOU_RIDING] / 50 + creature_ptr->lev / 2 + 20))) {
msg_print(_("うまく乗れなかった。", "You failed to ride."));
- take_turn(creature_ptr, 100);
+ PlayerEnergy(creature_ptr).update_player_turn_energy(100, update_turn_type::ENERGY_SUBSTITUTION);
return FALSE;
}
health_track(creature_ptr, 0);
}
- take_turn(creature_ptr, 100);
+ PlayerEnergy(creature_ptr).update_player_turn_energy(100, update_turn_type::ENERGY_SUBSTITUTION);
/* Mega-Hack -- Forget the view and lite */
creature_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
#ifdef JP
sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
(creature_ptr->pet_t_m_idx
- ? (creature_ptr->image ? "何か奇妙な物" : (r_name + r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->pet_t_m_idx].ap_r_idx].name))
+ ? (creature_ptr->image ? "何か奇妙な物" : r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->pet_t_m_idx].ap_r_idx].name.c_str())
: "指定なし"));
#else
sprintf(target_buf, "specify a target of pet (now:%s)",
- (creature_ptr->pet_t_m_idx ? (
- creature_ptr->image ? "something strange" : (r_name + r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->pet_t_m_idx].ap_r_idx].name))
- : "nothing"));
+ (creature_ptr->pet_t_m_idx
+ ? (creature_ptr->image ? "something strange" : r_info[creature_ptr->current_floor_ptr->m_list[creature_ptr->pet_t_m_idx].ap_r_idx].name.c_str())
+ : "nothing"));
#endif
power_desc[num] = target_buf;
powers[num++] = PET_TARGET;
/* Abort if needed */
if (!flag) {
- free_turn(creature_ptr);
+ PlayerEnergy(creature_ptr).reset_player_turn();
return;
}