#pragma once
-struct player_type;
-bool do_cmd_riding(player_type *player_ptr, bool force);
-void do_cmd_pet_dismiss(player_type *player_ptr);
-void do_cmd_pet(player_type *player_ptr);
+class PlayerType;
+bool do_cmd_riding(PlayerType *player_ptr, bool force);
+void do_cmd_pet_dismiss(PlayerType *player_ptr);
+void do_cmd_pet(PlayerType *player_ptr);