#include "player/special-defense-types.h"
#include "status/action-setter.h"
#include "system/floor-type-definition.h"
-#include "target/targeting.h"
+#include "target/target-getter.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
grid_type *g_ptr;
g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
FEAT_IDX feat = get_feat_mimic(g_ptr);
- if (have_flag(f_info[feat].flags, FF_DOOR))
+ if (has_flag(f_info[feat].flags, FF_DOOR))
msg_print(_("ドアは掘れない。", "You cannot tunnel through doors."));
- else if (!have_flag(f_info[feat].flags, FF_TUNNEL))
+ else if (!has_flag(f_info[feat].flags, FF_TUNNEL))
msg_print(_("そこは掘れない。", "You can't tunnel through that."));
else if (g_ptr->m_idx) {
take_turn(creature_ptr, 100);