#include "avatar.h"
#include "spells-status.h"
#include "realm-hex.h"
+#include "player-status.h"
/*!
* @brief ペット入りモンスターボールをソートするための比較関数
o_ptr = &o_list[0 - item];
}
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
/* Extract the item level */
lev = k_info[o_ptr->k_idx].level;
((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
{
msg_print(_("燃料がない。", "It has no fuel."));
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
return;
}
GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
msg_format(_("%sが邪魔だ!", "%^s is stand in your way."), m_name);
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
return FALSE;
}
set_action(ACTION_FISH);