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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / cmd-activate.c
index add8bca..3808389 100644 (file)
 #include "cmd-activate.h"
 #include "object-hook.h"
 #include "spells-summon.h"
+#include "sort.h"
+#include "projection.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "spells-status.h"
+#include "realm-hex.h"
+#include "player-status.h"
 
 /*!
 * @brief ペット入りモンスターボールをソートするための比較関数
@@ -85,7 +92,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                o_ptr = &o_list[0 - item];
        }
 
-       p_ptr->energy_use = 100;
+       take_turn(p_ptr, 100);;
 
        /* Extract the item level */
        lev = k_info[o_ptr->k_idx].level;
@@ -113,13 +120,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        if (fail < USE_DEVICE) fail = USE_DEVICE;
        if (chance < USE_DEVICE) chance = USE_DEVICE;
 
-       if (world_player)
-       {
-               if (flush_failure) flush();
-               msg_print(_("止まった時の中ではうまく働かないようだ。", "It shows no reaction."));
-               sound(SOUND_FAIL);
-               return;
-       }
+       if(cmd_limit_time_walk(p_ptr)) return;
 
        if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
        else if (chance > fail)
@@ -154,7 +155,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
        {
                msg_print(_("燃料がない。", "It has no fuel."));
-               p_ptr->energy_use = 0;
+               free_turn(p_ptr);
                return;
        }
 
@@ -182,12 +183,12 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
 
                {
                        IDX pet_ctr, i;
-                       IDX *who;
+                       MONSTER_IDX *who;
                        int max_pet = 0;
                        u16b dummy_why;
 
                        /* Allocate the "who" array */
-                       C_MAKE(who, max_m_idx, IDX);
+                       C_MAKE(who, max_m_idx, MONSTER_IDX);
 
                        /* Process the monsters (backwards) */
                        for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
@@ -236,7 +237,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                                o_ptr->xtra5 = (XTRA16)cap_maxhp;
                                if (cap_nickname)
                                {
-                                       cptr t;
+                                       concptr t;
                                        char *s;
                                        char buf[80] = "";
 
@@ -288,7 +289,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                                        if (o_ptr->inscription)
                                        {
                                                char buf[80];
-                                               cptr t;
+                                               concptr t;
 #ifndef JP
                                                bool quote = FALSE;
 #endif
@@ -364,16 +365,10 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
 void do_cmd_activate(void)
 {
        OBJECT_IDX item;
-       cptr q, s;
+       concptr q, s;
 
        if (p_ptr->wild_mode) return;
-
-       if (p_ptr->inside_arena)
-       {
-               msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!"));
-               msg_print(NULL);
-               return;
-       }
+       if (cmd_limit_arena(p_ptr)) return;
 
        if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
        {
@@ -401,7 +396,7 @@ static bool activate_dragon_breath(object_type *o_ptr)
 {
        BIT_FLAGS flgs[TR_FLAG_SIZE]; /* for resistance flags */
        int type[20];
-       cptr name[20];
+       concptr name[20];
        int i, t, n = 0;
        DIRECTION dir;
 
@@ -443,7 +438,7 @@ bool activate_artifact(object_type *o_ptr)
        PLAYER_LEVEL plev = p_ptr->lev;
        int k, dummy = 0;
        DIRECTION dir;
-       cptr name = k_name + k_info[o_ptr->k_idx].name;
+       concptr name = k_name + k_info[o_ptr->k_idx].name;
        const activation_type* const act_ptr = find_activation_info(o_ptr);
 
        /* Paranoia */
@@ -1361,7 +1356,7 @@ bool activate_artifact(object_type *o_ptr)
        case ACT_RECALL:
        {
                msg_print(_("やわらかな白色に輝いている...", "It glows soft white..."));
-               if (!word_of_recall()) return FALSE;
+               if (!recall_player(p_ptr, randint0(21) + 15)) return FALSE;
                break;
        }
 
@@ -1381,7 +1376,7 @@ bool activate_artifact(object_type *o_ptr)
 
                if (get_check(_("帰還の力を使いますか?", "Activate recall? ")))
                {
-                       (void)word_of_recall();
+                       (void)recall_player(p_ptr, randint0(21) + 15);
                }
 
                break;
@@ -1644,7 +1639,7 @@ bool activate_artifact(object_type *o_ptr)
                        GAME_TEXT m_name[MAX_NLEN];
                        monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
                        msg_format(_("%sが邪魔だ!", "%^s is stand in your way."), m_name);
-                       p_ptr->energy_use = 0;
+                       free_turn(p_ptr);
                        return FALSE;
                }
                set_action(ACTION_FISH);
@@ -1656,7 +1651,7 @@ bool activate_artifact(object_type *o_ptr)
        {
                int count = 0, i;
                monster_type *m_ptr;
-               cptr kakusan = "";
+               concptr kakusan = "";
 
                if (summon_named_creature(0, p_ptr->y, p_ptr->x, MON_SUKE, PM_FORCE_PET))
                {
@@ -1839,7 +1834,7 @@ void get_bloody_moon_flags(object_type *o_ptr)
        for (i = 0; i < 2; i++)
        {
                int tmp = randint0(11);
-               if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
+               if (tmp < A_MAX) add_flag(o_ptr->art_flags, TR_STR + tmp);
                else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
        }
 }