#include "object-hook.h"
#include "spells-summon.h"
#include "sort.h"
+#include "projection.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "spells-status.h"
+#include "realm-hex.h"
+#include "player-status.h"
/*!
* @brief ペット入りモンスターボールをソートするための比較関数
o_ptr = &o_list[0 - item];
}
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
/* Extract the item level */
lev = k_info[o_ptr->k_idx].level;
if (fail < USE_DEVICE) fail = USE_DEVICE;
if (chance < USE_DEVICE) chance = USE_DEVICE;
- if (world_player)
- {
- if (flush_failure) flush();
- msg_print(_("止まった時の中ではうまく働かないようだ。", "It shows no reaction."));
- sound(SOUND_FAIL);
- return;
- }
+ if(cmd_limit_time_walk(p_ptr)) return;
if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
else if (chance > fail)
((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
{
msg_print(_("燃料がない。", "It has no fuel."));
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
return;
}
concptr q, s;
if (p_ptr->wild_mode) return;
-
- if (p_ptr->inside_arena)
- {
- msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!"));
- msg_print(NULL);
- return;
- }
+ if (cmd_limit_arena(p_ptr)) return;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
{
GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
msg_format(_("%sが邪魔だ!", "%^s is stand in your way."), m_name);
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
return FALSE;
}
set_action(ACTION_FISH);