#include "spells-floor.h"
#include "realm-hex.h"
#include "player-status.h"
+#include "monster-status.h"
/*!
* @brief アイテムの発動効果テーブル /
m_ptr = ¤t_floor_ptr->m_list[i];
/* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
+ if (!monster_is_valid(m_ptr)) continue;
r_ptr = &r_info[m_ptr->r_idx];