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[Refactor] #37353 cave 配列を grid_array に改名。 / Rename cave array to grid_array().
[hengband/hengband.git] / src / cmd-activate.c
index 2debb1a..cf7368e 100644 (file)
@@ -1907,10 +1907,10 @@ bool activate_artifact(object_type *o_ptr)
                        msg_print(_("そこは水辺ではない。", "There is no fishing place."));
                        return FALSE;
                }
-               else if (cave[y][x].m_idx)
+               else if (grid_array[y][x].m_idx)
                {
                        GAME_TEXT m_name[MAX_NLEN];
-                       monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
+                       monster_desc(m_name, &m_list[grid_array[y][x].m_idx], 0);
                        msg_format(_("%sが邪魔だ!", "%^s is stand in your way."), m_name);
                        free_turn(p_ptr);
                        return FALSE;