msg_print(_("そこは水辺ではない。", "There is no fishing place."));
return FALSE;
}
- else if (cave[y][x].m_idx)
+ else if (grid_array[y][x].m_idx)
{
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
+ monster_desc(m_name, &m_list[grid_array[y][x].m_idx], 0);
msg_format(_("%sが邪魔だ!", "%^s is stand in your way."), m_name);
free_turn(p_ptr);
return FALSE;