}
if ((which == 2) && player_ptr->current_floor_ptr->inside_arena) {
- if (w_ptr->get_arena() && player_ptr->current_floor_ptr->m_cnt > 0) {
+ if (!w_ptr->get_arena() && player_ptr->current_floor_ptr->m_cnt > 0) {
prt(_("ゲートは閉まっている。モンスターがあなたを待っている!", "The gates are closed. The monster awaits!"), 0, 0);
} else {
prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS | CFM_NO_RETURN);