#pragma once
-#include "realm/realm-names-table.h"
-#include "player/player-race.h"
-#include "player/race-info-table.h"
-#include "player/player-class.h"
-#include "player/player-races-table.h"
-#include "player/player-classes-table.h"
-
-#define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
+#include "system/angband.h"
+#include "object/tval-types.h"
#define BUILDING_NON_MEMBER 0 /*!< 不明(現在未使用) */
#define BUILDING_MEMBER 1 /*!< 不明(現在未使用) */
*/
#define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) /*<! 旧バージョンの闘技場敗北定義 */
-/*
- * A structure to describe a building.
- * From Kamband
- */
-typedef struct building_type building_type;
-
-struct building_type
-{
- GAME_TEXT name[20]; /* proprietor name */
- GAME_TEXT owner_name[20]; /* proprietor name */
- GAME_TEXT owner_race[20]; /* proprietor race */
-
- GAME_TEXT act_names[8][30]; /* action names */
- PRICE member_costs[8]; /* Costs for class members of building */
- PRICE other_costs[8]; /* Costs for nonguild members */
- char letters[8]; /* action letters */
- BACT_IDX actions[8]; /* action codes */
- BACT_RESTRICT_IDX action_restr[8]; /* action restrictions */
-
- player_class_type member_class[MAX_CLASS]; /* which classes are part of guild */
- player_race_type member_race[MAX_RACES]; /* which classes are part of guild */
- REALM_IDX member_realm[MAX_MAGIC + 1]; /* which realms are part of guild */
-};
-
-extern building_type building[MAX_BLDG];
extern bool reinit_wilderness;
extern MONRACE_IDX today_mon;
-extern MONRACE_IDX battle_mon[4];
extern u32b mon_odds[4];
extern int battle_odds;
extern PRICE kakekin;
extern int sel_monster;
-/*!
- * @struct arena_type
- * @brief 闘技場のモンスターエントリー構造体 / A structure type for arena entry
- */
-typedef struct
-{
- MONRACE_IDX r_idx; /*!< 闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing) */
- tval_type tval; /*!< モンスター打倒後に得られるアイテムの大カテゴリID / tval of prize (0 means no prize) */
- OBJECT_SUBTYPE_VALUE sval; /*!< モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize */
-} arena_type;
-
-extern void do_cmd_building(player_type *player_ptr);
+void do_cmd_building(player_type *player_ptr);