-/*!\r
- * @file cmd-eat.c\r
- * @brief プレイヤーの食べるコマンド実装\r
- * @date 2018/09/07\r
- * @details\r
- * cmd6.cより分離。\r
- */\r
-\r
-\r
-#include "angband.h"\r
-#include "object-hook.h"\r
-#include "avatar.h"\r
-\r
-/*!\r
- * @brief 食料を食べるコマンドのサブルーチン\r
- * @param item 食べるオブジェクトの所持品ID\r
- * @return なし\r
- */\r
-void do_cmd_eat_food_aux(INVENTORY_IDX item)\r
-{\r
- int ident, lev;\r
- object_type *o_ptr;\r
-\r
- if (music_singing_any()) stop_singing();\r
- if (hex_spelling_any()) stop_hex_spell_all();\r
-\r
- /* Get the item (in the pack) */\r
- if (item >= 0)\r
- {\r
- o_ptr = &inventory[item];\r
- }\r
-\r
- /* Get the item (on the floor) */\r
- else\r
- {\r
- o_ptr = &o_list[0 - item];\r
- }\r
-\r
- sound(SOUND_EAT);\r
-\r
- p_ptr->energy_use = 100;\r
-\r
- /* Identity not known yet */\r
- ident = FALSE;\r
-\r
- /* Object level */\r
- lev = k_info[o_ptr->k_idx].level;\r
-\r
- if (o_ptr->tval == TV_FOOD)\r
- {\r
- /* Analyze the food */\r
- switch (o_ptr->sval)\r
- {\r
- case SV_FOOD_POISON:\r
- {\r
- if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))\r
- {\r
- if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_BLINDNESS:\r
- {\r
- if (!p_ptr->resist_blind)\r
- {\r
- if (set_blind(p_ptr->blind + randint0(200) + 200))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_PARANOIA:\r
- {\r
- if (!p_ptr->resist_fear)\r
- {\r
- if (set_afraid(p_ptr->afraid + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_CONFUSION:\r
- {\r
- if (!p_ptr->resist_conf)\r
- {\r
- if (set_confused(p_ptr->confused + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_HALLUCINATION:\r
- {\r
- if (!p_ptr->resist_chaos)\r
- {\r
- if (set_image(p_ptr->image + randint0(250) + 250))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_PARALYSIS:\r
- {\r
- if (!p_ptr->free_act)\r
- {\r
- if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))\r
- {\r
- ident = TRUE;\r
- }\r
- }\r
- break;\r
- }\r
-\r
- case SV_FOOD_WEAKNESS:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_STR);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_SICKNESS:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_CON);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_STUPIDITY:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_INT);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_NAIVETY:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_WIS);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_UNHEALTH:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_CON);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_DISEASE:\r
- {\r
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
- (void)do_dec_stat(A_STR);\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_POISON:\r
- {\r
- if (set_poisoned(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_BLINDNESS:\r
- {\r
- if (set_blind(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_PARANOIA:\r
- {\r
- if (set_afraid(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_CONFUSION:\r
- {\r
- if (set_confused(0)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_CURE_SERIOUS:\r
- {\r
- ident = cure_serious_wounds(4, 8);\r
- break;\r
- }\r
-\r
- case SV_FOOD_RESTORE_STR:\r
- {\r
- if (do_res_stat(A_STR)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_RESTORE_CON:\r
- {\r
- if (do_res_stat(A_CON)) ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_RESTORING:\r
- {\r
- ident = restore_all_status();\r
- break;\r
- }\r
-\r
-\r
-#ifdef JP\r
- /* それぞれの食べ物の感想をオリジナルより細かく表現 */\r
- case SV_FOOD_BISCUIT:\r
- {\r
- msg_print("甘くてサクサクしてとてもおいしい。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_JERKY:\r
- {\r
- msg_print("歯ごたえがあっておいしい。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_SLIME_MOLD:\r
- {\r
- msg_print("これはなんとも形容しがたい味だ。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_RATION:\r
- {\r
- msg_print("これはおいしい。");\r
- ident = TRUE;\r
- break;\r
- }\r
-#else\r
- case SV_FOOD_RATION:\r
- case SV_FOOD_BISCUIT:\r
- case SV_FOOD_JERKY:\r
- case SV_FOOD_SLIME_MOLD:\r
- {\r
- msg_print("That tastes good.");\r
- ident = TRUE;\r
- break;\r
- }\r
-#endif\r
-\r
-\r
- case SV_FOOD_WAYBREAD:\r
- {\r
- msg_print(_("これはひじょうに美味だ。", "That tastes good."));\r
- (void)set_poisoned(0);\r
- (void)hp_player(damroll(4, 8));\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
-#ifdef JP\r
- case SV_FOOD_PINT_OF_ALE:\r
- {\r
- msg_print("のどごし爽やかだ。");\r
- ident = TRUE;\r
- break;\r
- }\r
-\r
- case SV_FOOD_PINT_OF_WINE:\r
- {\r
- msg_print("That tastes good.");\r
- ident = TRUE;\r
- break;\r
- }\r
-#else\r
- case SV_FOOD_PINT_OF_ALE:\r
- case SV_FOOD_PINT_OF_WINE:\r
- {\r
- msg_print("That tastes good.");\r
- ident = TRUE;\r
- break;\r
- }\r
-#endif\r
-\r
- }\r
- }\r
- p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
-\r
- if (!(object_is_aware(o_ptr)))\r
- {\r
- chg_virtue(V_KNOWLEDGE, -1);\r
- chg_virtue(V_PATIENCE, -1);\r
- chg_virtue(V_CHANCE, 1);\r
- }\r
-\r
- /* We have tried it */\r
- if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);\r
-\r
- /* The player is now aware of the object */\r
- if (ident && !object_is_aware(o_ptr))\r
- {\r
- object_aware(o_ptr);\r
- gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
- }\r
-\r
- p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
-\r
-\r
- /* Food can feed the player */\r
- if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))\r
- {\r
- /* Reduced nutritional benefit */\r
- (void)set_food(p_ptr->food + (o_ptr->pval / 10));\r
- msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",\r
- "Mere victuals hold scant sustenance for a being such as yourself."));\r
-\r
- if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */\r
- msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",\r
- "Your hunger can only be satisfied with fresh blood!"));\r
- }\r
- else if ((prace_is_(RACE_SKELETON) ||\r
- prace_is_(RACE_GOLEM) ||\r
- prace_is_(RACE_ZOMBIE) ||\r
- prace_is_(RACE_SPECTRE)) &&\r
- (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))\r
- {\r
- concptr staff;\r
-\r
- if (o_ptr->tval == TV_STAFF &&\r
- (item < 0) && (o_ptr->number > 1))\r
- {\r
- msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));\r
- return;\r
- }\r
- staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");\r
-\r
- /* "Eat" charges */\r
- if (o_ptr->pval == 0)\r
- {\r
- msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);\r
- o_ptr->ident |= (IDENT_EMPTY);\r
- p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
- p_ptr->window |= (PW_INVEN);\r
-\r
- return;\r
- }\r
- msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);\r
-\r
- /* Use a single charge */\r
- o_ptr->pval--;\r
-\r
- /* Eat a charge */\r
- set_food(p_ptr->food + 5000);\r
-\r
- /* XXX Hack -- unstack if necessary */\r
- if (o_ptr->tval == TV_STAFF &&\r
- (item >= 0) && (o_ptr->number > 1))\r
- {\r
- object_type forge;\r
- object_type *q_ptr;\r
- q_ptr = &forge;\r
-\r
- /* Obtain a local object */\r
- object_copy(q_ptr, o_ptr);\r
-\r
- /* Modify quantity */\r
- q_ptr->number = 1;\r
-\r
- /* Restore the charges */\r
- o_ptr->pval++;\r
-\r
- /* Unstack the used item */\r
- o_ptr->number--;\r
- p_ptr->total_weight -= q_ptr->weight;\r
- item = inven_carry(q_ptr);\r
-\r
- msg_format(_("杖をまとめなおした。", "You unstack your staff."));\r
- }\r
-\r
- /* Describe charges in the pack */\r
- if (item >= 0)\r
- {\r
- inven_item_charges(item);\r
- }\r
-\r
- /* Describe charges on the floor */\r
- else\r
- {\r
- floor_item_charges(0 - item);\r
- }\r
-\r
- p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
-\r
- /* Don't eat a staff/wand itself */\r
- return;\r
- }\r
- else if ((prace_is_(RACE_DEMON) ||\r
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&\r
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&\r
- my_strchr("pht", r_info[o_ptr->pval].d_char)))\r
- {\r
- /* Drain vitality of humanoids */\r
- GAME_TEXT o_name[MAX_NLEN];\r
- object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));\r
- msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);\r
- (void)set_food(PY_FOOD_MAX - 1);\r
- }\r
- else if (prace_is_(RACE_SKELETON))\r
- {\r
-#if 0\r
- if (o_ptr->tval == TV_SKELETON ||\r
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
- {\r
- msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));\r
- set_food(p_ptr->food + 5000);\r
- }\r
- else\r
-#endif\r
-\r
- if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||\r
- (o_ptr->sval < SV_FOOD_BISCUIT)))\r
- {\r
- object_type forge;\r
- object_type *q_ptr = &forge;\r
-\r
- msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));\r
- object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
-\r
- /* Drop the object from heaven */\r
- (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);\r
- }\r
- else\r
- {\r
- msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));\r
- }\r
- }\r
- else if (prace_is_(RACE_GOLEM) ||\r
- prace_is_(RACE_ZOMBIE) ||\r
- prace_is_(RACE_ENT) ||\r
- prace_is_(RACE_DEMON) ||\r
- prace_is_(RACE_ANDROID) ||\r
- prace_is_(RACE_SPECTRE) ||\r
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))\r
- {\r
- msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));\r
- set_food(p_ptr->food + ((o_ptr->pval) / 20));\r
- }\r
- else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)\r
- {\r
- /* Waybread is always fully satisfying. */\r
- set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));\r
- }\r
- else\r
- {\r
- /* Food can feed the player */\r
- (void)set_food(p_ptr->food + o_ptr->pval);\r
- }\r
-\r
- /* Destroy a food in the pack */\r
- if (item >= 0)\r
- {\r
- inven_item_increase(item, -1);\r
- inven_item_describe(item);\r
- inven_item_optimize(item);\r
- }\r
-\r
- /* Destroy a food on the floor */\r
- else\r
- {\r
- floor_item_increase(0 - item, -1);\r
- floor_item_describe(0 - item);\r
- floor_item_optimize(0 - item);\r
- }\r
-}\r
-\r
-\r
-/*!\r
- * @brief 食料を食べるコマンドのメインルーチン /\r
- * Eat some food (from the pack or floor)\r
- * @return なし\r
- */\r
-void do_cmd_eat_food(void)\r
-{\r
- OBJECT_IDX item;\r
- concptr q, s;\r
-\r
- if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))\r
- {\r
- set_action(ACTION_NONE);\r
- }\r
-\r
- /* Restrict choices to food */\r
- item_tester_hook = item_tester_hook_eatable;\r
-\r
- q = _("どれを食べますか? ", "Eat which item? ");\r
- s = _("食べ物がない。", "You have nothing to eat.");\r
-\r
- if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;\r
-\r
- /* Eat the object */\r
- do_cmd_eat_food_aux(item);\r
-}\r
-\r
+/*!
+ * @file cmd-eat.c
+ * @brief プレイヤーの食べるコマンド実装
+ * @date 2018/09/07
+ * @details
+ * cmd6.cより分離。
+ */
+
+
+#include "angband.h"
+#include "object-hook.h"
+#include "avatar.h"
+#include "spells-status.h"
+#include "realm-hex.h"
+#include "player-status.h"
+
+/*!
+ * @brief 食料を食べるコマンドのサブルーチン
+ * @param item 食べるオブジェクトの所持品ID
+ * @return なし
+ */
+void do_cmd_eat_food_aux(INVENTORY_IDX item)
+{
+ int ident, lev;
+ BIT_FLAGS inventory_flags;
+ object_type *o_ptr;
+
+ if (music_singing_any()) stop_singing(p_ptr);
+ if (hex_spelling_any()) stop_hex_spell_all();
+
+ /* Get the item (in the pack) */
+ if (item >= 0)
+ {
+ o_ptr = &inventory[item];
+ }
+
+ /* Get the item (on the floor) */
+ else
+ {
+ o_ptr = ¤t_floor_ptr->o_list[0 - item];
+ }
+
+ sound(SOUND_EAT);
+
+ take_turn(p_ptr, 100);
+
+ /* Identity not known yet */
+ ident = FALSE;
+
+ /* Object level */
+ lev = k_info[o_ptr->k_idx].level;
+
+ if (o_ptr->tval == TV_FOOD)
+ {
+ /* Analyze the food */
+ switch (o_ptr->sval)
+ {
+ case SV_FOOD_POISON:
+ {
+ if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
+ {
+ if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
+ {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_BLINDNESS:
+ {
+ if (!p_ptr->resist_blind)
+ {
+ if (set_blind(p_ptr->blind + randint0(200) + 200))
+ {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_PARANOIA:
+ {
+ if (!p_ptr->resist_fear)
+ {
+ if (set_afraid(p_ptr->afraid + randint0(10) + 10))
+ {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_CONFUSION:
+ {
+ if (!p_ptr->resist_conf)
+ {
+ if (set_confused(p_ptr->confused + randint0(10) + 10))
+ {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_HALLUCINATION:
+ {
+ if (!p_ptr->resist_chaos)
+ {
+ if (set_image(p_ptr->image + randint0(250) + 250))
+ {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_PARALYSIS:
+ {
+ if (!p_ptr->free_act)
+ {
+ if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
+ {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_WEAKNESS:
+ {
+ take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(A_STR);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_SICKNESS:
+ {
+ take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(A_CON);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_STUPIDITY:
+ {
+ take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(A_INT);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_NAIVETY:
+ {
+ take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(A_WIS);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_UNHEALTH:
+ {
+ take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(A_CON);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_DISEASE:
+ {
+ take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(A_STR);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_POISON:
+ {
+ if (set_poisoned(0)) ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_BLINDNESS:
+ {
+ if (set_blind(0)) ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_PARANOIA:
+ {
+ if (set_afraid(0)) ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_CONFUSION:
+ {
+ if (set_confused(0)) ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_SERIOUS:
+ {
+ ident = cure_serious_wounds(4, 8);
+ break;
+ }
+
+ case SV_FOOD_RESTORE_STR:
+ {
+ if (do_res_stat(A_STR)) ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_RESTORE_CON:
+ {
+ if (do_res_stat(A_CON)) ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_RESTORING:
+ {
+ ident = restore_all_status();
+ break;
+ }
+
+
+#ifdef JP
+ /* それぞれの食べ物の感想をオリジナルより細かく表現 */
+ case SV_FOOD_BISCUIT:
+ {
+ msg_print("甘くてサクサクしてとてもおいしい。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_JERKY:
+ {
+ msg_print("歯ごたえがあっておいしい。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_SLIME_MOLD:
+ {
+ msg_print("これはなんとも形容しがたい味だ。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_RATION:
+ {
+ msg_print("これはおいしい。");
+ ident = TRUE;
+ break;
+ }
+#else
+ case SV_FOOD_RATION:
+ case SV_FOOD_BISCUIT:
+ case SV_FOOD_JERKY:
+ case SV_FOOD_SLIME_MOLD:
+ {
+ msg_print("That tastes good.");
+ ident = TRUE;
+ break;
+ }
+#endif
+
+
+ case SV_FOOD_WAYBREAD:
+ {
+ msg_print(_("これはひじょうに美味だ。", "That tastes good."));
+ (void)set_poisoned(0);
+ (void)hp_player(damroll(4, 8));
+ ident = TRUE;
+ break;
+ }
+
+#ifdef JP
+ case SV_FOOD_PINT_OF_ALE:
+ {
+ msg_print("のどごし爽やかだ。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_PINT_OF_WINE:
+ {
+ msg_print("That tastes good.");
+ ident = TRUE;
+ break;
+ }
+#else
+ case SV_FOOD_PINT_OF_ALE:
+ case SV_FOOD_PINT_OF_WINE:
+ {
+ msg_print("That tastes good.");
+ ident = TRUE;
+ break;
+ }
+#endif
+
+ }
+ }
+ /*
+ * Store what may have to be updated for the inventory (including
+ * autodestroy if set by something else). Then turn off those flags
+ * so that updates triggered by calling gain_exp() or set_food() below
+ * do not rearrange the inventory before the food item is destroyed in
+ * the pack.
+ */
+ inventory_flags = (PU_COMBINE | PU_REORDER |
+ (p_ptr->update & PU_AUTODESTROY));
+ p_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
+
+ if (!(object_is_aware(o_ptr)))
+ {
+ chg_virtue(V_KNOWLEDGE, -1);
+ chg_virtue(V_PATIENCE, -1);
+ chg_virtue(V_CHANCE, 1);
+ }
+
+ /* We have tried it */
+ if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
+
+ /* The player is now aware of the object */
+ if (ident && !object_is_aware(o_ptr))
+ {
+ object_aware(o_ptr);
+ gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
+ }
+
+ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
+
+ /* Food can feed the player */
+ if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
+ {
+ /* Reduced nutritional benefit */
+ (void)set_food(p_ptr->food + (o_ptr->pval / 10));
+ msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
+ "Mere victuals hold scant sustenance for a being such as yourself."));
+
+ if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
+ msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
+ "Your hunger can only be satisfied with fresh blood!"));
+ }
+ else if ((prace_is_(RACE_SKELETON) ||
+ prace_is_(RACE_GOLEM) ||
+ prace_is_(RACE_ZOMBIE) ||
+ prace_is_(RACE_SPECTRE)) &&
+ (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
+ {
+ concptr staff;
+
+ if (o_ptr->tval == TV_STAFF &&
+ (item < 0) && (o_ptr->number > 1))
+ {
+ p_ptr->update |= inventory_flags;
+ msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
+ return;
+ }
+ staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
+
+ /* "Eat" charges */
+ if (o_ptr->pval == 0)
+ {
+ msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
+ o_ptr->ident |= (IDENT_EMPTY);
+ p_ptr->update |= inventory_flags;
+ p_ptr->window |= (PW_INVEN);
+
+ return;
+ }
+ msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
+
+ /* Use a single charge */
+ o_ptr->pval--;
+
+ /* Eat a charge */
+ set_food(p_ptr->food + 5000);
+
+ /* XXX Hack -- unstack if necessary */
+ if (o_ptr->tval == TV_STAFF &&
+ (item >= 0) && (o_ptr->number > 1))
+ {
+ object_type forge;
+ object_type *q_ptr;
+ q_ptr = &forge;
+
+ /* Obtain a local object */
+ object_copy(q_ptr, o_ptr);
+
+ /* Modify quantity */
+ q_ptr->number = 1;
+
+ /* Restore the charges */
+ o_ptr->pval++;
+
+ /* Unstack the used item */
+ o_ptr->number--;
+ p_ptr->total_weight -= q_ptr->weight;
+ item = inven_carry(q_ptr);
+
+ msg_format(_("杖をまとめなおした。", "You unstack your staff."));
+ }
+
+ /* Describe charges in the pack */
+ if (item >= 0)
+ {
+ inven_item_charges(item);
+ }
+
+ /* Describe charges on the floor */
+ else
+ {
+ floor_item_charges(0 - item);
+ }
+
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);
+ p_ptr->update |= inventory_flags;
+
+ /* Don't eat a staff/wand itself */
+ return;
+ }
+ else if ((prace_is_(RACE_DEMON) ||
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
+ my_strchr("pht", r_info[o_ptr->pval].d_char)))
+ {
+ /* Drain vitality of humanoids */
+ GAME_TEXT o_name[MAX_NLEN];
+ object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
+ (void)set_food(PY_FOOD_MAX - 1);
+ }
+ else if (prace_is_(RACE_SKELETON))
+ {
+#if 0
+ if (o_ptr->tval == TV_SKELETON ||
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
+ {
+ msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));
+ set_food(p_ptr->food + 5000);
+ }
+ else
+#endif
+
+ if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
+ (o_ptr->sval < SV_FOOD_BISCUIT)))
+ {
+ object_type forge;
+ object_type *q_ptr = &forge;
+
+ msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
+ object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
+
+ /* Drop the object from heaven */
+ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
+ }
+ else
+ {
+ msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
+ }
+ }
+ else if (prace_is_(RACE_GOLEM) ||
+ prace_is_(RACE_ZOMBIE) ||
+ prace_is_(RACE_ENT) ||
+ prace_is_(RACE_DEMON) ||
+ prace_is_(RACE_ANDROID) ||
+ prace_is_(RACE_SPECTRE) ||
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
+ {
+ msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
+ set_food(p_ptr->food + ((o_ptr->pval) / 20));
+ }
+ else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
+ {
+ /* Waybread is always fully satisfying. */
+ set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
+ }
+ else
+ {
+ /* Food can feed the player */
+ (void)set_food(p_ptr->food + o_ptr->pval);
+ }
+
+ p_ptr->update |= inventory_flags;
+
+ /* Destroy a food in the pack */
+ if (item >= 0)
+ {
+ inven_item_increase(item, -1);
+ inven_item_describe(item);
+ inven_item_optimize(item);
+ }
+
+ /* Destroy a food on the floor */
+ else
+ {
+ floor_item_increase(0 - item, -1);
+ floor_item_describe(0 - item);
+ floor_item_optimize(0 - item);
+ }
+}
+
+
+/*!
+ * @brief 食料を食べるコマンドのメインルーチン /
+ * Eat some food (from the pack or floor)
+ * @return なし
+ */
+void do_cmd_eat_food(void)
+{
+ OBJECT_IDX item;
+ concptr q, s;
+
+ if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
+ {
+ set_action(ACTION_NONE);
+ }
+
+ /* Restrict choices to food */
+ item_tester_hook = item_tester_hook_eatable;
+
+ q = _("どれを食べますか? ", "Eat which item? ");
+ s = _("食べ物がない。", "You have nothing to eat.");
+
+ if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
+
+ /* Eat the object */
+ do_cmd_eat_food_aux(item);
+}
+