#include "view/display-messages.h"
#include "view/display-player.h" // 暫定。後で消す.
#include "world/world.h"
+#include "player/player-status-flags.h"
/*!
* @brief 画面を再描画するコマンドのメインルーチン
void do_cmd_version(void)
{
#if FAKE_VER_EXTRA > 0
- msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
+ msg_format(_("馬鹿馬鹿蛮怒(Bakabakaband) %d.%d.%d.%d", "You are playing Bakabakaband %d.%d.%d.%d."),
FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
#else
- msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
+ msg_format(_("馬鹿馬鹿蛮怒(Bakabakaband) %d.%d.%d", "You are playing Bakabakaband %d.%d.%d."),
FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
#endif
}
return;
}
- if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
+ if (have_good_luck(creature_ptr))
msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
else if (is_echizen(creature_ptr))
msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);