DIRECTION dir;
POSITION y1, x1;
GAME_TEXT tmp_val[80];
- GAME_TEXT out_val[160];
+ GAME_TEXT out_val[MAX_MONSTER_NAME];
TERM_LEN wid, hgt;
get_screen_size(&wid, &hgt);
POSITION y2 = y1 = panel_row_min;
creature_ptr->redraw |= PR_MAP;
creature_ptr->window |= PW_OVERHEAD | PW_DUNGEON;
handle_stuff(creature_ptr);
-}
+}
\ No newline at end of file