#include "io/screen-util.h"
#include "main/sound-of-music.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "target/target-checker.h"
#include "target/target-setter.h"
#include "target/target-types.h"
+#include "term/z-form.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
#include "window/main-window-util.h"
/*!
* @brief ターゲットを設定するコマンドのメインルーチン
* Target command
- * @return なし
*/
-void do_cmd_target(player_type *creature_ptr)
+void do_cmd_target(PlayerType *player_ptr)
{
- if (creature_ptr->wild_mode)
+ if (player_ptr->wild_mode) {
return;
+ }
- if (target_set(creature_ptr, TARGET_KILL))
+ if (target_set(player_ptr, TARGET_KILL)) {
msg_print(_("ターゲット決定。", "Target Selected."));
- else
+ } else {
msg_print(_("ターゲット解除。", "Target Aborted."));
+ }
}
/*!
* @brief 周囲を見渡すコマンドのメインルーチン
* Look command
- * @return なし
*/
-void do_cmd_look(player_type *creature_ptr)
+void do_cmd_look(PlayerType *player_ptr)
{
- set_bits(creature_ptr->window_flags, PW_MONSTER_LIST | PW_FLOOR_ITEM_LIST);
- handle_stuff(creature_ptr);
- if (target_set(creature_ptr, TARGET_LOOK))
+ set_bits(player_ptr->window_flags, PW_SIGHT_MONSTERS | PW_FLOOR_ITEMS);
+ handle_stuff(player_ptr);
+ if (target_set(player_ptr, TARGET_LOOK)) {
msg_print(_("ターゲット決定。", "Target Selected."));
+ }
}
/*!
* @brief 位置を確認するコマンドのメインルーチン
* Allow the player to examine other sectors on the map
- * @return なし
*/
-void do_cmd_locate(player_type *creature_ptr)
+void do_cmd_locate(PlayerType *player_ptr)
{
+ const char *dirstrings[3][3] = {
+ { _("北西", " northwest of"), _("北", " north of"), _("北東", " northeast of") },
+ { _("西", " west of"), _("真上", ""), _("東", " east of") },
+ { _("南西", " southwest of"), _("南", " south of"), _("南東", " southeast of") },
+ };
DIRECTION dir;
POSITION y1, x1;
- GAME_TEXT tmp_val[80];
- GAME_TEXT out_val[MAX_MONSTER_NAME];
TERM_LEN wid, hgt;
get_screen_size(&wid, &hgt);
POSITION y2 = y1 = panel_row_min;
POSITION x2 = x1 = panel_col_min;
- while (TRUE) {
- if ((y2 == y1) && (x2 == x1))
- strcpy(tmp_val, _("真上", "\0"));
- else
- sprintf(tmp_val, "%s%s", ((y2 < y1) ? _("北", " North") : (y2 > y1) ? _("南", " South") : ""),
- ((x2 < x1) ? _("西", " West") : (x2 > x1) ? _("東", " East") : ""));
-
- sprintf(out_val, _("マップ位置 [%d(%02d),%d(%02d)] (プレイヤーの%s) 方向?", "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?"),
- y2 / (hgt / 2), y2 % (hgt / 2), x2 / (wid / 2), x2 % (wid / 2), tmp_val);
+ constexpr auto fmt = _("マップ位置 [%d(%02d),%d(%02d)] (プレイヤーの%s) 方向?", "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?");
+ while (true) {
+ std::string_view dirstring = dirstrings[(y2 < y1) ? 0 : ((y2 > y1) ? 2 : 1)][(x2 < x1) ? 0 : ((x2 > x1) ? 2 : 1)];
+ std::string out_val = format(fmt, y2 / (hgt / 2), y2 % (hgt / 2), x2 / (wid / 2), x2 % (wid / 2), dirstring.data());
dir = 0;
while (!dir) {
char command;
- if (!get_com(out_val, &command, TRUE))
+ if (!get_com(out_val, &command, true)) {
break;
+ }
dir = get_keymap_dir(command);
- if (!dir)
+ if (!dir) {
bell();
+ }
}
- if (!dir)
+ if (!dir) {
break;
+ }
- if (change_panel(creature_ptr, ddy[dir], ddx[dir])) {
+ if (change_panel(player_ptr, ddy[dir], ddx[dir])) {
y2 = panel_row_min;
x2 = panel_col_min;
}
}
- verify_panel(creature_ptr);
- creature_ptr->update |= PU_MONSTERS;
- creature_ptr->redraw |= PR_MAP;
- creature_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
- handle_stuff(creature_ptr);
+ verify_panel(player_ptr);
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ rfu.set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
+ player_ptr->redraw |= PR_MAP;
+ player_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
+ handle_stuff(player_ptr);
}