term_fresh();
(void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
signals_ignore_tstp();
- if (save_player(creature_ptr, SAVE_TYPE_NORMAL))
+ if (save_player(creature_ptr, SAVE_TYPE_CONTINUE_GAME))
prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
else
prt(_("ゲームをセーブしています... 失敗!", "Saving game... failed!"), 0, 0);
signals_handle_tstp();
term_fresh();
(void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
- current_world_ptr->is_loading_now = FALSE;
- update_creature(creature_ptr);
- mproc_init(creature_ptr->current_floor_ptr);
- current_world_ptr->is_loading_now = TRUE;
}
/*!