*/
#include "cmd-item/cmd-eat.h"
+#include "core/hp-mp-processor.h"
+#include "core/player-update-types.h"
+#include "core/window-redrawer.h"
+#include "flavor/flavor-describer.h"
+#include "flavor/object-flavor-types.h"
#include "floor/floor-object.h"
-#include "floor/floor.h"
#include "inventory/inventory-object.h"
-#include "inventory/player-inventory.h"
#include "main/sound-definitions-table.h"
+#include "main/sound-of-music.h"
+#include "monster-race/monster-race.h"
+#include "object-enchant/special-object-flags.h"
+#include "object-hook/hook-expendable.h"
+#include "object/item-tester-hooker.h"
#include "object/item-use-flags.h"
-#include "perception/object-perception.h"
-#include "object/object-flavor.h"
#include "object/object-generator.h"
-#include "object/object-hook.h"
+#include "object/object-info.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
-#include "object-enchant/special-object-flags.h"
-#include "sv-definition/sv-food-types.h"
-#include "sv-definition/sv-other-types.h"
-#include "player/avatar.h"
+#include "perception/object-perception.h"
+#include "player/attack-defense-types.h"
+#include "player-info/avatar.h"
+#include "player/digestion-processor.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "player/player-damage.h"
-#include "player/player-effects.h"
-#include "player/player-races-table.h"
-#include "player/player-status.h"
-#include "realm/realm-hex.h"
-#include "spell/spells-hex.h"
+#include "player/player-race-types.h"
+#include "player/special-defense-types.h"
+#include "player/player-status-flags.h"
+#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
-#include "util/util.h"
-#include "view/display-main-window.h"
+#include "status/action-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/base-status.h"
+#include "status/element-resistance.h"
+#include "status/experience.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "util/string-processor.h"
+#include "view/display-messages.h"
#include "view/object-describer.h"
- /*!
- * @brief 食料を食べるコマンドのサブルーチン
- * @param item 食べるオブジェクトの所持品ID
- * @return なし
- */
+/*!
+ * @brief 食料を食べるコマンドのサブルーチン
+ * @param item 食べるオブジェクトの所持品ID
+ * @return なし
+ */
void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
{
- int ident, lev;
- object_type *o_ptr;
-
- if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
- if (hex_spelling_any(creature_ptr)) stop_hex_spell_all(creature_ptr);
- o_ptr = ref_item(creature_ptr, item);
-
- sound(SOUND_EAT);
-
- take_turn(creature_ptr, 100);
-
- /* Identity not known yet */
- ident = FALSE;
-
- /* Object level */
- lev = k_info[o_ptr->k_idx].level;
-
- if (o_ptr->tval == TV_FOOD)
- {
- /* Analyze the food */
- switch (o_ptr->sval)
- {
- case SV_FOOD_POISON:
- {
- if (!(creature_ptr->resist_pois || is_oppose_pois(creature_ptr)))
- {
- if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_BLINDNESS:
- {
- if (!creature_ptr->resist_blind)
- {
- if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_PARANOIA:
- {
- if (!creature_ptr->resist_fear)
- {
- if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_CONFUSION:
- {
- if (!creature_ptr->resist_conf)
- {
- if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_HALLUCINATION:
- {
- if (!creature_ptr->resist_chaos)
- {
- if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_PARALYSIS:
- {
- if (!creature_ptr->free_act)
- {
- if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_WEAKNESS:
- {
- take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(creature_ptr, A_STR);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_SICKNESS:
- {
- take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(creature_ptr, A_CON);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_STUPIDITY:
- {
- take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(creature_ptr, A_INT);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_NAIVETY:
- {
- take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(creature_ptr, A_WIS);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_UNHEALTH:
- {
- take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(creature_ptr, A_CON);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_DISEASE:
- {
- take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(creature_ptr, A_STR);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_POISON:
- {
- if (set_poisoned(creature_ptr, 0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_BLINDNESS:
- {
- if (set_blind(creature_ptr, 0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_PARANOIA:
- {
- if (set_afraid(creature_ptr, 0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_CONFUSION:
- {
- if (set_confused(creature_ptr, 0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_SERIOUS:
- {
- ident = cure_serious_wounds(creature_ptr, 4, 8);
- break;
- }
-
- case SV_FOOD_RESTORE_STR:
- {
- if (do_res_stat(creature_ptr, A_STR)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORE_CON:
- {
- if (do_res_stat(creature_ptr, A_CON)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORING:
- {
- ident = restore_all_status(creature_ptr);
- break;
- }
-
+ int ident, lev;
+ object_type *o_ptr;
+
+ if (music_singing_any(creature_ptr))
+ stop_singing(creature_ptr);
+ if (hex_spelling_any(creature_ptr))
+ stop_hex_spell_all(creature_ptr);
+ o_ptr = ref_item(creature_ptr, item);
+
+ sound(SOUND_EAT);
+
+ take_turn(creature_ptr, 100);
+
+ /* Identity not known yet */
+ ident = FALSE;
+
+ /* Object level */
+ lev = k_info[o_ptr->k_idx].level;
+
+ if (o_ptr->tval == TV_FOOD) {
+ /* Analyze the food */
+ switch (o_ptr->sval) {
+ case SV_FOOD_POISON: {
+ if (!(has_resist_pois(creature_ptr) || is_oppose_pois(creature_ptr))) {
+ if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10)) {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_BLINDNESS: {
+ if (!has_resist_blind(creature_ptr)) {
+ if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200)) {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_PARANOIA: {
+ if (!has_resist_fear(creature_ptr)) {
+ if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10)) {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_CONFUSION: {
+ if (!has_resist_conf(creature_ptr)) {
+ if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10)) {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_HALLUCINATION: {
+ if (!has_resist_chaos(creature_ptr)) {
+ if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250)) {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_PARALYSIS: {
+ if (!creature_ptr->free_act) {
+ if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10)) {
+ ident = TRUE;
+ }
+ }
+ break;
+ }
+
+ case SV_FOOD_WEAKNESS: {
+ take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(creature_ptr, A_STR);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_SICKNESS: {
+ take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(creature_ptr, A_CON);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_STUPIDITY: {
+ take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(creature_ptr, A_INT);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_NAIVETY: {
+ take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(creature_ptr, A_WIS);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_UNHEALTH: {
+ take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(creature_ptr, A_CON);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_DISEASE: {
+ take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+ (void)do_dec_stat(creature_ptr, A_STR);
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_POISON: {
+ if (set_poisoned(creature_ptr, 0))
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_BLINDNESS: {
+ if (set_blind(creature_ptr, 0))
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_PARANOIA: {
+ if (set_afraid(creature_ptr, 0))
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_CONFUSION: {
+ if (set_confused(creature_ptr, 0))
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_CURE_SERIOUS: {
+ ident = cure_serious_wounds(creature_ptr, 4, 8);
+ break;
+ }
+
+ case SV_FOOD_RESTORE_STR: {
+ if (do_res_stat(creature_ptr, A_STR))
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_RESTORE_CON: {
+ if (do_res_stat(creature_ptr, A_CON))
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_RESTORING: {
+ ident = restore_all_status(creature_ptr);
+ break;
+ }
#ifdef JP
- /* それぞれの食べ物の感想をオリジナルより細かく表現 */
- case SV_FOOD_BISCUIT:
- {
- msg_print("甘くてサクサクしてとてもおいしい。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_JERKY:
- {
- msg_print("歯ごたえがあっておいしい。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("これはなんとも形容しがたい味だ。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_RATION:
- {
- msg_print("これはおいしい。");
- ident = TRUE;
- break;
- }
+ /* それぞれの食べ物の感想をオリジナルより細かく表現 */
+ case SV_FOOD_BISCUIT: {
+ msg_print("甘くてサクサクしてとてもおいしい。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_JERKY: {
+ msg_print("歯ごたえがあっておいしい。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_SLIME_MOLD: {
+ msg_print("これはなんとも形容しがたい味だ。");
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_RATION: {
+ msg_print("これはおいしい。");
+ ident = TRUE;
+ break;
+ }
#else
- case SV_FOOD_RATION:
- case SV_FOOD_BISCUIT:
- case SV_FOOD_JERKY:
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
+ case SV_FOOD_RATION:
+ case SV_FOOD_BISCUIT:
+ case SV_FOOD_JERKY:
+ case SV_FOOD_SLIME_MOLD: {
+ msg_print("That tastes good.");
+ ident = TRUE;
+ break;
+ }
#endif
-
- case SV_FOOD_WAYBREAD:
- {
- msg_print(_("これはひじょうに美味だ。", "That tastes good."));
- (void)set_poisoned(creature_ptr, 0);
- (void)hp_player(creature_ptr, damroll(4, 8));
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_PINT_OF_ALE:
- {
- msg_print(_("のどごし爽やかだ。", "That tastes good."));
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_PINT_OF_WINE:
- {
- msg_print(_("のどごし爽やかだ。", "That tastes good."));
- ident = TRUE;
- break;
- }
-
- }
- }
-
- /*
- * Store what may have to be updated for the inventory (including
- * autodestroy if set by something else). Then turn off those flags
- * so that updates triggered by calling gain_exp() or set_food() below
- * do not rearrange the inventory before the food item is destroyed in
- * the pack.
- */
- BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
- creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
-
- if (!(object_is_aware(o_ptr)))
- {
- chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
- chg_virtue(creature_ptr, V_PATIENCE, -1);
- chg_virtue(creature_ptr, V_CHANCE, 1);
- }
-
- /* We have tried it */
- if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
-
- /* The player is now aware of the object */
- if (ident && !object_is_aware(o_ptr))
- {
- object_aware(creature_ptr, o_ptr);
- gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
- }
-
- creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
-
- /* Food can feed the player */
- if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE))
- {
- /* Reduced nutritional benefit */
- (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
- msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
- "Mere victuals hold scant sustenance for a being such as yourself."));
-
- if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
- msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
- "Your hunger can only be satisfied with fresh blood!"));
- }
- else if ((PRACE_IS_(creature_ptr, RACE_SKELETON) ||
- PRACE_IS_(creature_ptr, RACE_GOLEM) ||
- PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
- PRACE_IS_(creature_ptr, RACE_SPECTRE)) &&
- (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
- {
- concptr staff;
-
- if (o_ptr->tval == TV_STAFF &&
- (item < 0) && (o_ptr->number > 1))
- {
- creature_ptr->update |= inventory_flags;
- msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
- return;
- }
- staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
-
- /* "Eat" charges */
- if (o_ptr->pval == 0)
- {
- msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
- o_ptr->ident |= (IDENT_EMPTY);
- creature_ptr->update |= inventory_flags;
- creature_ptr->window |= (PW_INVEN);
-
- return;
- }
- msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
-
- /* Use a single charge */
- o_ptr->pval--;
-
- /* Eat a charge */
- set_food(creature_ptr, creature_ptr->food + 5000);
-
- /* XXX Hack -- unstack if necessary */
- if (o_ptr->tval == TV_STAFF &&
- (item >= 0) && (o_ptr->number > 1))
- {
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_copy(q_ptr, o_ptr);
-
- /* Modify quantity */
- q_ptr->number = 1;
-
- /* Restore the charges */
- o_ptr->pval++;
-
- /* Unstack the used item */
- o_ptr->number--;
- creature_ptr->total_weight -= q_ptr->weight;
- item = store_item_to_inventory(creature_ptr, q_ptr);
-
- msg_format(_("杖をまとめなおした。", "You unstack your staff."));
- }
-
- /* Describe charges in the pack */
- if (item >= 0)
- {
- inven_item_charges(creature_ptr, item);
- }
-
- /* Describe charges on the floor */
- else
- {
- floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
- }
-
- creature_ptr->window |= (PW_INVEN | PW_EQUIP);
- creature_ptr->update |= inventory_flags;
-
- /* Don't eat a staff/wand itself */
- return;
- }
-
- if ((PRACE_IS_(creature_ptr, RACE_BALROG) ||
- (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
- my_strchr("pht", r_info[o_ptr->pval].d_char)))
- {
- /* Drain vitality of humanoids */
- GAME_TEXT o_name[MAX_NLEN];
- object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
- (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
- }
- else if (PRACE_IS_(creature_ptr, RACE_SKELETON))
- {
- if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
- (o_ptr->sval < SV_FOOD_BISCUIT)))
- {
- object_type forge;
- object_type *q_ptr = &forge;
-
- msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
- object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
-
- /* Drop the object from heaven */
- (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
- }
- else
- {
- msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
- }
- }
- else if (PRACE_IS_(creature_ptr, RACE_GOLEM) ||
- PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
- PRACE_IS_(creature_ptr, RACE_ENT) ||
- PRACE_IS_(creature_ptr, RACE_BALROG) ||
- PRACE_IS_(creature_ptr, RACE_ANDROID) ||
- PRACE_IS_(creature_ptr, RACE_SPECTRE) ||
- (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
- {
- msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
- set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
- }
- else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
- {
- /* Waybread is always fully satisfying. */
- set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
- }
- else
- {
- /* Food can feed the player */
- (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
- }
-
- creature_ptr->update |= inventory_flags;
- vary_item(creature_ptr, item, -1);
+ case SV_FOOD_WAYBREAD: {
+ msg_print(_("これはひじょうに美味だ。", "That tastes good."));
+ (void)set_poisoned(creature_ptr, 0);
+ (void)hp_player(creature_ptr, damroll(4, 8));
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_PINT_OF_ALE: {
+ msg_print(_("のどごし爽やかだ。", "That tastes good."));
+ ident = TRUE;
+ break;
+ }
+
+ case SV_FOOD_PINT_OF_WINE: {
+ msg_print(_("のどごし爽やかだ。", "That tastes good."));
+ ident = TRUE;
+ break;
+ }
+ }
+ }
+
+ /*
+ * Store what may have to be updated for the inventory (including
+ * autodestroy if set by something else). Then turn off those flags
+ * so that updates triggered by calling gain_exp() or set_food() below
+ * do not rearrange the inventory before the food item is destroyed in
+ * the pack.
+ */
+ BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
+ creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
+
+ if (!(object_is_aware(o_ptr))) {
+ chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
+ chg_virtue(creature_ptr, V_PATIENCE, -1);
+ chg_virtue(creature_ptr, V_CHANCE, 1);
+ }
+
+ /* We have tried it */
+ if (o_ptr->tval == TV_FOOD)
+ object_tried(o_ptr);
+
+ /* The player is now aware of the object */
+ if (ident && !object_is_aware(o_ptr)) {
+ object_aware(creature_ptr, o_ptr);
+ gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
+ }
+
+ creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
+
+ /* Food can feed the player */
+ if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
+ /* Reduced nutritional benefit */
+ (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
+ msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。", "Mere victuals hold scant sustenance for a being such as yourself."));
+
+ if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
+ msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!", "Your hunger can only be satisfied with fresh blood!"));
+ } else if ((is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_GOLEM)
+ || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_SPECTRE))
+ && (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)) {
+ concptr staff;
+
+ if (o_ptr->tval == TV_STAFF && (item < 0) && (o_ptr->number > 1)) {
+ creature_ptr->update |= inventory_flags;
+ msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
+ return;
+ }
+ staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
+
+ /* "Eat" charges */
+ if (o_ptr->pval == 0) {
+ msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
+ o_ptr->ident |= (IDENT_EMPTY);
+ creature_ptr->update |= inventory_flags;
+ creature_ptr->window |= (PW_INVEN);
+
+ return;
+ }
+ msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
+
+ /* Use a single charge */
+ o_ptr->pval--;
+
+ /* Eat a charge */
+ set_food(creature_ptr, creature_ptr->food + 5000);
+
+ /* XXX Hack -- unstack if necessary */
+ if (o_ptr->tval == TV_STAFF && (item >= 0) && (o_ptr->number > 1)) {
+ object_type forge;
+ object_type *q_ptr;
+ q_ptr = &forge;
+ object_copy(q_ptr, o_ptr);
+
+ /* Modify quantity */
+ q_ptr->number = 1;
+
+ /* Restore the charges */
+ o_ptr->pval++;
+
+ /* Unstack the used item */
+ o_ptr->number--;
+ item = store_item_to_inventory(creature_ptr, q_ptr);
+
+ msg_format(_("杖をまとめなおした。", "You unstack your staff."));
+ }
+
+ /* Describe charges in the pack */
+ if (item >= 0) {
+ inven_item_charges(creature_ptr, item);
+ }
+
+ /* Describe charges on the floor */
+ else {
+ floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
+ }
+
+ creature_ptr->window |= (PW_INVEN | PW_EQUIP);
+ creature_ptr->update |= inventory_flags;
+
+ /* Don't eat a staff/wand itself */
+ return;
+ }
+
+ if ((is_specific_player_race(creature_ptr, RACE_BALROG) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
+ && (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && angband_strchr("pht", r_info[o_ptr->pval].d_char))) {
+ /* Drain vitality of humanoids */
+ GAME_TEXT o_name[MAX_NLEN];
+ describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
+ (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
+ } else if (is_specific_player_race(creature_ptr, RACE_SKELETON)) {
+ if (!((o_ptr->sval == SV_FOOD_WAYBREAD) || (o_ptr->sval < SV_FOOD_BISCUIT))) {
+ object_type forge;
+ object_type *q_ptr = &forge;
+
+ msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
+ object_prep(creature_ptr, q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
+
+ /* Drop the object from heaven */
+ (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
+ } else {
+ msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
+ }
+ } else if (is_specific_player_race(creature_ptr, RACE_GOLEM) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
+ || is_specific_player_race(creature_ptr, RACE_ENT) || is_specific_player_race(creature_ptr, RACE_BALROG)
+ || is_specific_player_race(creature_ptr, RACE_ANDROID) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
+ || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) {
+ msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
+ set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
+ } else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD) {
+ /* Waybread is always fully satisfying. */
+ set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
+ } else {
+ /* Food can feed the player */
+ (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
+ }
+
+ creature_ptr->update |= inventory_flags;
+ vary_item(creature_ptr, item, -1);
}
-
/*!
* @brief 食料を食べるコマンドのメインルーチン /
* Eat some food (from the pack or floor)
*/
void do_cmd_eat_food(player_type *creature_ptr)
{
- OBJECT_IDX item;
- concptr q, s;
+ OBJECT_IDX item;
+ concptr q, s;
- if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
- {
- set_action(creature_ptr, ACTION_NONE);
- }
+ if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) {
+ set_action(creature_ptr, ACTION_NONE);
+ }
- item_tester_hook = item_tester_hook_eatable;
+ item_tester_hook = item_tester_hook_eatable;
- q = _("どれを食べますか? ", "Eat which item? ");
- s = _("食べ物がない。", "You have nothing to eat.");
+ q = _("どれを食べますか? ", "Eat which item? ");
+ s = _("食べ物がない。", "You have nothing to eat.");
- if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0)) return;
+ if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0))
+ return;
- exe_eat_food(creature_ptr, item);
+ exe_eat_food(creature_ptr, item);
}
-