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[Fix] #41365 英語版において、SLAY_ANIMALとKILL_EVILが逆になっていたのを修正 / Resolved the issue that...
[hengband/hengband.git] / src / cmd-item / cmd-eat.c
index 0558d36..0dd7654 100644 (file)
  */
 
 #include "cmd-item/cmd-eat.h"
+#include "core/hp-mp-processor.h"
+#include "core/player-update-types.h"
+#include "core/window-redrawer.h"
+#include "flavor/flavor-describer.h"
+#include "flavor/object-flavor-types.h"
 #include "floor/floor-object.h"
-#include "floor/floor.h"
 #include "inventory/inventory-object.h"
-#include "inventory/player-inventory.h"
 #include "main/sound-definitions-table.h"
+#include "main/sound-of-music.h"
+#include "monster-race/monster-race.h"
+#include "object-enchant/special-object-flags.h"
+#include "object-hook/hook-expendable.h"
+#include "object/item-tester-hooker.h"
 #include "object/item-use-flags.h"
-#include "perception/object-perception.h"
-#include "object/object-flavor.h"
 #include "object/object-generator.h"
-#include "object/object-hook.h"
+#include "object/object-info.h"
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
-#include "object-enchant/special-object-flags.h"
-#include "sv-definition/sv-food-types.h"
-#include "sv-definition/sv-other-types.h"
-#include "player/avatar.h"
+#include "perception/object-perception.h"
+#include "player/attack-defense-types.h"
+#include "player-info/avatar.h"
+#include "player/digestion-processor.h"
 #include "player/mimic-info-table.h"
 #include "player/player-class.h"
 #include "player/player-damage.h"
-#include "player/player-effects.h"
-#include "player/player-races-table.h"
-#include "player/player-status.h"
-#include "realm/realm-hex.h"
-#include "spell/spells-hex.h"
+#include "player/player-race-types.h"
+#include "player/special-defense-types.h"
+#include "player/player-status-flags.h"
+#include "spell-realm/spells-hex.h"
 #include "spell/spells-status.h"
-#include "util/util.h"
-#include "view/display-main-window.h"
+#include "status/action-setter.h"
+#include "status/bad-status-setter.h"
+#include "status/base-status.h"
+#include "status/element-resistance.h"
+#include "status/experience.h"
+#include "sv-definition/sv-food-types.h"
+#include "sv-definition/sv-other-types.h"
+#include "util/string-processor.h"
+#include "view/display-messages.h"
 #include "view/object-describer.h"
 
- /*!
 * @brief 食料を食べるコマンドのサブルーチン
 * @param item 食べるオブジェクトの所持品ID
 * @return なし
 */
+/*!
+ * @brief 食料を食べるコマンドのサブルーチン
+ * @param item 食べるオブジェクトの所持品ID
+ * @return なし
+ */
 void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
 {
-       int ident, lev;
-       object_type *o_ptr;
-
-       if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
-       if (hex_spelling_any(creature_ptr)) stop_hex_spell_all(creature_ptr);
-       o_ptr = ref_item(creature_ptr, item);
-
-       sound(SOUND_EAT);
-
-       take_turn(creature_ptr, 100);
-
-       /* Identity not known yet */
-       ident = FALSE;
-
-       /* Object level */
-       lev = k_info[o_ptr->k_idx].level;
-
-       if (o_ptr->tval == TV_FOOD)
-       {
-               /* Analyze the food */
-               switch (o_ptr->sval)
-               {
-               case SV_FOOD_POISON:
-               {
-                       if (!(creature_ptr->resist_pois || is_oppose_pois(creature_ptr)))
-                       {
-                               if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10))
-                               {
-                                       ident = TRUE;
-                               }
-                       }
-                       break;
-               }
-
-               case SV_FOOD_BLINDNESS:
-               {
-                       if (!creature_ptr->resist_blind)
-                       {
-                               if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200))
-                               {
-                                       ident = TRUE;
-                               }
-                       }
-                       break;
-               }
-
-               case SV_FOOD_PARANOIA:
-               {
-                       if (!creature_ptr->resist_fear)
-                       {
-                               if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10))
-                               {
-                                       ident = TRUE;
-                               }
-                       }
-                       break;
-               }
-
-               case SV_FOOD_CONFUSION:
-               {
-                       if (!creature_ptr->resist_conf)
-                       {
-                               if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10))
-                               {
-                                       ident = TRUE;
-                               }
-                       }
-                       break;
-               }
-
-               case SV_FOOD_HALLUCINATION:
-               {
-                       if (!creature_ptr->resist_chaos)
-                       {
-                               if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250))
-                               {
-                                       ident = TRUE;
-                               }
-                       }
-                       break;
-               }
-
-               case SV_FOOD_PARALYSIS:
-               {
-                       if (!creature_ptr->free_act)
-                       {
-                               if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10))
-                               {
-                                       ident = TRUE;
-                               }
-                       }
-                       break;
-               }
-
-               case SV_FOOD_WEAKNESS:
-               {
-                       take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
-                       (void)do_dec_stat(creature_ptr, A_STR);
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_SICKNESS:
-               {
-                       take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
-                       (void)do_dec_stat(creature_ptr, A_CON);
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_STUPIDITY:
-               {
-                       take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
-                       (void)do_dec_stat(creature_ptr, A_INT);
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_NAIVETY:
-               {
-                       take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
-                       (void)do_dec_stat(creature_ptr, A_WIS);
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_UNHEALTH:
-               {
-                       take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
-                       (void)do_dec_stat(creature_ptr, A_CON);
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_DISEASE:
-               {
-                       take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
-                       (void)do_dec_stat(creature_ptr, A_STR);
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_CURE_POISON:
-               {
-                       if (set_poisoned(creature_ptr, 0)) ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_CURE_BLINDNESS:
-               {
-                       if (set_blind(creature_ptr, 0)) ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_CURE_PARANOIA:
-               {
-                       if (set_afraid(creature_ptr, 0)) ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_CURE_CONFUSION:
-               {
-                       if (set_confused(creature_ptr, 0)) ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_CURE_SERIOUS:
-               {
-                       ident = cure_serious_wounds(creature_ptr, 4, 8);
-                       break;
-               }
-
-               case SV_FOOD_RESTORE_STR:
-               {
-                       if (do_res_stat(creature_ptr, A_STR)) ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_RESTORE_CON:
-               {
-                       if (do_res_stat(creature_ptr, A_CON)) ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_RESTORING:
-               {
-                       ident = restore_all_status(creature_ptr);
-                       break;
-               }
-
+    int ident, lev;
+    object_type *o_ptr;
+
+    if (music_singing_any(creature_ptr))
+        stop_singing(creature_ptr);
+    if (hex_spelling_any(creature_ptr))
+        stop_hex_spell_all(creature_ptr);
+    o_ptr = ref_item(creature_ptr, item);
+
+    sound(SOUND_EAT);
+
+    take_turn(creature_ptr, 100);
+
+    /* Identity not known yet */
+    ident = FALSE;
+
+    /* Object level */
+    lev = k_info[o_ptr->k_idx].level;
+
+    if (o_ptr->tval == TV_FOOD) {
+        /* Analyze the food */
+        switch (o_ptr->sval) {
+        case SV_FOOD_POISON: {
+            if (!(has_resist_pois(creature_ptr) || is_oppose_pois(creature_ptr))) {
+                if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10)) {
+                    ident = TRUE;
+                }
+            }
+            break;
+        }
+
+        case SV_FOOD_BLINDNESS: {
+            if (!has_resist_blind(creature_ptr)) {
+                if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200)) {
+                    ident = TRUE;
+                }
+            }
+            break;
+        }
+
+        case SV_FOOD_PARANOIA: {
+            if (!has_resist_fear(creature_ptr)) {
+                if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10)) {
+                    ident = TRUE;
+                }
+            }
+            break;
+        }
+
+        case SV_FOOD_CONFUSION: {
+            if (!has_resist_conf(creature_ptr)) {
+                if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10)) {
+                    ident = TRUE;
+                }
+            }
+            break;
+        }
+
+        case SV_FOOD_HALLUCINATION: {
+            if (!has_resist_chaos(creature_ptr)) {
+                if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250)) {
+                    ident = TRUE;
+                }
+            }
+            break;
+        }
+
+        case SV_FOOD_PARALYSIS: {
+            if (!creature_ptr->free_act) {
+                if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10)) {
+                    ident = TRUE;
+                }
+            }
+            break;
+        }
+
+        case SV_FOOD_WEAKNESS: {
+            take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+            (void)do_dec_stat(creature_ptr, A_STR);
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_SICKNESS: {
+            take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
+            (void)do_dec_stat(creature_ptr, A_CON);
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_STUPIDITY: {
+            take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+            (void)do_dec_stat(creature_ptr, A_INT);
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_NAIVETY: {
+            take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
+            (void)do_dec_stat(creature_ptr, A_WIS);
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_UNHEALTH: {
+            take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+            (void)do_dec_stat(creature_ptr, A_CON);
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_DISEASE: {
+            take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
+            (void)do_dec_stat(creature_ptr, A_STR);
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_CURE_POISON: {
+            if (set_poisoned(creature_ptr, 0))
+                ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_CURE_BLINDNESS: {
+            if (set_blind(creature_ptr, 0))
+                ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_CURE_PARANOIA: {
+            if (set_afraid(creature_ptr, 0))
+                ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_CURE_CONFUSION: {
+            if (set_confused(creature_ptr, 0))
+                ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_CURE_SERIOUS: {
+            ident = cure_serious_wounds(creature_ptr, 4, 8);
+            break;
+        }
+
+        case SV_FOOD_RESTORE_STR: {
+            if (do_res_stat(creature_ptr, A_STR))
+                ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_RESTORE_CON: {
+            if (do_res_stat(creature_ptr, A_CON))
+                ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_RESTORING: {
+            ident = restore_all_status(creature_ptr);
+            break;
+        }
 
 #ifdef JP
-               /* それぞれの食べ物の感想をオリジナルより細かく表現 */
-               case SV_FOOD_BISCUIT:
-               {
-                       msg_print("甘くてサクサクしてとてもおいしい。");
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_JERKY:
-               {
-                       msg_print("歯ごたえがあっておいしい。");
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_SLIME_MOLD:
-               {
-                       msg_print("これはなんとも形容しがたい味だ。");
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_RATION:
-               {
-                       msg_print("これはおいしい。");
-                       ident = TRUE;
-                       break;
-               }
+        /* それぞれの食べ物の感想をオリジナルより細かく表現 */
+        case SV_FOOD_BISCUIT: {
+            msg_print("甘くてサクサクしてとてもおいしい。");
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_JERKY: {
+            msg_print("歯ごたえがあっておいしい。");
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_SLIME_MOLD: {
+            msg_print("これはなんとも形容しがたい味だ。");
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_RATION: {
+            msg_print("これはおいしい。");
+            ident = TRUE;
+            break;
+        }
 #else
-               case SV_FOOD_RATION:
-               case SV_FOOD_BISCUIT:
-               case SV_FOOD_JERKY:
-               case SV_FOOD_SLIME_MOLD:
-               {
-                       msg_print("That tastes good.");
-                       ident = TRUE;
-                       break;
-               }
+        case SV_FOOD_RATION:
+        case SV_FOOD_BISCUIT:
+        case SV_FOOD_JERKY:
+        case SV_FOOD_SLIME_MOLD: {
+            msg_print("That tastes good.");
+            ident = TRUE;
+            break;
+        }
 #endif
 
-
-               case SV_FOOD_WAYBREAD:
-               {
-                       msg_print(_("これはひじょうに美味だ。", "That tastes good."));
-                       (void)set_poisoned(creature_ptr, 0);
-                       (void)hp_player(creature_ptr, damroll(4, 8));
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_PINT_OF_ALE:
-               {
-                       msg_print(_("のどごし爽やかだ。", "That tastes good."));
-                       ident = TRUE;
-                       break;
-               }
-
-               case SV_FOOD_PINT_OF_WINE:
-               {
-                       msg_print(_("のどごし爽やかだ。", "That tastes good."));
-                       ident = TRUE;
-                       break;
-               }
-
-               }
-       }
-       
-       /*
-        * Store what may have to be updated for the inventory (including
-        * autodestroy if set by something else).  Then turn off those flags
-        * so that updates triggered by calling gain_exp() or set_food() below
-        * do not rearrange the inventory before the food item is destroyed in
-        * the pack.
-        */
-       BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
-       creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
-
-       if (!(object_is_aware(o_ptr)))
-       {
-               chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
-               chg_virtue(creature_ptr, V_PATIENCE, -1);
-               chg_virtue(creature_ptr, V_CHANCE, 1);
-       }
-
-       /* We have tried it */
-       if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
-
-       /* The player is now aware of the object */
-       if (ident && !object_is_aware(o_ptr))
-       {
-               object_aware(creature_ptr, o_ptr);
-               gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
-       }
-
-       creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
-
-       /* Food can feed the player */
-       if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE))
-       {
-               /* Reduced nutritional benefit */
-               (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
-               msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
-                       "Mere victuals hold scant sustenance for a being such as yourself."));
-
-               if (creature_ptr->food < PY_FOOD_ALERT)   /* Hungry */
-                       msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
-                               "Your hunger can only be satisfied with fresh blood!"));
-       }
-       else if ((PRACE_IS_(creature_ptr, RACE_SKELETON) ||
-               PRACE_IS_(creature_ptr, RACE_GOLEM) ||
-               PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
-               PRACE_IS_(creature_ptr, RACE_SPECTRE)) &&
-               (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
-       {
-               concptr staff;
-
-               if (o_ptr->tval == TV_STAFF &&
-                       (item < 0) && (o_ptr->number > 1))
-               {
-                       creature_ptr->update |= inventory_flags;
-                       msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
-                       return;
-               }
-               staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
-
-               /* "Eat" charges */
-               if (o_ptr->pval == 0)
-               {
-                       msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
-                       o_ptr->ident |= (IDENT_EMPTY);
-                       creature_ptr->update |= inventory_flags;
-                       creature_ptr->window |= (PW_INVEN);
-
-                       return;
-               }
-               msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
-
-               /* Use a single charge */
-               o_ptr->pval--;
-
-               /* Eat a charge */
-               set_food(creature_ptr, creature_ptr->food + 5000);
-
-               /* XXX Hack -- unstack if necessary */
-               if (o_ptr->tval == TV_STAFF &&
-                       (item >= 0) && (o_ptr->number > 1))
-               {
-                       object_type forge;
-                       object_type *q_ptr;
-                       q_ptr = &forge;
-                       object_copy(q_ptr, o_ptr);
-
-                       /* Modify quantity */
-                       q_ptr->number = 1;
-
-                       /* Restore the charges */
-                       o_ptr->pval++;
-
-                       /* Unstack the used item */
-                       o_ptr->number--;
-                       creature_ptr->total_weight -= q_ptr->weight;
-                       item = store_item_to_inventory(creature_ptr, q_ptr);
-
-                       msg_format(_("杖をまとめなおした。", "You unstack your staff."));
-               }
-
-               /* Describe charges in the pack */
-               if (item >= 0)
-               {
-                       inven_item_charges(creature_ptr, item);
-               }
-
-               /* Describe charges on the floor */
-               else
-               {
-                       floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
-               }
-
-               creature_ptr->window |= (PW_INVEN | PW_EQUIP);
-               creature_ptr->update |= inventory_flags;
-
-               /* Don't eat a staff/wand itself */
-               return;
-       }
-
-       if ((PRACE_IS_(creature_ptr, RACE_BALROG) ||
-               (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
-               (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
-                       my_strchr("pht", r_info[o_ptr->pval].d_char)))
-       {
-               /* Drain vitality of humanoids */
-               GAME_TEXT o_name[MAX_NLEN];
-               object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-               msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes.  You absorb its vitality!"), o_name);
-               (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
-       }
-       else if (PRACE_IS_(creature_ptr, RACE_SKELETON))
-       {
-               if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
-                       (o_ptr->sval < SV_FOOD_BISCUIT)))
-               {
-                       object_type forge;
-                       object_type *q_ptr = &forge;
-
-                       msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
-                       object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
-
-                       /* Drop the object from heaven */
-                       (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
-               }
-               else
-               {
-                       msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
-               }
-       }
-       else if (PRACE_IS_(creature_ptr, RACE_GOLEM) ||
-               PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
-               PRACE_IS_(creature_ptr, RACE_ENT) ||
-               PRACE_IS_(creature_ptr, RACE_BALROG) ||
-               PRACE_IS_(creature_ptr, RACE_ANDROID) ||
-               PRACE_IS_(creature_ptr, RACE_SPECTRE) ||
-               (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
-       {
-               msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
-               set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
-       }
-       else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
-       {
-               /* Waybread is always fully satisfying. */
-               set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
-       }
-       else
-       {
-               /* Food can feed the player */
-               (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
-       }
-
-       creature_ptr->update |= inventory_flags;
-       vary_item(creature_ptr, item, -1);
+        case SV_FOOD_WAYBREAD: {
+            msg_print(_("これはひじょうに美味だ。", "That tastes good."));
+            (void)set_poisoned(creature_ptr, 0);
+            (void)hp_player(creature_ptr, damroll(4, 8));
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_PINT_OF_ALE: {
+            msg_print(_("のどごし爽やかだ。", "That tastes good."));
+            ident = TRUE;
+            break;
+        }
+
+        case SV_FOOD_PINT_OF_WINE: {
+            msg_print(_("のどごし爽やかだ。", "That tastes good."));
+            ident = TRUE;
+            break;
+        }
+        }
+    }
+
+    /*
+     * Store what may have to be updated for the inventory (including
+     * autodestroy if set by something else).  Then turn off those flags
+     * so that updates triggered by calling gain_exp() or set_food() below
+     * do not rearrange the inventory before the food item is destroyed in
+     * the pack.
+     */
+    BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
+    creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
+
+    if (!(object_is_aware(o_ptr))) {
+        chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
+        chg_virtue(creature_ptr, V_PATIENCE, -1);
+        chg_virtue(creature_ptr, V_CHANCE, 1);
+    }
+
+    /* We have tried it */
+    if (o_ptr->tval == TV_FOOD)
+        object_tried(o_ptr);
+
+    /* The player is now aware of the object */
+    if (ident && !object_is_aware(o_ptr)) {
+        object_aware(creature_ptr, o_ptr);
+        gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
+    }
+
+    creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
+
+    /* Food can feed the player */
+    if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
+        /* Reduced nutritional benefit */
+        (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
+        msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。", "Mere victuals hold scant sustenance for a being such as yourself."));
+
+        if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
+            msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!", "Your hunger can only be satisfied with fresh blood!"));
+    } else if ((is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_GOLEM)
+                   || is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_SPECTRE))
+        && (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)) {
+        concptr staff;
+
+        if (o_ptr->tval == TV_STAFF && (item < 0) && (o_ptr->number > 1)) {
+            creature_ptr->update |= inventory_flags;
+            msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
+            return;
+        }
+        staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
+
+        /* "Eat" charges */
+        if (o_ptr->pval == 0) {
+            msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
+            o_ptr->ident |= (IDENT_EMPTY);
+            creature_ptr->update |= inventory_flags;
+            creature_ptr->window |= (PW_INVEN);
+
+            return;
+        }
+        msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
+
+        /* Use a single charge */
+        o_ptr->pval--;
+
+        /* Eat a charge */
+        set_food(creature_ptr, creature_ptr->food + 5000);
+
+        /* XXX Hack -- unstack if necessary */
+        if (o_ptr->tval == TV_STAFF && (item >= 0) && (o_ptr->number > 1)) {
+            object_type forge;
+            object_type *q_ptr;
+            q_ptr = &forge;
+            object_copy(q_ptr, o_ptr);
+
+            /* Modify quantity */
+            q_ptr->number = 1;
+
+            /* Restore the charges */
+            o_ptr->pval++;
+
+            /* Unstack the used item */
+            o_ptr->number--;
+            item = store_item_to_inventory(creature_ptr, q_ptr);
+
+            msg_format(_("杖をまとめなおした。", "You unstack your staff."));
+        }
+
+        /* Describe charges in the pack */
+        if (item >= 0) {
+            inven_item_charges(creature_ptr, item);
+        }
+
+        /* Describe charges on the floor */
+        else {
+            floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
+        }
+
+        creature_ptr->window |= (PW_INVEN | PW_EQUIP);
+        creature_ptr->update |= inventory_flags;
+
+        /* Don't eat a staff/wand itself */
+        return;
+    }
+
+    if ((is_specific_player_race(creature_ptr, RACE_BALROG) || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
+        && (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && angband_strchr("pht", r_info[o_ptr->pval].d_char))) {
+        /* Drain vitality of humanoids */
+        GAME_TEXT o_name[MAX_NLEN];
+        describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+        msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes.  You absorb its vitality!"), o_name);
+        (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
+    } else if (is_specific_player_race(creature_ptr, RACE_SKELETON)) {
+        if (!((o_ptr->sval == SV_FOOD_WAYBREAD) || (o_ptr->sval < SV_FOOD_BISCUIT))) {
+            object_type forge;
+            object_type *q_ptr = &forge;
+
+            msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
+            object_prep(creature_ptr, q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
+
+            /* Drop the object from heaven */
+            (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
+        } else {
+            msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
+        }
+    } else if (is_specific_player_race(creature_ptr, RACE_GOLEM) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
+        || is_specific_player_race(creature_ptr, RACE_ENT) || is_specific_player_race(creature_ptr, RACE_BALROG)
+        || is_specific_player_race(creature_ptr, RACE_ANDROID) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
+        || (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) {
+        msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
+        set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
+    } else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD) {
+        /* Waybread is always fully satisfying. */
+        set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
+    } else {
+        /* Food can feed the player */
+        (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
+    }
+
+    creature_ptr->update |= inventory_flags;
+    vary_item(creature_ptr, item, -1);
 }
 
-
 /*!
  * @brief 食料を食べるコマンドのメインルーチン /
  * Eat some food (from the pack or floor)
@@ -482,21 +422,20 @@ void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
  */
 void do_cmd_eat_food(player_type *creature_ptr)
 {
-       OBJECT_IDX item;
-       concptr q, s;
+    OBJECT_IDX item;
+    concptr q, s;
 
-       if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
-       {
-               set_action(creature_ptr, ACTION_NONE);
-       }
+    if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) {
+        set_action(creature_ptr, ACTION_NONE);
+    }
 
-       item_tester_hook = item_tester_hook_eatable;
+    item_tester_hook = item_tester_hook_eatable;
 
-       q = _("どれを食べますか? ", "Eat which item? ");
-       s = _("食べ物がない。", "You have nothing to eat.");
+    q = _("どれを食べますか? ", "Eat which item? ");
+    s = _("食べ物がない。", "You have nothing to eat.");
 
-       if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0)) return;
+    if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0))
+        return;
 
-       exe_eat_food(creature_ptr, item);
+    exe_eat_food(creature_ptr, item);
 }
-