#include "system/angband.h"
void do_cmd_inven(player_type *creature_ptr);
-void do_cmd_equip(player_type *creature_ptr);
-void do_cmd_wield(player_type *creature_ptr);
-void do_cmd_takeoff(player_type *creature_ptr);
void do_cmd_drop(player_type *creature_ptr);
-void do_cmd_destroy(player_type *creature_ptr);
void do_cmd_observe(player_type *creature_ptr);
void do_cmd_uninscribe(player_type *creature_ptr);
void do_cmd_inscribe(player_type *creature_ptr);
-void do_cmd_refill(player_type *creature_ptr);
-void do_cmd_target(player_type *creature_ptr);
-void do_cmd_look(player_type *creature_ptr);
-void do_cmd_locate(player_type *creature_ptr);
void do_cmd_use(player_type *creature_ptr);
+void do_cmd_activate(player_type *user_ptr);