void do_cmd_inven(player_type *creature_ptr);
void do_cmd_drop(player_type *creature_ptr);
-void do_cmd_destroy(player_type *creature_ptr);
void do_cmd_observe(player_type *creature_ptr);
void do_cmd_uninscribe(player_type *creature_ptr);
void do_cmd_inscribe(player_type *creature_ptr);