#include "inventory/inventory-object.h"
#include "inventory/player-inventory.h"
#include "main/sound-definitions-table.h"
+#include "monster-floor/monster-summon.h"
+#include "monster-floor/place-monster-types.h"
+#include "object-enchant/special-object-flags.h"
#include "object/item-use-flags.h"
-#include "perception/object-perception.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
+#include "object/object-info.h"
#include "object/object-kind.h"
-#include "object-enchant/special-object-flags.h"
-#include "sv-definition/sv-staff-types.h"
+#include "perception/object-perception.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-races-table.h"
#include "player/player-status.h"
-#include "spell/spells-detection.h"
-#include "spell/spells-floor.h"
-#include "spell/spells-genocide.h"
-#include "spell/spells-lite.h"
-#include "spell/spells-sight.h"
+#include "spell-kind/earthquake.h"
+#include "spell-kind/spells-detection.h"
+#include "spell-kind/spells-floor.h"
+#include "spell-kind/spells-genocide.h"
+#include "spell-kind/spells-lite.h"
+#include "spell-kind/spells-neighbor.h"
+#include "spell-kind/spells-sight.h"
+#include "spell-kind/spells-teleport.h"
#include "spell/spells-staff-only.h"
#include "spell/spells-status.h"
#include "spell/spells-summon.h"
-#include "spell/spells-teleport.h"
-#include "spell/spells2.h"
#include "spell/spells3.h"
+#include "sv-definition/sv-staff-types.h"
#include "util/util.h"
#include "view/display-main-window.h"
#include "view/object-describer.h"