/* Describe it */
object_desc(o_name, &inventory[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
- /* Message */
#ifdef JP
msg_format("%s%sは呪われているようだ。",
describe_use(slot) , o_name );
/* Describe the result */
object_desc(o_name, o_ptr, 0);
- /* Message */
msg_format(act, o_name, index_to_label(slot));
p_ptr->redraw |= (PR_EQUIPPY);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
calc_android_exp();
{
if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
{
- /* Oops */
msg_print(_("ふーむ、どうやら呪われているようだ。", "Hmmm, it seems to be cursed."));
/* Nope */
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
msg_print(_("呪いを打ち破った。", "You break the curse."));
/* Hack -- Cannot remove cursed items */
if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
{
- /* Oops */
msg_print(_("ふーむ、どうやら呪われているようだ。", "Hmmm, it seems to be cursed."));
/* Nope */
return;
{
p_ptr->energy_use = 0;
- /* Message */
msg_format(_("%sは破壊不可能だ。", "You cannot destroy %s."), o_name);
- /* Done */
return;
}
object_copy(q_ptr, o_ptr);
- /* Message */
msg_format(_("%sを壊した。", "You destroy %s."), o_name);
sound(SOUND_DESTITEM);
return;
}
- /* Message */
msg_print(_("銘を消した。", "Inscription removed."));
/* Remove the incription */
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* .や$の関係で, 再計算が必要なはず -- henkma */
/* Describe the activity */
object_desc(o_name, o_ptr, OD_OMIT_INSCRIPTION);
- /* Message */
msg_format(_("%sに銘を刻む。", "Inscribing %s."), o_name);
msg_print(NULL);
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* .や$の関係で, 再計算が必要なはず -- henkma */
/* Refuel */
j_ptr->xtra4 += o_ptr->xtra4;
- /* Message */
msg_print(_("ランプに油を注いだ。", "You fuel your lamp."));
/* Comment */
/* Refuel */
j_ptr->xtra4 += o_ptr->xtra4 + 5;
- /* Message */
msg_print(_("松明を結合した。", "You combine the torches."));
/* Comment */
/* Recenter the map around the player */
verify_panel();
- /* Update stuff */
p_ptr->update |= (PU_MONSTERS);
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Handle stuff */
*
* The responses may be sorted in several ways, see below.
*
- * Note that the player ghosts are ignored. XXX XXX XXX
+ * Note that the player ghosts are ignored.
* </pre>
*/
void do_cmd_query_symbol(void)
}
- /* Prompt XXX XXX XXX */
+ /* Prompt */
put_str(_("思い出を見ますか? (k:殺害順/y/n): ", "Recall details? (k/y/n): "), 0, _(36, 40));