/* Restrict the choices */
item_tester_hook = item_tester_hook_wear;
- /* Get an item */
q = _("どれを装備しますか? ", "Wear/Wield which item? ");
s = _("装備可能なアイテムがない。", "You have nothing you can wear or wield.");
p_ptr->redraw |= (PR_EQUIPPY);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
calc_android_exp();
item_tester_no_ryoute = TRUE;
- /* Get an item */
q = _("どれを装備からはずしますか? ", "Take off which item? ");
s = _("はずせる装備がない。", "You are not wearing anything to take off.");
{
if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
{
- /* Oops */
msg_print(_("ふーむ、どうやら呪われているようだ。", "Hmmm, it seems to be cursed."));
/* Nope */
/* Recalculate the bonuses */
p_ptr->update |= (PU_BONUS);
- /* Window stuff */
p_ptr->window |= (PW_EQUIP);
msg_print(_("呪いを打ち破った。", "You break the curse."));
}
item_tester_no_ryoute = TRUE;
- /* Get an item */
q = _("どのアイテムを落としますか? ", "Drop which item? ");
s = _("落とせるアイテムを持っていない。", "You have nothing to drop.");
/* Hack -- Cannot remove cursed items */
if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
{
- /* Oops */
msg_print(_("ふーむ、どうやら呪われているようだ。", "Hmmm, it seems to be cursed."));
/* Nope */
return;
/* Hack -- force destruction */
if (command_arg > 0) force = TRUE;
- /* Get an item */
q = _("どのアイテムを壊しますか? ", "Destroy which item? ");
s = _("壊せるアイテムを持っていない。", "You have nothing to destroy.");
item_tester_no_ryoute = TRUE;
- /* Get an item */
q = _("どのアイテムを調べますか? ", "Examine which item? ");
s = _("調べられるアイテムがない。", "You have nothing to examine.");
cptr q, s;
item_tester_no_ryoute = TRUE;
- /* Get an item */
q = _("どのアイテムの銘を消しますか? ", "Un-inscribe which item? ");
s = _("銘を消せるアイテムがない。", "You have nothing to un-inscribe.");
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* .や$の関係で, 再計算が必要なはず -- henkma */
cptr q, s;
item_tester_no_ryoute = TRUE;
- /* Get an item */
q = _("どのアイテムに銘を刻みますか? ", "Inscribe which item? ");
s = _("銘を刻めるアイテムがない。", "You have nothing to inscribe.");
/* Combine the pack */
p_ptr->notice |= (PN_COMBINE);
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
/* .や$の関係で, 再計算が必要なはず -- henkma */
/* Restrict the choices */
item_tester_hook = item_tester_refill_lantern;
- /* Get an item */
#ifdef JP
q = "どの油つぼから注ぎますか? ";
s = "油つぼがない。";
/* Restrict the choices */
item_tester_hook = item_tester_refill_torch;
- /* Get an item */
#ifdef JP
q = "どの松明で明かりを強めますか? ";
s = "他に松明がない。";
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Handle stuff */
*
* The responses may be sorted in several ways, see below.
*
- * Note that the player ghosts are ignored. XXX XXX XXX
+ * Note that the player ghosts are ignored.
* </pre>
*/
void do_cmd_query_symbol(void)
}
- /* Prompt XXX XXX XXX */
+ /* Prompt */
put_str(_("思い出を見ますか? (k:殺害順/y/n): ", "Recall details? (k/y/n): "), 0, _(36, 40));
/* Prepare the hook */
item_tester_hook = item_tester_hook_use;
- /* Get an item */
q = _("どれを使いますか?", "Use which item? ");
s = _("使えるものがありません。", "You have nothing to use.");