* 400 item comparisons, but only occasionally.
*
* There may be a BIG problem with any "effect" that can cause "changes"
- * to the inventory. For example, a "scroll of recharging" can cause
- * a wand/staff to "disappear", moving the inventory up. Luckily, the
+ * to the p_ptr->inventory_list. For example, a "scroll of recharging" can cause
+ * a wand/staff to "disappear", moving the p_ptr->inventory_list up. Luckily, the
* scrolls all appear BEFORE the staffs/wands, so this is not a problem.
* But, for example, a "staff of recharging" could cause MAJOR problems.
* In such a case, it will be best to either (1) "postpone" the effect
*/
#include "angband.h"
+#include "util.h"
+#include "term.h"
+
+#include "cmd-basic.h"
#include "cmd-usestaff.h"
#include "cmd-zaprod.h"
#include "cmd-zapwand.h"
+#include "cmd-magiceat.h"
#include "avatar.h"
#include "player-status.h"
-
+#include "spells.h"
+#include "player-class.h"
+#include "objectkind.h"
+#include "targeting.h"
/*!
* @brief 魔道具術師の取り込んだ魔力一覧から選択/閲覧する /
"(*=List, ESC=exit) Browse which power? "));
else strnfmt(out_val, 78, _("('*'で一覧, ESCで中断) どの魔力を使いますか?",
"(*=List, ESC=exit) Use which power? "));
- screen_save();
+ screen_save();
request_list = always_show_list;
- /* Get a spell from the user */
while (!flag)
{
/* Show the list */