*/
#include "angband.h"
-#include "util.h"
-
-#include "floor.h"
-#include "grid.h"
-#include "spells.h"
#include "spells-summon.h"
#include "spells-status.h"
-#include "monster-status.h"
-#include "monster-spell.h"
-#include "monster-process.h"
#include "cmd-spell.h"
#include "player-status.h"
-#include "player-effects.h"
-#include "cmd-basic.h"
-#include "targeting.h"
static int damage;
msg_print(_("サイバーデーモンを召喚した!", "You summon Cyberdemons!"));
if (max_cyber > 4) max_cyber = 4;
for (k = 0;k < max_cyber; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_CYBER, mode);
+ summon_specific(-1, target_row, target_col, plev, SUMMON_CYBER, mode, '\0');
break;
}
case MS_S_MONSTER:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("仲間を召喚した。", "You summon help."));
for (k = 0;k < 1; k++)
- summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode), '\0');
break;
}
case MS_S_MONSTERS:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("モンスターを召喚した!", "You summon monsters!"));
for (k = 0; k < 6; k++)
- summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode), '\0');
break;
}
case MS_S_ANT:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("アリを召喚した。", "You summon ants."));
for (k = 0; k < 6; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_ANT, mode);
+ summon_specific(-1, target_row, target_col, plev, SUMMON_ANT, mode, '\0');
break;
}
case MS_S_SPIDER:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
for (k = 0; k < 6; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_SPIDER, mode);
+ summon_specific(-1, target_row, target_col, plev, SUMMON_SPIDER, mode, '\0');
break;
}
case MS_S_HOUND:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("ハウンドを召喚した。", "You summon hounds."));
for (k = 0; k < 4; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_HOUND, mode);
+ summon_specific(-1, target_row, target_col, plev, SUMMON_HOUND, mode, '\0');
break;
}
case MS_S_HYDRA:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("ヒドラを召喚した。", "You summon hydras."));
for (k = 0; k < 4; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_HYDRA, mode);
+ summon_specific(-1, target_row, target_col, plev, SUMMON_HYDRA, mode, '\0');
break;
}
case MS_S_ANGEL:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("天使を召喚した!", "You summon angel!"));
for (k = 0; k < 1; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_ANGEL, mode);
+ summon_specific(-1, target_row, target_col, plev, SUMMON_ANGEL, mode, '\0');
break;
}
case MS_S_DEMON:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
for (k = 0; k < 1; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_DEMON, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_DEMON, (mode | u_mode), '\0');
break;
}
case MS_S_UNDEAD:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
for (k = 0; k < 1; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_UNDEAD, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_UNDEAD, (mode | u_mode), '\0');
break;
}
case MS_S_DRAGON:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("ドラゴンを召喚した!", "You summon dragon!"));
for (k = 0; k < 1; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_DRAGON, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_DRAGON, (mode | u_mode), '\0');
break;
}
case MS_S_HI_UNDEAD:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("強力なアンデッドを召喚した!", "You summon greater undead!"));
for (k = 0; k < 6; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode), '\0');
break;
}
case MS_S_HI_DRAGON:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("古代ドラゴンを召喚した!", "You summon ancient dragons!"));
for (k = 0; k < 4; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_HI_DRAGON, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_HI_DRAGON, (mode | u_mode), '\0');
break;
}
case MS_S_AMBERITE:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("アンバーの王族を召喚した!", "You summon Lords of Amber!"));
for (k = 0; k < 4; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE), '\0');
break;
}
case MS_S_UNIQUE:
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("特別な強敵を召喚した!", "You summon special opponents!"));
for (k = 0;k < 4; k++)
- if (summon_specific(-1, target_row, target_col, plev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE))) count++;
+ if (summon_specific(-1, target_row, target_col, plev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE), '\0')) count++;
for (k = count;k < 4; k++)
- summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
+ summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode), '\0');
break;
}
default: