--- /dev/null
+#include "angband.h"
+#include "melee.h"
+#include "sort.h"
+#include "player-status.h"
+#include "object-hook.h"
+#include "monster.h"
+#include "monster-status.h"
+
+/*!
+* @brief プレイヤーの騎乗/下馬処理判定
+* @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
+* @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
+* @return 可能ならばTRUEを返す
+*/
+bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
+{
+ bool p_can_enter;
+ bool old_character_xtra = character_xtra;
+ MONSTER_IDX old_riding = p_ptr->riding;
+ bool old_riding_ryoute = p_ptr->riding_ryoute;
+ bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
+ bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
+
+ /* Hack -- prevent "icky" message */
+ character_xtra = TRUE;
+
+ if (now_riding) p_ptr->riding = g_ptr->m_idx;
+ else
+ {
+ p_ptr->riding = 0;
+ p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+ p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
+ }
+
+ p_ptr->update |= PU_BONUS;
+ handle_stuff();
+
+ p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
+
+ p_ptr->riding = old_riding;
+ if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
+ else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+ p_ptr->riding_ryoute = old_riding_ryoute;
+ p_ptr->old_riding_ryoute = old_old_riding_ryoute;
+
+ p_ptr->update |= PU_BONUS;
+ handle_stuff();
+
+ character_xtra = old_character_xtra;
+
+ return p_can_enter;
+}
+
+
+/*!
+* @brief ペットの維持コスト計算
+* @return 維持コスト(%)
+*/
+PERCENTAGE calculate_upkeep(void)
+{
+ MONSTER_IDX m_idx;
+ bool have_a_unique = FALSE;
+ DEPTH total_friend_levels = 0;
+
+ total_friends = 0;
+
+ for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
+ {
+ monster_type *m_ptr;
+ monster_race *r_ptr;
+
+ m_ptr = ¤t_floor_ptr->m_list[m_idx];
+ if (!monster_is_valid(m_ptr)) continue;
+ r_ptr = &r_info[m_ptr->r_idx];
+
+ if (is_pet(m_ptr))
+ {
+ total_friends++;
+ if (r_ptr->flags1 & RF1_UNIQUE)
+ {
+ if (p_ptr->pclass == CLASS_CAVALRY)
+ {
+ if (p_ptr->riding == m_idx)
+ total_friend_levels += (r_ptr->level + 5) * 2;
+ else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
+ total_friend_levels += (r_ptr->level + 5) * 7 / 2;
+ else
+ total_friend_levels += (r_ptr->level + 5) * 10;
+ have_a_unique = TRUE;
+ }
+ else
+ total_friend_levels += (r_ptr->level + 5) * 10;
+ }
+ else
+ total_friend_levels += r_ptr->level;
+
+ }
+ }
+
+ if (total_friends)
+ {
+ int upkeep_factor;
+ upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
+ if (upkeep_factor < 0) upkeep_factor = 0;
+ if (upkeep_factor > 1000) upkeep_factor = 1000;
+ return upkeep_factor;
+ }
+ else
+ return 0;
+}
+
+/*!
+* @brief ペットを開放するコマンドのメインルーチン
+* @return なし
+*/
+void do_cmd_pet_dismiss(void)
+{
+ monster_type *m_ptr;
+ bool all_pets = FALSE;
+ MONSTER_IDX pet_ctr;
+ int i;
+ int Dismissed = 0;
+
+ MONSTER_IDX *who;
+ u16b dummy_why;
+ int max_pet = 0;
+ bool_hack cu, cv;
+
+ cu = Term->scr->cu;
+ cv = Term->scr->cv;
+ Term->scr->cu = 0;
+ Term->scr->cv = 1;
+
+ /* Allocate the "who" array */
+ C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
+
+ /* Process the monsters (backwards) */
+ for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
+ {
+ if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
+ who[max_pet++] = pet_ctr;
+ }
+
+ ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
+
+ /* Process the monsters (backwards) */
+ for (i = 0; i < max_pet; i++)
+ {
+ bool delete_this;
+ GAME_TEXT friend_name[MAX_NLEN];
+ bool kakunin;
+
+ /* Access the monster */
+ pet_ctr = who[i];
+ m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
+
+ delete_this = FALSE;
+ kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
+ monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
+
+ if (!all_pets)
+ {
+ /* Hack -- health bar for this monster */
+ health_track(pet_ctr);
+ handle_stuff();
+
+ msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
+
+ if (m_ptr->ml)
+ move_cursor_relative(m_ptr->fy, m_ptr->fx);
+
+ while (TRUE)
+ {
+ char ch = inkey();
+
+ if (ch == 'Y' || ch == 'y')
+ {
+ delete_this = TRUE;
+
+ if (kakunin)
+ {
+ msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
+ ch = inkey();
+ if (ch != 'Y' && ch != 'y')
+ delete_this = FALSE;
+ }
+ break;
+ }
+
+ if (ch == 'U' || ch == 'u')
+ {
+ all_pets = TRUE;
+ break;
+ }
+
+ if (ch == ESCAPE || ch == 'N' || ch == 'n')
+ break;
+
+ bell();
+ }
+ }
+
+ if ((all_pets && !kakunin) || (!all_pets && delete_this))
+ {
+ if (record_named_pet && m_ptr->nickname)
+ {
+ GAME_TEXT m_name[MAX_NLEN];
+
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
+ }
+
+ if (pet_ctr == p_ptr->riding)
+ {
+ msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
+
+ p_ptr->riding = 0;
+
+ p_ptr->update |= (PU_MONSTERS);
+ p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
+ }
+
+ /* HACK : Add the line to message buffer */
+ msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
+ p_ptr->update |= (PU_BONUS);
+ p_ptr->window |= (PW_MESSAGE);
+
+ delete_monster_idx(pet_ctr);
+ Dismissed++;
+ }
+ }
+
+ Term->scr->cu = cu;
+ Term->scr->cv = cv;
+ Term_fresh();
+
+ C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
+
+#ifdef JP
+ msg_format("%d 体のペットを放しました。", Dismissed);
+#else
+ msg_format("You have dismissed %d pet%s.", Dismissed,
+ (Dismissed == 1 ? "" : "s"));
+#endif
+ if (Dismissed == 0 && all_pets)
+ msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
+
+ handle_stuff();
+}
+
+
+
+/*!
+* @brief ペットから騎乗/下馬するコマンドのメインルーチン /
+* @param force 強制的に騎乗/下馬するならばTRUE
+* @return 騎乗/下馬できたらTRUE
+*/
+bool do_riding(bool force)
+{
+ POSITION x, y;
+ DIRECTION dir = 0;
+ grid_type *g_ptr;
+ monster_type *m_ptr;
+
+ if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
+
+ if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
+
+ if (p_ptr->riding)
+ {
+ /* Skip non-empty grids */
+ if (!player_can_ride_aux(g_ptr, FALSE))
+ {
+ msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
+ return FALSE;
+ }
+
+ if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
+
+ if (g_ptr->m_idx)
+ {
+ take_turn(p_ptr, 100);
+
+ msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
+
+ py_attack(y, x, 0);
+ return FALSE;
+ }
+
+ p_ptr->riding = 0;
+ p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+ p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
+ }
+ else
+ {
+ if (cmd_limit_confused(p_ptr)) return FALSE;
+
+ m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
+
+ if (!g_ptr->m_idx || !m_ptr->ml)
+ {
+ msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
+ return FALSE;
+ }
+ if (!is_pet(m_ptr) && !force)
+ {
+ msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
+ return FALSE;
+ }
+ if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
+ {
+ msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
+ return FALSE;
+ }
+
+ if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
+
+ if (!player_can_ride_aux(g_ptr, TRUE))
+ {
+ /* Feature code (applying "mimic" field) */
+ feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
+#ifdef JP
+ msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
+ ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
+ (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
+ "中" : "上");
+#else
+ msg_format("This monster is %s the %s.",
+ ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
+ (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
+ "in" : "on", f_name + f_ptr->name);
+#endif
+
+ return FALSE;
+ }
+ if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
+ {
+ msg_print(_("うまく乗れなかった。", "You failed to ride."));
+ take_turn(p_ptr, 100);
+ return FALSE;
+ }
+
+ if (MON_CSLEEP(m_ptr))
+ {
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(m_name, m_ptr, 0);
+ (void)set_monster_csleep(g_ptr->m_idx, 0);
+ msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
+ }
+
+ if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
+
+ p_ptr->riding = g_ptr->m_idx;
+
+ /* Hack -- remove tracked monster */
+ if (p_ptr->riding == p_ptr->health_who) health_track(0);
+ }
+
+ take_turn(p_ptr, 100);
+
+ /* Mega-Hack -- Forget the view and lite */
+ p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
+ p_ptr->update |= (PU_BONUS);
+ p_ptr->redraw |= (PR_MAP | PR_EXTRA);
+ p_ptr->redraw |= (PR_UHEALTH);
+
+ (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
+
+ return TRUE;
+}
+
+/*!
+* @brief ペットに名前をつけるコマンドのメインルーチン
+* @return なし
+*/
+static void do_name_pet(void)
+{
+ monster_type *m_ptr;
+ char out_val[20];
+ GAME_TEXT m_name[MAX_NLEN];
+ bool old_name = FALSE;
+ bool old_target_pet = target_pet;
+
+ target_pet = TRUE;
+ if (!target_set(TARGET_KILL))
+ {
+ target_pet = old_target_pet;
+ return;
+ }
+ target_pet = old_target_pet;
+
+ if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
+ {
+ m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
+
+ if (!is_pet(m_ptr))
+ {
+ msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
+ return;
+ }
+ if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
+ {
+ msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
+ return;
+ }
+ monster_desc(m_name, m_ptr, 0);
+
+ msg_format(_("%sに名前をつける。", "Name %s."), m_name);
+ msg_print(NULL);
+
+ /* Start with nothing */
+ strcpy(out_val, "");
+
+ /* Use old inscription */
+ if (m_ptr->nickname)
+ {
+ /* Start with the old inscription */
+ strcpy(out_val, quark_str(m_ptr->nickname));
+ old_name = TRUE;
+ }
+
+ /* Get a new inscription (possibly empty) */
+ if (get_string(_("名前: ", "Name: "), out_val, 15))
+ {
+ if (out_val[0])
+ {
+ /* Save the inscription */
+ m_ptr->nickname = quark_add(out_val);
+ if (record_named_pet)
+ {
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
+ }
+ }
+ else
+ {
+ if (record_named_pet && old_name)
+ {
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
+ }
+ m_ptr->nickname = 0;
+ }
+ }
+ }
+}
+
+
+/*!
+* @brief ペットに関するコマンドリストのメインルーチン /
+* Issue a pet command
+* @return なし
+*/
+void do_cmd_pet(void)
+{
+ COMMAND_CODE i = 0;
+ int num;
+ int powers[36];
+ concptr power_desc[36];
+ bool flag, redraw;
+ char choice;
+ char out_val[160];
+ int pet_ctr;
+ monster_type *m_ptr;
+
+ PET_COMMAND_IDX mode = 0;
+
+ char buf[160];
+ char target_buf[160];
+
+ int menu_line = use_menu ? 1 : 0;
+
+ num = 0;
+
+ if(p_ptr->wild_mode) return;
+
+ power_desc[num] = _("ペットを放す", "dismiss pets");
+ powers[num++] = PET_DISMISS;
+
+#ifdef JP
+ sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
+ (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
+#else
+ sprintf(target_buf, "specify a target of pet (now:%s)",
+ (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
+#endif
+ power_desc[num] = target_buf;
+ powers[num++] = PET_TARGET;
+ power_desc[num] = _("近くにいろ", "stay close");
+
+ if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
+ powers[num++] = PET_STAY_CLOSE;
+ power_desc[num] = _("ついて来い", "follow me");
+
+ if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
+ powers[num++] = PET_FOLLOW_ME;
+ power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
+
+ if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
+ powers[num++] = PET_SEEK_AND_DESTROY;
+ power_desc[num] = _("少し離れていろ", "give me space");
+
+ if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
+ powers[num++] = PET_ALLOW_SPACE;
+ power_desc[num] = _("離れていろ", "stay away");
+
+ if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
+ powers[num++] = PET_STAY_AWAY;
+
+ if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
+ {
+ power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
+ }
+ else
+ {
+ power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
+ }
+ powers[num++] = PET_OPEN_DOORS;
+
+ if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
+ {
+ power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
+ }
+ else
+ {
+ power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
+ }
+ powers[num++] = PET_TAKE_ITEMS;
+
+ if (p_ptr->pet_extra_flags & PF_TELEPORT)
+ {
+ power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
+ }
+ else
+ {
+ power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
+ }
+ powers[num++] = PET_TELEPORT;
+
+ if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
+ {
+ power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
+ }
+ else
+ {
+ power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
+ }
+ powers[num++] = PET_ATTACK_SPELL;
+
+ if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
+ {
+ power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
+ }
+ else
+ {
+ power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
+ }
+ powers[num++] = PET_SUMMON_SPELL;
+
+ if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
+ {
+ power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
+ }
+ else
+ {
+ power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
+ }
+ powers[num++] = PET_BALL_SPELL;
+
+ if (p_ptr->riding)
+ {
+ power_desc[num] = _("ペットから降りる", "get off a pet");
+ }
+ else
+ {
+ power_desc[num] = _("ペットに乗る", "ride a pet");
+ }
+ powers[num++] = PET_RIDING;
+ power_desc[num] = _("ペットに名前をつける", "name pets");
+ powers[num++] = PET_NAME;
+
+ if (p_ptr->riding)
+ {
+ if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
+ object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
+ (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
+ object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
+ {
+ if (p_ptr->pet_extra_flags & PF_RYOUTE)
+ {
+ power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
+ }
+ else
+ {
+ power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
+ }
+
+ powers[num++] = PET_RYOUTE;
+ }
+ else
+ {
+ switch (p_ptr->pclass)
+ {
+ case CLASS_MONK:
+ case CLASS_FORCETRAINER:
+ case CLASS_BERSERKER:
+ if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
+ {
+ if (p_ptr->pet_extra_flags & PF_RYOUTE)
+ {
+ power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
+ }
+ else
+ {
+ power_desc[num] = _("両手で格闘する", "use both hands for melee");
+ }
+
+ powers[num++] = PET_RYOUTE;
+ }
+ else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
+ {
+ if (p_ptr->pet_extra_flags & PF_RYOUTE)
+ {
+ power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
+ }
+ else
+ {
+ power_desc[num] = _("格闘を行う", "use one hand for melee");
+ }
+
+ powers[num++] = PET_RYOUTE;
+ }
+ break;
+ }
+ }
+ }
+
+ if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
+ {
+ /* Nothing chosen yet */
+ flag = FALSE;
+
+ /* No redraw yet */
+ redraw = FALSE;
+
+ if (use_menu)
+ {
+ screen_save();
+
+ /* Build a prompt */
+ strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
+ }
+ else
+ {
+ /* Build a prompt */
+ strnfmt(out_val, 78,
+ _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
+ I2A(0), I2A(num - 1));
+ }
+
+ choice = (always_show_list || use_menu) ? ESCAPE : 1;
+
+ /* Get a command from the user */
+ while (!flag)
+ {
+ int ask = TRUE;
+
+ if (choice == ESCAPE) choice = ' ';
+ else if (!get_com(out_val, &choice, TRUE)) break;
+
+ if (use_menu && (choice != ' '))
+ {
+ switch (choice)
+ {
+ case '0':
+ screen_load();
+ return;
+
+ case '8':
+ case 'k':
+ case 'K':
+ menu_line += (num - 1);
+ break;
+
+ case '2':
+ case 'j':
+ case 'J':
+ menu_line++;
+ break;
+
+ case '4':
+ case 'h':
+ case 'H':
+ menu_line = 1;
+ break;
+
+ case '6':
+ case 'l':
+ case 'L':
+ menu_line = num;
+ break;
+
+ case 'x':
+ case 'X':
+ case '\r':
+ case '\n':
+ i = menu_line - 1;
+ ask = FALSE;
+ break;
+ }
+ if (menu_line > num) menu_line -= num;
+ }
+
+ /* Request redraw */
+ if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
+ {
+ /* Show the list */
+ if (!redraw || use_menu)
+ {
+ byte y = 1, x = 0;
+ PET_COMMAND_IDX ctr = 0;
+ redraw = TRUE;
+ if (!use_menu) screen_save();
+
+ prt("", y++, x);
+
+ /* Print list */
+ for (ctr = 0; ctr < num; ctr++)
+ {
+ /* Letter/number for power selection */
+ if (use_menu)
+ sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
+ else
+ sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
+
+ strcat(buf, power_desc[ctr]);
+
+ prt(buf, y + ctr, x);
+ }
+
+ prt("", y + MIN(ctr, 17), x);
+ }
+
+ /* Hide the list */
+ else
+ {
+ /* Hide list */
+ redraw = FALSE;
+ screen_load();
+ }
+
+ /* Redo asking */
+ continue;
+ }
+
+ if (!use_menu)
+ {
+ /* Note verify */
+ ask = (isupper(choice));
+
+ /* Lowercase */
+ if (ask) choice = (char)tolower(choice);
+
+ /* Extract request */
+ i = (islower(choice) ? A2I(choice) : -1);
+ }
+
+ /* Totally Illegal */
+ if ((i < 0) || (i >= num))
+ {
+ bell();
+ continue;
+ }
+
+ /* Verify it */
+ if (ask)
+ {
+ /* Prompt */
+ strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
+
+ /* Belay that order */
+ if (!get_check(buf)) continue;
+ }
+
+ /* Stop the loop */
+ flag = TRUE;
+ }
+ if (redraw) screen_load();
+
+ /* Abort if needed */
+ if (!flag)
+ {
+ free_turn(p_ptr);
+ return;
+ }
+
+ repeat_push(i);
+ }
+ switch (powers[i])
+ {
+ case PET_DISMISS: /* Dismiss pets */
+ {
+ /* Check pets (backwards) */
+ for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
+ {
+ /* Player has pet */
+ if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
+ }
+
+ if (!pet_ctr)
+ {
+ msg_print(_("ペットがいない!", "You have no pets!"));
+ break;
+ }
+ do_cmd_pet_dismiss();
+ (void)calculate_upkeep();
+ break;
+ }
+ case PET_TARGET:
+ {
+ project_length = -1;
+ if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
+ else
+ {
+ grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
+ if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
+ {
+ pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
+ p_ptr->pet_follow_distance = PET_DESTROY_DIST;
+ }
+ else pet_t_m_idx = 0;
+ }
+ project_length = 0;
+
+ break;
+ }
+ /* Call pets */
+ case PET_STAY_CLOSE:
+ {
+ p_ptr->pet_follow_distance = PET_CLOSE_DIST;
+ pet_t_m_idx = 0;
+ break;
+ }
+ /* "Follow Me" */
+ case PET_FOLLOW_ME:
+ {
+ p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
+ pet_t_m_idx = 0;
+ break;
+ }
+ /* "Seek and destoy" */
+ case PET_SEEK_AND_DESTROY:
+ {
+ p_ptr->pet_follow_distance = PET_DESTROY_DIST;
+ break;
+ }
+ /* "Give me space" */
+ case PET_ALLOW_SPACE:
+ {
+ p_ptr->pet_follow_distance = PET_SPACE_DIST;
+ break;
+ }
+ /* "Stay away" */
+ case PET_STAY_AWAY:
+ {
+ p_ptr->pet_follow_distance = PET_AWAY_DIST;
+ break;
+ }
+ /* flag - allow pets to open doors */
+ case PET_OPEN_DOORS:
+ {
+ if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
+ else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
+ break;
+ }
+ /* flag - allow pets to pickup items */
+ case PET_TAKE_ITEMS:
+ {
+ if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
+ {
+ p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
+ for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
+ {
+ /* Access the monster */
+ m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
+
+ if (is_pet(m_ptr))
+ {
+ monster_drop_carried_objects(m_ptr);
+ }
+ }
+ }
+ else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
+
+ break;
+ }
+ /* flag - allow pets to teleport */
+ case PET_TELEPORT:
+ {
+ if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
+ else p_ptr->pet_extra_flags |= (PF_TELEPORT);
+ break;
+ }
+ /* flag - allow pets to cast attack spell */
+ case PET_ATTACK_SPELL:
+ {
+ if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
+ else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
+ break;
+ }
+ /* flag - allow pets to cast attack spell */
+ case PET_SUMMON_SPELL:
+ {
+ if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
+ else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
+ break;
+ }
+ /* flag - allow pets to cast attack spell */
+ case PET_BALL_SPELL:
+ {
+ if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
+ else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
+ break;
+ }
+
+ case PET_RIDING:
+ {
+ (void)do_riding(FALSE);
+ break;
+ }
+
+ case PET_NAME:
+ {
+ do_name_pet();
+ break;
+ }
+
+ case PET_RYOUTE:
+ {
+ if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+ else p_ptr->pet_extra_flags |= (PF_RYOUTE);
+ p_ptr->update |= (PU_BONUS);
+ handle_stuff();
+ break;
+ }
+ }
+}
+
+
+/*!
+* @brief プレイヤーの落馬判定処理
+* @param dam 落馬判定を発した際に受けたダメージ量
+* @param force TRUEならば強制的に落馬する
+* @return 実際に落馬したらTRUEを返す
+*/
+bool rakuba(HIT_POINT dam, bool force)
+{
+ int i, y, x, oy, ox;
+ int sn = 0, sy = 0, sx = 0;
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ bool fall_dam = FALSE;
+
+ if (!p_ptr->riding) return FALSE;
+ if (p_ptr->wild_mode) return FALSE;
+
+ if (dam >= 0 || force)
+ {
+ if (!force)
+ {
+ int cur = p_ptr->skill_exp[GINOU_RIDING];
+ int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
+ int ridinglevel = r_ptr->level;
+
+ /* 落馬のしやすさ */
+ int rakubalevel = r_ptr->level;
+ if (p_ptr->riding_ryoute) rakubalevel += 20;
+
+ if ((cur < max) && (max > 1000) &&
+ (dam / 2 + ridinglevel) > (cur / 30 + 10))
+ {
+ int inc = 0;
+
+ if (ridinglevel > (cur / 100 + 15))
+ inc += 1 + (ridinglevel - cur / 100 - 15);
+ else
+ inc += 1;
+
+ p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
+ }
+
+ /* レベルの低い乗馬からは落馬しにくい */
+ if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
+ {
+ if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
+ {
+ return FALSE;
+ }
+ }
+ }
+
+ /* Check around the player */
+ for (i = 0; i < 8; i++)
+ {
+ grid_type *g_ptr;
+
+ y = p_ptr->y + ddy_ddd[i];
+ x = p_ptr->x + ddx_ddd[i];
+
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
+
+ if (g_ptr->m_idx) continue;
+
+ /* Skip non-empty grids */
+ if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
+ {
+ if (!player_can_ride_aux(g_ptr, FALSE)) continue;
+ }
+
+ if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
+
+ /* Count "safe" grids */
+ sn++;
+
+ /* Randomize choice */
+ if (randint0(sn) > 0) continue;
+
+ /* Save the safe location */
+ sy = y; sx = x;
+ }
+ if (!sn)
+ {
+ monster_desc(m_name, m_ptr, 0);
+ msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
+ return FALSE;
+ }
+
+ oy = p_ptr->y;
+ ox = p_ptr->x;
+
+ p_ptr->y = sy;
+ p_ptr->x = sx;
+
+ /* Redraw the old spot */
+ lite_spot(oy, ox);
+
+ /* Redraw the new spot */
+ lite_spot(p_ptr->y, p_ptr->x);
+
+ /* Check for new panel */
+ verify_panel();
+ }
+
+ p_ptr->riding = 0;
+ p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+ p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
+
+ p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
+ handle_stuff();
+
+
+ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+ p_ptr->redraw |= (PR_EXTRA);
+
+ /* Update health track of mount */
+ p_ptr->redraw |= (PR_UHEALTH);
+
+ if (p_ptr->levitation && !force)
+ {
+ monster_desc(m_name, m_ptr, 0);
+ msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
+ }
+ else
+ {
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
+ fall_dam = TRUE;
+ }
+
+ if (sy && !p_ptr->is_dead)
+ (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
+
+ return fall_dam;
+}
+