OSDN Git Service

Revert "Merge branch 'master' of git.osdn.net:/gitroot/hengband/hengband"
[hengband/hengband.git] / src / cmd-pet.c
diff --git a/src/cmd-pet.c b/src/cmd-pet.c
new file mode 100644 (file)
index 0000000..a901365
--- /dev/null
@@ -0,0 +1,1089 @@
+#include "angband.h"
+#include "melee.h"
+#include "sort.h"
+#include "player-status.h"
+#include "object-hook.h"
+#include "monster.h"
+#include "monster-status.h"
+
+/*!
+* @brief プレイヤーの騎乗/下馬処理判定
+* @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
+* @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
+* @return 可能ならばTRUEを返す
+*/
+bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
+{
+       bool p_can_enter;
+       bool old_character_xtra = character_xtra;
+       MONSTER_IDX old_riding = p_ptr->riding;
+       bool old_riding_ryoute = p_ptr->riding_ryoute;
+       bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
+       bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
+
+       /* Hack -- prevent "icky" message */
+       character_xtra = TRUE;
+
+       if (now_riding) p_ptr->riding = g_ptr->m_idx;
+       else
+       {
+               p_ptr->riding = 0;
+               p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+               p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
+       }
+
+       p_ptr->update |= PU_BONUS;
+       handle_stuff();
+
+       p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
+
+       p_ptr->riding = old_riding;
+       if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
+       else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+       p_ptr->riding_ryoute = old_riding_ryoute;
+       p_ptr->old_riding_ryoute = old_old_riding_ryoute;
+
+       p_ptr->update |= PU_BONUS;
+       handle_stuff();
+
+       character_xtra = old_character_xtra;
+
+       return p_can_enter;
+}
+
+
+/*!
+* @brief ペットの維持コスト計算
+* @return 維持コスト(%)
+*/
+PERCENTAGE calculate_upkeep(void)
+{
+       MONSTER_IDX m_idx;
+       bool have_a_unique = FALSE;
+       DEPTH total_friend_levels = 0;
+
+       total_friends = 0;
+
+       for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
+       {
+               monster_type *m_ptr;
+               monster_race *r_ptr;
+
+               m_ptr = &current_floor_ptr->m_list[m_idx];
+               if (!monster_is_valid(m_ptr)) continue;
+               r_ptr = &r_info[m_ptr->r_idx];
+
+               if (is_pet(m_ptr))
+               {
+                       total_friends++;
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                       {
+                               if (p_ptr->pclass == CLASS_CAVALRY)
+                               {
+                                       if (p_ptr->riding == m_idx)
+                                               total_friend_levels += (r_ptr->level + 5) * 2;
+                                       else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
+                                               total_friend_levels += (r_ptr->level + 5) * 7 / 2;
+                                       else
+                                               total_friend_levels += (r_ptr->level + 5) * 10;
+                                       have_a_unique = TRUE;
+                               }
+                               else
+                                       total_friend_levels += (r_ptr->level + 5) * 10;
+                       }
+                       else
+                               total_friend_levels += r_ptr->level;
+
+               }
+       }
+
+       if (total_friends)
+       {
+               int upkeep_factor;
+               upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
+               if (upkeep_factor < 0) upkeep_factor = 0;
+               if (upkeep_factor > 1000) upkeep_factor = 1000;
+               return upkeep_factor;
+       }
+       else
+               return 0;
+}
+
+/*!
+* @brief ペットを開放するコマンドのメインルーチン
+* @return なし
+*/
+void do_cmd_pet_dismiss(void)
+{
+       monster_type *m_ptr;
+       bool all_pets = FALSE;
+       MONSTER_IDX pet_ctr;
+       int i;
+       int Dismissed = 0;
+
+       MONSTER_IDX *who;
+       u16b dummy_why;
+       int max_pet = 0;
+       bool_hack cu, cv;
+
+       cu = Term->scr->cu;
+       cv = Term->scr->cv;
+       Term->scr->cu = 0;
+       Term->scr->cv = 1;
+
+       /* Allocate the "who" array */
+       C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
+
+       /* Process the monsters (backwards) */
+       for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
+       {
+               if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
+                       who[max_pet++] = pet_ctr;
+       }
+
+       ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
+
+       /* Process the monsters (backwards) */
+       for (i = 0; i < max_pet; i++)
+       {
+               bool delete_this;
+               GAME_TEXT friend_name[MAX_NLEN];
+               bool kakunin;
+
+               /* Access the monster */
+               pet_ctr = who[i];
+               m_ptr = &current_floor_ptr->m_list[pet_ctr];
+
+               delete_this = FALSE;
+               kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
+               monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
+
+               if (!all_pets)
+               {
+                       /* Hack -- health bar for this monster */
+                       health_track(pet_ctr);
+                       handle_stuff();
+
+                       msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
+
+                       if (m_ptr->ml)
+                               move_cursor_relative(m_ptr->fy, m_ptr->fx);
+
+                       while (TRUE)
+                       {
+                               char ch = inkey();
+
+                               if (ch == 'Y' || ch == 'y')
+                               {
+                                       delete_this = TRUE;
+
+                                       if (kakunin)
+                                       {
+                                               msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
+                                               ch = inkey();
+                                               if (ch != 'Y' && ch != 'y')
+                                                       delete_this = FALSE;
+                                       }
+                                       break;
+                               }
+
+                               if (ch == 'U' || ch == 'u')
+                               {
+                                       all_pets = TRUE;
+                                       break;
+                               }
+
+                               if (ch == ESCAPE || ch == 'N' || ch == 'n')
+                                       break;
+
+                               bell();
+                       }
+               }
+
+               if ((all_pets && !kakunin) || (!all_pets && delete_this))
+               {
+                       if (record_named_pet && m_ptr->nickname)
+                       {
+                               GAME_TEXT m_name[MAX_NLEN];
+
+                               monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+                               do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
+                       }
+
+                       if (pet_ctr == p_ptr->riding)
+                       {
+                               msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
+
+                               p_ptr->riding = 0;
+
+                               p_ptr->update |= (PU_MONSTERS);
+                               p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
+                       }
+
+                       /* HACK : Add the line to message buffer */
+                       msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
+                       p_ptr->update |= (PU_BONUS);
+                       p_ptr->window |= (PW_MESSAGE);
+
+                       delete_monster_idx(pet_ctr);
+                       Dismissed++;
+               }
+       }
+
+       Term->scr->cu = cu;
+       Term->scr->cv = cv;
+       Term_fresh();
+
+       C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
+
+#ifdef JP
+       msg_format("%d 体のペットを放しました。", Dismissed);
+#else
+       msg_format("You have dismissed %d pet%s.", Dismissed,
+               (Dismissed == 1 ? "" : "s"));
+#endif
+       if (Dismissed == 0 && all_pets)
+               msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
+
+       handle_stuff();
+}
+
+
+
+/*!
+* @brief ペットから騎乗/下馬するコマンドのメインルーチン /
+* @param force 強制的に騎乗/下馬するならばTRUE
+* @return 騎乗/下馬できたらTRUE
+*/
+bool do_riding(bool force)
+{
+       POSITION x, y;
+       DIRECTION dir = 0;
+       grid_type *g_ptr;
+       monster_type *m_ptr;
+
+       if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
+       y = p_ptr->y + ddy[dir];
+       x = p_ptr->x + ddx[dir];
+       g_ptr = &current_floor_ptr->grid_array[y][x];
+
+       if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
+
+       if (p_ptr->riding)
+       {
+               /* Skip non-empty grids */
+               if (!player_can_ride_aux(g_ptr, FALSE))
+               {
+                       msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
+                       return FALSE;
+               }
+
+               if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
+
+               if (g_ptr->m_idx)
+               {
+                       take_turn(p_ptr, 100);
+
+                       msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
+
+                       py_attack(y, x, 0);
+                       return FALSE;
+               }
+
+               p_ptr->riding = 0;
+               p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+               p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
+       }
+       else
+       {
+               if (cmd_limit_confused(p_ptr)) return FALSE;
+
+               m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
+
+               if (!g_ptr->m_idx || !m_ptr->ml)
+               {
+                       msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
+                       return FALSE;
+               }
+               if (!is_pet(m_ptr) && !force)
+               {
+                       msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
+                       return FALSE;
+               }
+               if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
+               {
+                       msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
+                       return FALSE;
+               }
+
+               if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
+
+               if (!player_can_ride_aux(g_ptr, TRUE))
+               {
+                       /* Feature code (applying "mimic" field) */
+                       feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
+#ifdef JP
+                       msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
+                               ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
+                                       (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
+                               "中" : "上");
+#else
+                       msg_format("This monster is %s the %s.",
+                               ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
+                                       (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
+                               "in" : "on", f_name + f_ptr->name);
+#endif
+
+                       return FALSE;
+               }
+               if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
+               {
+                       msg_print(_("うまく乗れなかった。", "You failed to ride."));
+                       take_turn(p_ptr, 100);
+                       return FALSE;
+               }
+
+               if (MON_CSLEEP(m_ptr))
+               {
+                       GAME_TEXT m_name[MAX_NLEN];
+                       monster_desc(m_name, m_ptr, 0);
+                       (void)set_monster_csleep(g_ptr->m_idx, 0);
+                       msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
+               }
+
+               if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
+
+               p_ptr->riding = g_ptr->m_idx;
+
+               /* Hack -- remove tracked monster */
+               if (p_ptr->riding == p_ptr->health_who) health_track(0);
+       }
+
+       take_turn(p_ptr, 100);
+
+       /* Mega-Hack -- Forget the view and lite */
+       p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
+       p_ptr->update |= (PU_BONUS);
+       p_ptr->redraw |= (PR_MAP | PR_EXTRA);
+       p_ptr->redraw |= (PR_UHEALTH);
+
+       (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
+
+       return TRUE;
+}
+
+/*!
+* @brief ペットに名前をつけるコマンドのメインルーチン
+* @return なし
+*/
+static void do_name_pet(void)
+{
+       monster_type *m_ptr;
+       char out_val[20];
+       GAME_TEXT m_name[MAX_NLEN];
+       bool old_name = FALSE;
+       bool old_target_pet = target_pet;
+
+       target_pet = TRUE;
+       if (!target_set(TARGET_KILL))
+       {
+               target_pet = old_target_pet;
+               return;
+       }
+       target_pet = old_target_pet;
+
+       if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
+       {
+               m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
+
+               if (!is_pet(m_ptr))
+               {
+                       msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
+                       return;
+               }
+               if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
+               {
+                       msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
+                       return;
+               }
+               monster_desc(m_name, m_ptr, 0);
+
+               msg_format(_("%sに名前をつける。", "Name %s."), m_name);
+               msg_print(NULL);
+
+               /* Start with nothing */
+               strcpy(out_val, "");
+
+               /* Use old inscription */
+               if (m_ptr->nickname)
+               {
+                       /* Start with the old inscription */
+                       strcpy(out_val, quark_str(m_ptr->nickname));
+                       old_name = TRUE;
+               }
+
+               /* Get a new inscription (possibly empty) */
+               if (get_string(_("名前: ", "Name: "), out_val, 15))
+               {
+                       if (out_val[0])
+                       {
+                               /* Save the inscription */
+                               m_ptr->nickname = quark_add(out_val);
+                               if (record_named_pet)
+                               {
+                                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+                                       do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
+                               }
+                       }
+                       else
+                       {
+                               if (record_named_pet && old_name)
+                               {
+                                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+                                       do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
+                               }
+                               m_ptr->nickname = 0;
+                       }
+               }
+       }
+}
+
+
+/*!
+* @brief ペットに関するコマンドリストのメインルーチン /
+* Issue a pet command
+* @return なし
+*/
+void do_cmd_pet(void)
+{
+       COMMAND_CODE i = 0;
+       int                     num;
+       int                     powers[36];
+       concptr                 power_desc[36];
+       bool                    flag, redraw;
+       char                    choice;
+       char                    out_val[160];
+       int                     pet_ctr;
+       monster_type    *m_ptr;
+
+       PET_COMMAND_IDX mode = 0;
+
+       char buf[160];
+       char target_buf[160];
+
+       int menu_line = use_menu ? 1 : 0;
+
+       num = 0;
+
+       if(p_ptr->wild_mode) return;
+
+       power_desc[num] = _("ペットを放す", "dismiss pets");
+       powers[num++] = PET_DISMISS;
+
+#ifdef JP
+       sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
+               (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
+#else
+       sprintf(target_buf, "specify a target of pet (now:%s)",
+               (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
+#endif
+       power_desc[num] = target_buf;
+       powers[num++] = PET_TARGET;
+       power_desc[num] = _("近くにいろ", "stay close");
+
+       if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
+       powers[num++] = PET_STAY_CLOSE;
+       power_desc[num] = _("ついて来い", "follow me");
+
+       if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
+       powers[num++] = PET_FOLLOW_ME;
+       power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
+
+       if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
+       powers[num++] = PET_SEEK_AND_DESTROY;
+       power_desc[num] = _("少し離れていろ", "give me space");
+
+       if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
+       powers[num++] = PET_ALLOW_SPACE;
+       power_desc[num] = _("離れていろ", "stay away");
+
+       if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
+       powers[num++] = PET_STAY_AWAY;
+
+       if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
+       {
+               power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
+       }
+       else
+       {
+               power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
+       }
+       powers[num++] = PET_OPEN_DOORS;
+
+       if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
+       {
+               power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
+       }
+       else
+       {
+               power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
+       }
+       powers[num++] = PET_TAKE_ITEMS;
+
+       if (p_ptr->pet_extra_flags & PF_TELEPORT)
+       {
+               power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
+       }
+       else
+       {
+               power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
+       }
+       powers[num++] = PET_TELEPORT;
+
+       if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
+       {
+               power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
+       }
+       else
+       {
+               power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
+       }
+       powers[num++] = PET_ATTACK_SPELL;
+
+       if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
+       {
+               power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
+       }
+       else
+       {
+               power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
+       }
+       powers[num++] = PET_SUMMON_SPELL;
+
+       if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
+       {
+               power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
+       }
+       else
+       {
+               power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
+       }
+       powers[num++] = PET_BALL_SPELL;
+
+       if (p_ptr->riding)
+       {
+               power_desc[num] = _("ペットから降りる", "get off a pet");
+       }
+       else
+       {
+               power_desc[num] = _("ペットに乗る", "ride a pet");
+       }
+       powers[num++] = PET_RIDING;
+       power_desc[num] = _("ペットに名前をつける", "name pets");
+       powers[num++] = PET_NAME;
+
+       if (p_ptr->riding)
+       {
+               if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
+                       object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
+                       (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
+                               object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
+               {
+                       if (p_ptr->pet_extra_flags & PF_RYOUTE)
+                       {
+                               power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
+                       }
+                       else
+                       {
+                               power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
+                       }
+
+                       powers[num++] = PET_RYOUTE;
+               }
+               else
+               {
+                       switch (p_ptr->pclass)
+                       {
+                       case CLASS_MONK:
+                       case CLASS_FORCETRAINER:
+                       case CLASS_BERSERKER:
+                               if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
+                               {
+                                       if (p_ptr->pet_extra_flags & PF_RYOUTE)
+                                       {
+                                               power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
+                                       }
+                                       else
+                                       {
+                                               power_desc[num] = _("両手で格闘する", "use both hands for melee");
+                                       }
+
+                                       powers[num++] = PET_RYOUTE;
+                               }
+                               else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
+                               {
+                                       if (p_ptr->pet_extra_flags & PF_RYOUTE)
+                                       {
+                                               power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
+                                       }
+                                       else
+                                       {
+                                               power_desc[num] = _("格闘を行う", "use one hand for melee");
+                                       }
+
+                                       powers[num++] = PET_RYOUTE;
+                               }
+                               break;
+                       }
+               }
+       }
+
+       if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
+       {
+               /* Nothing chosen yet */
+               flag = FALSE;
+
+               /* No redraw yet */
+               redraw = FALSE;
+
+               if (use_menu)
+               {
+                       screen_save();
+
+                       /* Build a prompt */
+                       strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
+               }
+               else
+               {
+                       /* Build a prompt */
+                       strnfmt(out_val, 78,
+                               _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
+                               I2A(0), I2A(num - 1));
+               }
+
+               choice = (always_show_list || use_menu) ? ESCAPE : 1;
+
+               /* Get a command from the user */
+               while (!flag)
+               {
+                       int ask = TRUE;
+
+                       if (choice == ESCAPE) choice = ' ';
+                       else if (!get_com(out_val, &choice, TRUE)) break;
+
+                       if (use_menu && (choice != ' '))
+                       {
+                               switch (choice)
+                               {
+                               case '0':
+                                       screen_load();
+                                       return;
+
+                               case '8':
+                               case 'k':
+                               case 'K':
+                                       menu_line += (num - 1);
+                                       break;
+
+                               case '2':
+                               case 'j':
+                               case 'J':
+                                       menu_line++;
+                                       break;
+
+                               case '4':
+                               case 'h':
+                               case 'H':
+                                       menu_line = 1;
+                                       break;
+
+                               case '6':
+                               case 'l':
+                               case 'L':
+                                       menu_line = num;
+                                       break;
+
+                               case 'x':
+                               case 'X':
+                               case '\r':
+                               case '\n':
+                                       i = menu_line - 1;
+                                       ask = FALSE;
+                                       break;
+                               }
+                               if (menu_line > num) menu_line -= num;
+                       }
+
+                       /* Request redraw */
+                       if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
+                       {
+                               /* Show the list */
+                               if (!redraw || use_menu)
+                               {
+                                       byte y = 1, x = 0;
+                                       PET_COMMAND_IDX ctr = 0;
+                                       redraw = TRUE;
+                                       if (!use_menu) screen_save();
+
+                                       prt("", y++, x);
+
+                                       /* Print list */
+                                       for (ctr = 0; ctr < num; ctr++)
+                                       {
+                                               /* Letter/number for power selection */
+                                               if (use_menu)
+                                                       sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
+                                               else
+                                                       sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
+
+                                               strcat(buf, power_desc[ctr]);
+
+                                               prt(buf, y + ctr, x);
+                                       }
+
+                                       prt("", y + MIN(ctr, 17), x);
+                               }
+
+                               /* Hide the list */
+                               else
+                               {
+                                       /* Hide list */
+                                       redraw = FALSE;
+                                       screen_load();
+                               }
+
+                               /* Redo asking */
+                               continue;
+                       }
+
+                       if (!use_menu)
+                       {
+                               /* Note verify */
+                               ask = (isupper(choice));
+
+                               /* Lowercase */
+                               if (ask) choice = (char)tolower(choice);
+
+                               /* Extract request */
+                               i = (islower(choice) ? A2I(choice) : -1);
+                       }
+
+                       /* Totally Illegal */
+                       if ((i < 0) || (i >= num))
+                       {
+                               bell();
+                               continue;
+                       }
+
+                       /* Verify it */
+                       if (ask)
+                       {
+                               /* Prompt */
+                               strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
+
+                               /* Belay that order */
+                               if (!get_check(buf)) continue;
+                       }
+
+                       /* Stop the loop */
+                       flag = TRUE;
+               }
+               if (redraw) screen_load();
+
+               /* Abort if needed */
+               if (!flag)
+               {
+                       free_turn(p_ptr);
+                       return;
+               }
+
+               repeat_push(i);
+       }
+       switch (powers[i])
+       {
+       case PET_DISMISS: /* Dismiss pets */
+       {
+               /* Check pets (backwards) */
+               for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
+               {
+                       /* Player has pet */
+                       if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
+               }
+
+               if (!pet_ctr)
+               {
+                       msg_print(_("ペットがいない!", "You have no pets!"));
+                       break;
+               }
+               do_cmd_pet_dismiss();
+               (void)calculate_upkeep();
+               break;
+       }
+       case PET_TARGET:
+       {
+               project_length = -1;
+               if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
+               else
+               {
+                       grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
+                       if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
+                       {
+                               pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
+                               p_ptr->pet_follow_distance = PET_DESTROY_DIST;
+                       }
+                       else pet_t_m_idx = 0;
+               }
+               project_length = 0;
+
+               break;
+       }
+       /* Call pets */
+       case PET_STAY_CLOSE:
+       {
+               p_ptr->pet_follow_distance = PET_CLOSE_DIST;
+               pet_t_m_idx = 0;
+               break;
+       }
+       /* "Follow Me" */
+       case PET_FOLLOW_ME:
+       {
+               p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
+               pet_t_m_idx = 0;
+               break;
+       }
+       /* "Seek and destoy" */
+       case PET_SEEK_AND_DESTROY:
+       {
+               p_ptr->pet_follow_distance = PET_DESTROY_DIST;
+               break;
+       }
+       /* "Give me space" */
+       case PET_ALLOW_SPACE:
+       {
+               p_ptr->pet_follow_distance = PET_SPACE_DIST;
+               break;
+       }
+       /* "Stay away" */
+       case PET_STAY_AWAY:
+       {
+               p_ptr->pet_follow_distance = PET_AWAY_DIST;
+               break;
+       }
+       /* flag - allow pets to open doors */
+       case PET_OPEN_DOORS:
+       {
+               if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
+               else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
+               break;
+       }
+       /* flag - allow pets to pickup items */
+       case PET_TAKE_ITEMS:
+       {
+               if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
+               {
+                       p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
+                       for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
+                       {
+                               /* Access the monster */
+                               m_ptr = &current_floor_ptr->m_list[pet_ctr];
+
+                               if (is_pet(m_ptr))
+                               {
+                                       monster_drop_carried_objects(m_ptr);
+                               }
+                       }
+               }
+               else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
+
+               break;
+       }
+       /* flag - allow pets to teleport */
+       case PET_TELEPORT:
+       {
+               if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
+               else p_ptr->pet_extra_flags |= (PF_TELEPORT);
+               break;
+       }
+       /* flag - allow pets to cast attack spell */
+       case PET_ATTACK_SPELL:
+       {
+               if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
+               else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
+               break;
+       }
+       /* flag - allow pets to cast attack spell */
+       case PET_SUMMON_SPELL:
+       {
+               if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
+               else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
+               break;
+       }
+       /* flag - allow pets to cast attack spell */
+       case PET_BALL_SPELL:
+       {
+               if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
+               else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
+               break;
+       }
+
+       case PET_RIDING:
+       {
+               (void)do_riding(FALSE);
+               break;
+       }
+
+       case PET_NAME:
+       {
+               do_name_pet();
+               break;
+       }
+
+       case PET_RYOUTE:
+       {
+               if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+               else p_ptr->pet_extra_flags |= (PF_RYOUTE);
+               p_ptr->update |= (PU_BONUS);
+               handle_stuff();
+               break;
+       }
+       }
+}
+
+
+/*!
+* @brief プレイヤーの落馬判定処理
+* @param dam 落馬判定を発した際に受けたダメージ量
+* @param force TRUEならば強制的に落馬する
+* @return 実際に落馬したらTRUEを返す
+*/
+bool rakuba(HIT_POINT dam, bool force)
+{
+       int i, y, x, oy, ox;
+       int sn = 0, sy = 0, sx = 0;
+       GAME_TEXT m_name[MAX_NLEN];
+       monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+       bool fall_dam = FALSE;
+
+       if (!p_ptr->riding) return FALSE;
+       if (p_ptr->wild_mode) return FALSE;
+
+       if (dam >= 0 || force)
+       {
+               if (!force)
+               {
+                       int cur = p_ptr->skill_exp[GINOU_RIDING];
+                       int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
+                       int ridinglevel = r_ptr->level;
+
+                       /* 落馬のしやすさ */
+                       int rakubalevel = r_ptr->level;
+                       if (p_ptr->riding_ryoute) rakubalevel += 20;
+
+                       if ((cur < max) && (max > 1000) &&
+                               (dam / 2 + ridinglevel) > (cur / 30 + 10))
+                       {
+                               int inc = 0;
+
+                               if (ridinglevel > (cur / 100 + 15))
+                                       inc += 1 + (ridinglevel - cur / 100 - 15);
+                               else
+                                       inc += 1;
+
+                               p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
+                       }
+
+                       /* レベルの低い乗馬からは落馬しにくい */
+                       if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
+                       {
+                               if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
+                               {
+                                       return FALSE;
+                               }
+                       }
+               }
+
+               /* Check around the player */
+               for (i = 0; i < 8; i++)
+               {
+                       grid_type *g_ptr;
+
+                       y = p_ptr->y + ddy_ddd[i];
+                       x = p_ptr->x + ddx_ddd[i];
+
+                       g_ptr = &current_floor_ptr->grid_array[y][x];
+
+                       if (g_ptr->m_idx) continue;
+
+                       /* Skip non-empty grids */
+                       if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
+                       {
+                               if (!player_can_ride_aux(g_ptr, FALSE)) continue;
+                       }
+
+                       if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
+
+                       /* Count "safe" grids */
+                       sn++;
+
+                       /* Randomize choice */
+                       if (randint0(sn) > 0) continue;
+
+                       /* Save the safe location */
+                       sy = y; sx = x;
+               }
+               if (!sn)
+               {
+                       monster_desc(m_name, m_ptr, 0);
+                       msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
+                       take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
+                       return FALSE;
+               }
+
+               oy = p_ptr->y;
+               ox = p_ptr->x;
+
+               p_ptr->y = sy;
+               p_ptr->x = sx;
+
+               /* Redraw the old spot */
+               lite_spot(oy, ox);
+
+               /* Redraw the new spot */
+               lite_spot(p_ptr->y, p_ptr->x);
+
+               /* Check for new panel */
+               verify_panel();
+       }
+
+       p_ptr->riding = 0;
+       p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
+       p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
+
+       p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
+       handle_stuff();
+
+
+       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+       p_ptr->redraw |= (PR_EXTRA);
+
+       /* Update health track of mount */
+       p_ptr->redraw |= (PR_UHEALTH);
+
+       if (p_ptr->levitation && !force)
+       {
+               monster_desc(m_name, m_ptr, 0);
+               msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
+       }
+       else
+       {
+               take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
+               fall_dam = TRUE;
+       }
+
+       if (sy && !p_ptr->is_dead)
+               (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
+
+       return fall_dam;
+}
+